Roger Wensley Posted December 6, 2015 Share Posted December 6, 2015 Because of the locations of the sceneries that I usually make (remote, away from large towns, close to big trees, etc) I have only come across this problem once before, and a long time ago. I didn't solve it. In a nutshell, the town of Kenai in FS9 has been made way too large and I have reshaped and reduced it with SBuilder ground textures (coniferous forest, and grassland for the airport areas) but at night all the previous town areas shine their patches of light through what is now forest and airport grass. SBuilder textures work during the night as well as the day; should they not stop the urban lights too? Or is there a specific trick? Link to comment Share on other sites More sharing options...
tgibson_new Posted December 6, 2015 Share Posted December 6, 2015 Any addons? UT, etc.? If so, have you turned off their night lights? Tom Gibson CalClassic Propliner Page: http://www.calclassic.com Link to comment Share on other sites More sharing options...
Roger Wensley Posted December 6, 2015 Author Share Posted December 6, 2015 Tom, only UT, and this is not the UT lights, it's the randomly shaped lighted areas of ground that FS9 includes in its urban night textures. If I knew how I would post a pic on here. Link to comment Share on other sites More sharing options...
gwillmot Posted December 6, 2015 Share Posted December 6, 2015 Also, check to see if you have the "Use Special Urban Night Textures" box checked under the UT Texture Configurator. If so, you might be overriding your changes. Just a thought [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
StringBean Posted December 7, 2015 Share Posted December 7, 2015 IIRC this can happen when you "stack" landclass polys on top of each other. If you surround your airport background poly with another class, you have to cut a hole in that class. In this crude example... ...you would have to shape the red poly around the green one, not just lay it under the green one. peace, the Bean WWOD---What Would Opa Do? Farewell, my freind (sp) Never argue with idiots. They drag you down to their level and beat you with experience Link to comment Share on other sites More sharing options...
Roger Wensley Posted December 7, 2015 Author Share Posted December 7, 2015 I am aware that you cannot overlay Sbuilder textures, and I have not. However, I have now established that I have definitely created a fault within the SBuilder textures (and not within FS9). Probably by mixing too many textures within one bgl, so I will simplify and see where I get to. Link to comment Share on other sites More sharing options...
Roger Wensley Posted December 7, 2015 Author Share Posted December 7, 2015 Fixed. I made a completely new airport grass texture that covered the whole area, instead of a partial one that also used some of the FS9 existing airport background, then made an exclude to delete the original. Also separated a road to its own scenery folder. Link to comment Share on other sites More sharing options...
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