xrtc Posted November 6, 2016 Share Posted November 6, 2016 Hello people...so i edited this plane to be flyable because its so so accurate comparing to the real one...so the problem is that it can only read the house textures...anything else is not visible...osp's atr 42-300 and 72-202 are totally ok with even 10 different textures...any thoughts? Link to comment Share on other sites More sharing options...
StringBean Posted November 6, 2016 Share Posted November 6, 2016 Sounds like an aircraft.cfg error. Can you post the [fltsim.nn] sections? peace, the Bean WWOD---What Would Opa Do? Farewell, my freind (sp) Never argue with idiots. They drag you down to their level and beat you with experience Link to comment Share on other sites More sharing options...
xrtc Posted November 7, 2016 Author Share Posted November 7, 2016 ok...so here's the .cfg details... //OSP ATR42 FDE v1.0 [fltsim.0] title=OSP ATR 42-500 House Livery sim=ATR42 model=500 texture=house atc_id=F-WWER atc_airline=AEROSPATIALE atc_flight_number=1123 atc_parking_codes=ATR atc_parking_types=GATE ui_manufacturer=OSP ui_type=ATR 42-500 ui_variation=House Livery description= [fltsim.1] title=OSP ATR 45-500 Airlinair (White) sim=ATR42 model=500 texture=Airlinair\White atc_id=F-GVZB atc_airline=Airlinair atc_parking_codes=RLA atc_parking_types=GATE ui_manufacturer=OSP ui_type=ATR 42-500 ui_variation=Airlinair description=OSP ATR 42-500 Airlinair (White)\nModel and paintkit by Oskari Syynimaa\nTextures by Jeremy Grimaud [fltsim.2] title=OSP ATR 45-500 Airlinair (White with logo on fuse) sim=ATR42 model=500 texture=Airlinair\White with logo on fuse atc_id=F-GPYN atc_airline=Air France atc_parking_codes=RLA,AFRX atc_parking_types=GATE ui_manufacturer=OSP ui_type=ATR 42-500 ui_variation=Airlinair description=OSP ATR 42-500 Airlinair (White with logo on fuse)\nModel and paintkit by Oskari Syynimaa\nTextures by Jeremy Grimaud [fltsim.3] title=OSP ATR 45-500 Airlinair sim=ATR42 model=500 texture=Airlinair\Full colors atc_id=F-GPYB atc_airline=Airlinair atc_parking_codes=RLA atc_parking_types=GATE ui_manufacturer=OSP ui_type=ATR 42-500 ui_variation=Airlinair description=OSP ATR 42-500 Airlinair\nModel and paintkit by Oskari Syynimaa\nTextures by Jeremy Grimaud [fltsim.4] title=OSP ATR 45-500 Air France by Airlinair (White tail) sim=ATR42 model=500 texture=Air France by Airlinair\White tail atc_id=F-GPYL atc_airline=Air France atc_parking_codes=RLA,AFRX atc_parking_types=GATE ui_manufacturer=OSP ui_type=ATR 42-500 ui_variation=Air France by Airlinair description=OSP ATR 42-500 Air France by Airlinair (White tail)\nModel and paintkit by Oskari Syynimaa\nTextures by Jeremy Grimaud Link to comment Share on other sites More sharing options...
mrzippy Posted November 7, 2016 Share Posted November 7, 2016 Looking at the repaint download...this is one for Airlinair. Just wondering about texture=Airlinair\Full colors (wondering about using the slash or a texture folder inside of another texture folder?) I would have taken the individual folders out of the texture.Airlinair folder and had texture=Full colors. Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
xrtc Posted November 7, 2016 Author Share Posted November 7, 2016 i just did that but nothing...now the plane is not even visible now that there's no texture.house file... :/ Link to comment Share on other sites More sharing options...
mrzippy Posted November 7, 2016 Share Posted November 7, 2016 i just did that but nothing...now the plane is not even visible now that there's no texture.house file... :/ OK, sorry! That was just my best guess! Just a quick question....you edited the AI aircraft base model to be flyable...You added a panel? None of the [fltsim.xx] show a panel= Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
nadlzfw Posted November 7, 2016 Share Posted November 7, 2016 I think the lines like "texture=Airlinair\Full colors" are unacceptable...you have to put the texture folder in the same master folder for the airplane, and the line in aircraft.cfg is "texture=[name]" and refers to the specific texture.[name] folder. In other words, you can't link to a texture folder outside the airplane's master folder. Nadlzfw Link to comment Share on other sites More sharing options...
xrtc Posted November 7, 2016 Author Share Posted November 7, 2016 i did that with the slashes and that because thats how i have the osp atr 42 300...i deleted everything now and re-pasted the original file in the aircraft folder. As long as there is a texture.house folder everything is good. Whatever i add in the aircraft.cfg folder is not visible in the menu in the game...i know i should go play with a flyable model but all the models outthere according to their appearance are not so "correct" as the osp models are.. Link to comment Share on other sites More sharing options...
xrtc Posted November 7, 2016 Author Share Posted November 7, 2016 i just found out that its not only the textures...any edit in the aircraft.cfg file is not applied in the game...for example...there was an issue with both ospatr42-300 and 500 with fuel tanks which made the planes be in "take-off" position permanently..i fixed some numbers in the .cfg file of both models and when i went back in the game, 300 was fixed and 500 was not...same thing with the lights...i think i discovered a major hole in the model haha... Link to comment Share on other sites More sharing options...
xrtc Posted November 7, 2016 Author Share Posted November 7, 2016 Really funny and weird...i downloaded the same model for FSX ...i added it in FS9...works perfect in everything...case solved! Link to comment Share on other sites More sharing options...
pschlute Posted November 7, 2016 Share Posted November 7, 2016 I think the lines like "texture=Airlinair\Full colors" are unacceptable Nadlzfw This format is quite acceptable in FS9. The proviso is that within the specific aircraft folder there is : A texture folder named texture.Airlinair Within the above folder there is a folder named Full colors Within the Full colors folder there are the texture bmp files Link to comment Share on other sites More sharing options...
pschlute Posted November 7, 2016 Share Posted November 7, 2016 I think your problem was Fltsim entries .1/.2/.3 all have the same ui_variation= entry. This may cause a hiccup and prevent these and any subsequent fltsim entries not to show Link to comment Share on other sites More sharing options...
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