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I wanted to touch on how I go about finding and using scenery object libraries, also known as static object libraries. There are two large groups of library objects that are by far the most common in FSX and FS9 scenery, these being the EZ object libraries and John Stinstrom's object libraries. These have been compiled along with a ton of other libraries in two places- calclassic propliner's object libraries and Military AI works object libraries. Calclassic is available here, but I'll link to their website where they have more comprehensive information about their usage and you can access a treasure trove of classic airport scenery for FS9 and FSX. Military AI Works' libraries are available for FSX and FS9 on their website with a massive library of military AI and scenery files. Links below. 1. Calclassic- contains the EZ scenery libraries including everything from vending machines to vintage VW busses 2. MAIW- contains John Stinstrom's libraries including vehicles and buildings I also use Jim Dhaenen's airport buildings libraries, available in a Lemoore NAS scenery from MAIW, for many of my airfields. He's created libraries of common hangars and buildings seen on civilian airports across the world. 3. Airport Buildings Most of these libraries, all in BGL format, can be placed with any instant scenery program, however I use scruffyduck's fantastic Airport Design Editor program for all my scenery. 4. Airport Design Editor If you have any questions about scenery libraries and ADE let me know! I don't necessarily know everything but I've been screwing around with ADE for a while now.
- 9 replies
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- scenery design fsx
- ade
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I am trying to make a completely fictional airport using ADE for FSX that is just west of KLAX and elevated 500 feet above sea level directly above an ocean to test what I can do with ADE and to make it easier to practice landings in FSX. The airports identifier is WILL. After adding the runways and taxiways I decided that I wanted some of the terminals from KDEN to be in my airport. I attempted to do this by: Opening KDEN in ADE. Selecting and copying objects using the right click menu. Opening my airport in ADE. Pasting the objects using the right click menu. After doing this I compiled and saved the airport in ADE then opened it in FSX. I noticed that although they appeared in ADE none of these objects appeared in FSX. I had added some stock ADE objects and those did show up. I tried changing the altitude for the KDEN objects to 500 but they still did not appear in FSX. I can think of 3 reasons why It isn't working: The airport is 500 feet above water. I imported the objects incorrectly. I need to create terrain polygons underneath the airport surfaces. Please let me know if one of these is the problem or it is something else entirely, otherwise I will just experiment and see if I can get it to work. I would have posted this on the FSdeveloper website but I was not able to answer the verifacation question correctly. It is "What is the name of the studio that developed the new MSFS?" I answered with both Asobo Studios and Xbox Studios but neither seemed to work. If it is just broken or I have the incorrect answer please tell me, I would really like to be able to ask questions on that forum.
- 10 replies
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- fsx
- fsdeveloper
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I have just returned to FSX after quite a long break and am looking into an airport I created using ADE. After importing all the associated bgls the objects display as variously sized squares. After double clicking on each I am presented, along with other data, their GUID number - e.g. 7be19b74-4442-6a6b-70af-eaadb4c22442 Is there any way to trace the object, what it is, and ultimately if it belongs to any particular library collection?
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Hi, i know the FS developer forum is meant for this sort of question but I am not a member. I am trying to add GP lines into Reus (LERS) in ADE and I have followed all steps to make sure they show and they are not. I know compiling should be to "ARP Elevation" but I don't have that option. Can anyone help ? Thanks in advance !
- 5 replies
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- ade
- ground textures
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