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This scenery is for the Expeditionary Airfield located at MCB Twenty-nine Palms CA (NXP). It improves upon the vacant default airfield and removes the non-existent default hangars. The rendition is based upon personal experience while flying at NXP throughout the 1980’s. I have attempted to recreate the look and feel of this airfield as it appeared during many Combined Arms Exercises (CAX), when there was much activity at the airfield and surrounding area. Added are parking for combat, cargo, and general aviation aircraft. And for the ground-ponders, there are some ground units in the exercise corridor, 7 miles NE of the airfield. Additional scenery libraries are required for all objects to appear. The enclosed notecard lists install instructions and the list of libraries, with links for download. Scene created by PhrogPhlyer "FSX Scenery - MCB Twenty-nine Palms EAF NXP 80's CAX" (NXP_80s_CAX.zip)- 4 comments
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Mega Airport Berlin BrandenburgPublisher: AerosoftReview Author: Alex DickinsonSuggested Price: $33.99/images/fsc/wbicons/store-buy-now-button.png /images/reviews/branden/t/29-palms-berlin-brandenburg-01.jpgIntro And HistoryIn this scenery review, I shall belooking at Berlin Brandenburg for Prepar3D V4/V5. This scenery was oneI was very keen to try out as it was produced in part by 29Palms,makers ofSkiathos,which I reviewed previously and enjoyed very much. Berlin to date has had three primary airports serving it. Arguablythe most famous of these being Tempelhof, known for its curvingterminal and hangar like structure. You also had Tegel, but just likeTempelhof, this has now been closed to see Brandenburg become theonly/primary airport to serve Berlin. Brandenburg, once known as 'Schoenfeld', served Berlin alongsideTegel, but only did so with one small terminal (now known as Terminal5) favoured by low-cost airlines such as: EasyJet, Ryanair, andEuroWings. However, when a new terminal building opened on the site inlate 2020, the airport was renamed 'Brandenburg'. The terminal'sconstruction actually started way back as 2006 but was delayed due tobuilding issues. ManualThat's enough history on Brandenburg, let's talk about the manualincluded in the package, a PDF document available in both English andGerman. I really liked the manual as it contained a lot of usefulinformation about airport parking stands, even as far as mentioningwhere you should stop on the stand for each type of aircraft used. /images/reviews/branden/t/29-palms-berlin-brandenburg-17.jpg /images/reviews/branden/t/29-palms-berlin-brandenburg-02.jpg /images/reviews/branden/t/29-palms-berlin-brandenburg-03.jpg /images/reviews/branden/t/29-palms-berlin-brandenburg-04.jpgThere was also extensive information about, installation,recommended settings, and even a Q&A section. These where quite usefulas it meant you didn't need to jet off to the forums to find an answerto a rudimentary question. The manual also included information aboutnavigational aids, but I found the information relating to ILS,lacking when it came to certain important data. Another issue I came across was that most of the settings weregeared towards Prepar3D V4, I couldn't find any mention of V5. Thiswas concerning because V5 and V4 perform differently, so I would haveliked to have seen more information relating to optimised settings forV5. Apron, Runways, TaxiwaysThe apron area of Brandenburg featured good use of both asphalt andconcrete textures. I also liked the way the developers had used rubbermarks on the taxiways, aprons, and runways, mostly seen aroundTerminal 5. This shows good attention to detail by 29Palms as thenewer southern end of the airport has only just been made operational,so tire wear here would have been minimal at best. One issue I didcome across was the signage on the ground itself. In some areas Ifound these textures to be rather dim and struggled to read them. Terminal BuildingsThe terminal buildings have been wonderfully and accuratelyrecreated, with some fantastic use of high-quality textures. Those of you who have read my previous reviews, will know I reallyenjoy it when developers model terminal interiors, and luckily enough,one has been included with the new terminal. However, as nice as thiswas to see, I found the modelling to be extremely repetitive andslightly off putting. /images/reviews/branden/t/29-palms-berlin-brandenburg-05.jpg /images/reviews/branden/t/29-palms-berlin-brandenburg-06.jpg /images/reviews/branden/t/29-palms-berlin-brandenburg-07.jpg /images/reviews/branden/t/29-palms-berlin-brandenburg-08.jpgDespite not featuring an interior, the modelling of the now closedold terminal 5 building is still featured and has been crafted veryaccurately, with good use of texturing and modelling. When it came to the gates themselves, please be mindful thatdefault 'CTRL + J', jetways have been used instead of SODE. This issomething I would expect to see as standard, but it is possible toinstall SODE manually and can be done so very easily. Link:https://sode.aerosoft.com/ Surrounding SceneryEven though I am not all that familiar with the city of Berlin, Ican say without any hesitation that some great work has been carriedout on the local area to enhance the user experience. Some of theincluded features are retail parks, housing estates, and of course thefamous autobahn. Overall, I very much enjoyed seeing all the detail,it made the scenery even more immersive. Night LightingNight lighting has been used to good effect in the scenery, withdynamic lighting effects being used in all the right places. Iparticularly liked the flood lights used throughout the airport; theywere extremely bright...so much so that I recommend you wear somesunglasses! /images/reviews/branden/t/29-palms-berlin-brandenburg-13.jpg /images/reviews/branden/t/29-palms-berlin-brandenburg-14.jpg /images/reviews/branden/t/29-palms-berlin-brandenburg-11.jpg /images/reviews/branden/t/29-palms-berlin-brandenburg-12.jpgIf that wasn't enough, you even had some impressive neon lightingeffects on the control tower and adjacent maintenance hangars. Itreally did look fantastic, especially the neon glow, and it is afeature I haven't seen before in a scenery. Performance, Settings And Texture IssuesThe settings required for this scenery are stated in the manual,and for the most part almost all the display sliders need to be placedon or near their maximum. The manual also states that the 'TextureResolution' should be '2048x2048' (High). When it came to performance, I would say on average I used about4.9 MB of VRAM with 5.1 being available. If you are using a lower endGPU like myself, then there is a noticeable performance hit. I wouldsay this mostly comes from the use of '2048' textures. If need be, youcan turn this down to '1024', and this did reduce my memory footprintto around 4GB. However, in my experience this did seem to contributeto blurrier like textures throughout the whole scenery. Unfortunately, no matter what the texture resolution was set to, Istill ran into a few texture issues. The first of these being with thetaxiway centerlines only being rendered when I was very close to theaircraft. I could physically see the rendering taking place only a fewfeet from the aircraft's nose, thus resulting for the most part in ablurry centerline texture. Another texture issue was with the roads, as in a lot of areas,these were incredibly blurry. In fact, in some areas I couldn't evenmake out that they were roads at all! /images/reviews/branden/t/29-palms-berlin-brandenburg-09.jpg /images/reviews/branden/t/29-palms-berlin-brandenburg-10.jpg /images/reviews/branden/t/29-palms-berlin-brandenburg-15.jpg /images/reviews/branden/t/29-palms-berlin-brandenburg-16.jpgConclusionSo, in summing up my experience of Berlin Brandenburg, I did enjoymy time there, but it was far from perfect, namely for the abovetexture issues mentioned above. In saying that, these didn't detracttoo much from the overall experience, it was just a shame they werethere in the first place. Overall, this is a scenery I wouldrecommend, but one which I think could do with a bit of polishing. /images/reviews/branden/title3.jpgAlex Dickinson Purchase Aerosoft - Mega Airport Berlin-Brandenburg Professional for P3D v4/v5
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29 Palms SkiathosPublisher: AerosoftReview Author: Alex DickinsonSuggested Price: $22.95/images/fsc/wbicons/store-buy-now-button.png /images/reviews/skiatho/t/aerosoft-skiathos-01.jpg /images/reviews/skiatho/t/aerosoft-skiathos-02.jpg /images/reviews/skiatho/t/aerosoft-skiathos-03.jpgIntroductionThe small island of Skiathos in Greecemay not be one of the largest islands in the Mediterranean, but whatit lacks in size it certainly makes up for in popularity, as in 2017alone, over 200,000 people visited the island. It is served by thenotorious airport "Alexandros Papadiamantis" otherwise known as the'Greek St. Martin', due to the similarities of how the aircraft landon approach. In this product, 29 Palms have not just included theairport, but the entire island with features such as dynamic lighting,sound features, and animated objects. /images/reviews/skiatho/t/aerosoft-skiathos-04.jpg /images/reviews/skiatho/t/aerosoft-skiathos-05.jpg /images/reviews/skiatho/t/aerosoft-skiathos-06.jpg /images/reviews/skiatho/t/aerosoft-skiathos-07.jpgAirport TerminalThe airport terminal has been modelled very well using superb 3Deffects and textures, and just like the real location, 29 Palms havealso added a realistic orange tint to the arrival buildings. I alsoneed to point out the great attention to detail on the buildings, suchas air conditioning and service modules on the roofs. Despite findingthe arrivals building up to date, the departures area sadly wasnot. In 2002 the airport had a refit and now sports a very modernlinear design with lots of windows. However, the 29 Palms versionlooks to be modelled on the older version that was originally built in2002. Apron And ClutterUpon exploring the scenery further, I was greeted with plenty ofground clutter which included aircraft steps, baggage trolleys,airport vehicles, and animated people. These small details really helpgive the sensation of just how small and cramped the airport is. Ialso liked the accurate placement of the blast fences and flood lightswhich yet again added to the amazing level of authenticity found inthe scenery. Options to increase/decrease the detail are available incase of performance issues, however in testing I found there to be noimpact on performance at all when placed at the higher setting. /images/reviews/skiatho/t/aerosoft-skiathos-08.jpg /images/reviews/skiatho/t/aerosoft-skiathos-09.jpg /images/reviews/skiatho/t/aerosoft-skiathos-10.jpg /images/reviews/skiatho/t/aerosoft-skiathos-11.jpgIn regard to the apron area, I found the textures to be accurateand nicely modelled. However, in 2014 an extension was added to thereal-life airport to feature 5 additional stands for airliners and dueto this, the original apron area is now used for smalleraircraft. Sadly though, this extension is not included in the 29 Palmsversion, meaning you are limited to just two stands. The RunwayThe runway model itself has an accurate length of just over 5000feet and contains turning circles found at the end of bothrunways. The correct textures have also been used in a greyish colorto depict concrete and lots of black textures in the center to showlarge amounts of rubber deposits. Both sets of PAPI lights wereaccurately placed and were very bright during the night. /images/reviews/skiatho/t/aerosoft-skiathos-16.jpg /images/reviews/skiatho/t/aerosoft-skiathos-14.jpg /images/reviews/skiatho/t/aerosoft-skiathos-18.jpg /images/reviews/skiatho/t/aerosoft-skiathos-19.jpgNight LightingSpeaking of the night-time environment, I particularly enjoyed thedynamic lighting found around the terminal and on the apron area as itwas very bright and made the place stand out as expected. As you moveaway from the airport, the light diminishes rapidly as you wouldexpect on a small island such as Skiathos. The only other part of theisland that stood out visually at night other than the airport was thetown of Skiathos itself. Surrounding Areas, Features And PerformanceAs I mentioned at the beginning of this review, it is not just theairport you get with this package, but scenery which covers the entireisland. During my time flying around Skiathos, I have to say I wasimpressed with the large amount of detail on offer, especially withthe accurately placed custom 3D buildings and objects. These all hadtheir own custom textures to depict Greek architecture, something theydid extremely well. If that wasn't enough, 29 Palms have also includedan improved mesh to enhance the area even further, something I feelthe developers got spot on! /images/reviews/skiatho/t/aerosoft-skiathos-17.jpg /images/reviews/skiatho/t/aerosoft-skiathos-15.jpg /images/reviews/skiatho/t/aerosoft-skiathos-12.jpg /images/reviews/skiatho/t/aerosoft-skiathos-13.jpgYou also get the option to enable/disable animated vehicles andboats, and even though there are not really that many of them, they dohelp to enhance the scenery without destroying your FPS. Another nicefeature was the several sound effects I heard whilst exploring theisland, one of these being the sound of birds which were not justmodelled from an audio perspective, but also visually as you would seethem flying about (I just hoped none of them would go near myengines). Performance at all times was exceptional, even more so when youfactor in the detail on offer! ConclusionWell...what can I say, except that this scenery was more like awork of art than an actual piece of simulated scenery. The entireisland is simply stunning, and it really made me feel as though I wason the island of Skiathos...complete with all the Greek vibes which gowith it. /images/reviews/skiatho/title3.jpgAlex Dickinson Purchase Aerosoft - 29 Palms Skiathos for P3D V4/V5