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Missing Tree Autogen


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Been messing with the terrain at MGW with ADE165 and noticed that groups of trees are missing around the airport.


I've supplied an example of what is happening in the attachements.


I'm running FSX with all the updates. ORBX Global Base, Vector and openLC NA.


As you can see in the attachments, the default scenery is fine, but the new scenery/bgl file is really patchy with the autogen. I've checked for any exclusions and checked the terrain poly type and there is no reason the trees should not show up.


Any help would be much appreciated.



MGW Default.jpg

MGW PostComp.jpg

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It's in the PDF. Get 'FoxIt' reader (Google It). Here is recommended settings. The auto gen should be from Dense to Extremely Dense depending on you CPU speed. Cheers.

Chuck B



i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS).
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Hi fellas,


The area of concern is still bald. No trees to be found. I've messed with the scenery sliders like Napamule had recommended. I also have all the ORBX updates per Mallcott's recommendations. I dont have the ORBX trees program, however.


I believe it to be an airport background poly/land class issue. The default scenery displays the autogen/trees just fine but disappear with the new scenery file is uploaded. The polys are a SHAT ton of airport background polys for terrain shaping.


Thanks for the feedback fellas. True MVPs out there.


More help would be greatly appreciated.



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