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Showing results for tags 'ktpa'.
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/images/notams/notams22/vsim0725.jpgWell established designers often have previously created assets that can be used to speed up development of new projects. But as quality standards and expectation change these older assets need to be more detailed and retextured. In their latest Facebook post Verticalsim posts an example and in a slightly earlier post asks for opinions on what their next project should be. Source Verticalsim asks which airport you would like next
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/images/notams/notams22/vrt0425.jpgTampa International (KTPA) is now in Work In Progress status forMicrosoft Flightsim. As a Tampa native, I'm excited to bring my arguably said "best"work over to this platform (Currently planning drives to the airportto conduct surveys). I will be sharing several preview "blog" styleupdates along the way, as this is a big project & currentinfrastructure changes will make this a bit difficult. During this time, KOMA will be brought to the MSRS platform aswell; and will probably release before Tampa (more on that at a laterpoint). KTPA will feature: Main Downtown Tampa buildings (Truist, Regions, PNC, Sykes, etc.)Several surrounding landmarks (Tropicana Field, Raymond James, Rocky Point, International Plaza Mall, etc.)Terminal interiorsAll airport buildings modeled2022 Airport LayoutAnimated monorails, SkyConnectAirport mesh featuring the 3 taxiway bridgesHDR LightingCustom JetwaysSource Verticalsim Releases KMYR Myrtle Beach MSFS
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/images/notams/notams21/vert0105/tampa-1.jpgTampa International updated to v2.1, completely revamping the terminalswith new HD textures (getting them prepped for MSFS 2020). Not only theabove, but all textures were finally converted to .dds files forbetter VRAM performance. This will probably be the last update for KTPA for awhile. /images/notams/notams21/vert0105/tampa-2.jpg /images/notams/notams21/vert0105/tampa-3.jpgSource Verticalsim Updates Tampa International For X-Plane 11 Verticalsim Releases Clearwater Air Park For MSFS
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/images/notams/notams20/vert1211/verticalsim-tampa-1.jpgProud to be back into X-Plane 11 for a bit, and with that I'd liketo announce the release of Tampa International Airport (KTPA) Version2.0. Which is the biggest update since the initial release of Version1.0. I added/fixed in a lot of compatibility and new and cool thingsto increase realism! A free update for V1 owners. /images/notams/notams20/vert1211/verticalsim-tampa-2.jpgKTPA V2.0Note: Nothing has changed with the mesh file, you will only need toupdate the airport itself. New United MRO hangar (completed recently IRL)Changed color of treesAdded more color to the main garagesOptimized night lighting for more FPSFilled in more street lightsRe-Pbr'd all glass to actually act like glass (Airside A, C, E, F)(Tower)(Main terminal)(Some surrounding buildings)(Renaissance)Redid some texturesChanged night lighting textures of Marriot (Removed HOPE)Edited Ramp starts of UPS/AmazonChanged export target to 11.30+Added static aircraft to maintenance hangarsRemoved ramp starts from engine runup and maintenance hangarsChanged Airborne hangars warning lights to a solid redFilled in Airborne South's parking lot with lights and carsCleaned up runway markings so no double markings appearCleaned up grass bleedAdded some fuel trucks around airportFixed tree locationsMoved UPS trailers further away to give player more roomNew baggage loaders and airport OPS trucksFixed missing texture on baggage tractorAdded more taxi sign HDR lights /images/notams/notams20/vert1211/verticalsim-tampa-3.jpgSource
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/images/notams/notams20/vert0615/tampa-1.jpgI'm now proud to announce the official release of Tampa (KTPA) tothe X-Plane community. Please enjoy this scenery, as it's probably mymost detailed airport that I've had the pleasure of working on. Not only that, but I feel as if I represented my hometown airport;and that means a lot to me as it's what got me into scenery buildingin the first place. Thank you all for the love and support you've given me. /images/notams/notams20/vert0615/tampa-2.jpgDescription2020 airport layoutHigh-resolution textures taken with high-res camerasSurrounding Autogen Hand PlacedHigh Resolution PBR Ground TexturesSam Custom High detailed jetways (specific per airline and airside)Compatibility with VStates Florida and ORBX True Earth FloridaFreeware Downtown Tampa optionalAnimated car traffic, monorails, SkyConnect (using groundTraffic plugin)Thousands of handplaced tree types (palms, oaks, spruce, etc.)Baked Ambient OcclusionAnimated Ground Traffic VehiclesTaxi Networks and OPS File for World Traffic 3 and Traffic Global3D Airport VehiclesCustom MeshEasy InstallationHighly Optimized3D GrassHigh-res 0.5ft/Color Graded Satellite ImageryHDR LightingSource
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/images/notams/notams20/vert0428/verticalsim-tampa-1.jpgTampa International Airport is an international airport six mileswest of Downtown Tampa, in Hillsborough County, Florida, UnitedStates. The airport is publicly owned by Hillsborough County AviationAuthority. /images/notams/notams20/vert0428/verticalsim-tampa-2.jpg /images/notams/notams20/vert0428/verticalsim-tampa-3.jpgTampa International Airport covers an area of 3300 acres (1300ha) at an elevation of 26 feet (7.9 m) above mean sea level. It hasthree runways: 10/28 is 6999 by 150 feet (2133 by 46 m) with anasphalt/concrete surface; 19L/1R is 8300 by 150 feet (2530 by 46 m)with an asphalt/concrete surface; 19R/1L is 11,002 by 150 feet (3353by 46 m) with a concrete surface. Source
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/images/notams/notams20/vert0226.jpgTampa (KTPA)'s price has been finally set at $24.99. I know thismay seem high than usual. But, please realize this project has taken me over two years todevelop as this scenery is my most advanced and most expensive todevelop; and will see the a lot of features listed below: SAM plugin (for jetways)Super high res (0.5ft) orthoimagery covering up till the airport boundaries (highest commercial grade imagery you can get on the market)Custom hand-built mesh (with Ortho4XP patch), and compatibility with ORBX TrueEarth Florida (VStates users already have this built in and will need to not install mesh)High res models of many of the areas landmarks (such as downtown, Rocky Point, International Plaza, etc.)Ground-traffic (all the monorails on economy garage and terminal sides), car traffic, airport ground traffic, ramp workers, etc.PBR implementation where possibleRealistic night lighting matching real life imagery taken at the airportSupport/free updates as the real airport receives themWorld Traffic 3/Traffic Global compatibility with included taxi routesAlthough I can't give an exact release date, be reassured TPA is infull speed and very few things are left to do. Source