martinstebbing Posted April 8, 2017 Share Posted April 8, 2017 I am sure everyone come across this from time to time: a third party airport in which, for example, a roof or other part of a building texture flickers constantly. Is it possible to fix this, (probably by editing the appropriate bgl file, rather than the bitmap itself)? Any 'scenery gurus' able to offer help? I am fairly used to decompiling and editing bgl files but am not sure quite how to tackle this particular issue... Thanks! Link to comment Share on other sites More sharing options...
tgibson_new Posted April 8, 2017 Share Posted April 8, 2017 Hi, It means the object has two polygons lying on top of each other, and they are fighting for control. AFAIK nothing you can do if you don't have the source file for the original object or don't want to export it to something like GMAX or Sketchup. Tom Gibson CalClassic Propliner Page: http://www.calclassic.com Link to comment Share on other sites More sharing options...
martinstebbing Posted April 8, 2017 Author Share Posted April 8, 2017 OK, thanks Tom. Much as I thought.... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.