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Showing results for tags 'xplane2blender'.
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/images/notams/notams20/lami0311.jpgWell folks, we are finally feature complete, very stable, and asbug free as we can be at the moment! This update was for some smallbugs and to wait and see if there would be feedback on alpha.6. FeaturesWhen attempting to export a project with no exportable collectionsor objects you'll get an error asking if you forgot to check anyExportable Collection|Object checkboxs, Hopefully this helps beginnersfind those checkboxes and get started. Sorry for keeping XPlane2Blender in Alpha for so long. I developeverything with the knowledge that the artist community will jump onthe latest and greatest as soon as it is out there and strive for thegreatest possible quality at all times. In the future I think we'llnot use the label as much. It caused a lot of concern about whether ornot it should be used, even when it was quite ready. XPlane2Blender is developed using Blender 2.80 because some LinuxDistros are slow to update Blender, and some people are slow to updateBlender versions. If you are using Blender 2.82 it should work, but,tell me how it goes. I haven’t heard anything bad yet. Source
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/images/notams/notams20/blen0116.jpgThis release includes the last must-have feature for 2.80 -LODs. For those who haven't used LODs before, it stands for (Levels ofDetail). It is a way of defining what to draw when the camera is acertain distance away from an OBJ. In XPlane2Blender we call thoseranges "buckets" and put Blender Objects (meshes, lights, armatures,empties) "inside them". Source
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/images/notams/notams19/blen0911/blen0911.jpgWe have a lot of exciting news for XPlane2Blender users on threefronts: the Blender 2.49 Converter, Blender 2.8 support, andv3.5.1-beta.2. Firstly I want to say a huge thank you to all the community for allyour patience, advice, and support during this time of heavydevelopment and slow releases. One of the biggest changes, I think, toXPlane2Blender in the last few months has actually been all of you!I've asked for advice and gotten constructive comments in droves, I'veasked for projects and I've gotten example files to work with! I evenasked for help with contributions to the project and gotten severalpull requests to merge! Your passion for Blender and X-Plane inspiresmy passion for making the tools you want and need! The 2.49 ConverterThe XPlane2Blender 2.49 converter has been in development fornearly a year, and the alpha is almost here. Some doubted if it waseven possible to save these old projects, but the results speak forthemselves. Observe these screen shots of Laminar Research's KingAirC90B, F-4, and Boeing 737 that have been converted and exported withXPlane2Blender for 2.79! These are not proofs of concept, they actually work very well!Animations, manipulators, panel textures, meshes, lights, OBJdirectives like shading, no shadow, DISABLE_DRAW, ATTR_light_level,and more, autodetecting textures, and preserving workflow featureslike picking the same OBJ file names and BULK export vs Regular exportare all in the alpha. Basic scenery objects also convert, but somedirectives aren't included yet. /images/notams/notams19/blen0911/blender-1.jpg /images/notams/notams19/blen0911/blender-2.jpgWe are not feature complete, and it will never be perfect:pre-conversion and post-conversion fixes will likely benecessary. However, spending only a day or two for the conversion isfar better than redoing years of work! Source
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/images/notams/notams19/blen0612.jpgIt has been some time! I have been working as hard as I can on theconverter (to great applause so far!), but, there have still been somefeatures and fixes developed along the way. By now it was time tocollect and release them! Features"Cast Shadow (Local)"Previously, you could only set "Cast Shadow" to be on or off for"Scenery" and "Instanced Scenery" export types. This would, for thewhole object, turn on and off shadows. Now, "Cast Shadow" has beenremoved from the OBJ settings and "Cast Shadow (Local)" has beenplaced in the material settings. With this, individual meshes can haveshadows or not and it works for Aircraft and Cockpit objects too! MAGNET VR Tablet Mounting PointThe Empty datablock a new special type - "Magnet". This defineswhere on a yoke the VR tablet can be attached. Simply make an Empty,set it's Type via Empty Properties > Data > XPlane > Type toMagnet. Position and pick the magnet type (at least one checkbox) andexport. Easy! Major Bug FixesSmart manipulators can use Show/Hide animations again! This was anunwritten requirement, and a bad one so we got rid of it! Ted Greene Source