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Found 14 results

  1. Post your questions here. Thank you for your interest in my planes Now available xp11 and xp 12.
  2. /images/notams/notams21/bell1220.jpgWe're excited to announce a major update (1.71) to the FlyInsideBell 47, released simultaneously for MSFS (pending MS Marketplaceapproval) and X-Plane! We've enhanced the flight model to matchimprovements made to the the later version of the engine, and given ita fresh from the shop overhaul as well. You'll have 220hp continuousavailable along with 240hp for 2-minutes maximum. This means betterperformance with a bit more MP available. Try it at highaltitude! Pay close attention to the engine temp gauges in your cockpit foroverstress indications, along with charted limits. Placards arevisible in the cockpit and also reprinted in the manual. Enginefailures aren't usually fun... unless you like to perform touchdownautorotations. In addition you'll find new static blade droop and dynamic bladeconing effects for both simulators, Mac and Linux support for X-Plane,added X-Plane wind effects, and X-Plane Replay Mode support. Adds dynamic and static blade droop and rotor coning effectsFlight model engine enhancementsAdds two-minute engine limitations and failuresAdds temp gauge indications of engine overstressUpdated cockpit placardsX-Plane Replay Mode now supportedMac OS and Linux now supported in X-PlaneX-Plane wind effects now supportedSource
  3. /images/notams/notams21/bell1220.jpgChangelog Version 1.59When installing an update, you may simply download and install overthe previous version. There is no need to uninstall any prior versionsfirst. Adds pilot and passenger models (click seat to activate passenger)Fixes issue with jumping magnetosExternal lights no longer activate when master/alternator are offSource About the FlyInside Bell 47 For X-PlaneFlyInside, the company that brought VR to X-Plane, hasreleased its Bell 47 for X-Plane users. Already available for MSFS 2020,this aircraft has the same great flight model, same great systemsmodelling, and the same amazing artwork! All the MSFS 2020 goodies in X-Plane 11! Why should they have allthe fun? FlyInside Releases Bell 47 For MSFS 2020 FlyInside Forum FlyInside Web Site Read our review of the MSFS 2020 Bell 47
  4. /images/notams/notams21/bell1220.jpgFlyInside, the company that brought VR to X-Plane, is going torelease its Bell 47 for X-Plane users. Already available for MSFS 2020,this aircraft has the same great flight model, same great systemsmodelling, and the same amazing artwork! All the MSFS 2020 goodies in X-Plane 11! Why should they have allthe fun? Releases December 23rd, 2021. FlyInside Releases Bell 47 For MSFS 2020 FlyInside Forum FlyInside Web Site Read our review of the MSFS 2020 Bell 47
  5. Bell Boeing MV-22 OspreyPublisher: pizzagalli.chReview Author: Stuart McGregorSuggested Price: $22.00/images/fsc/wbicons/store-buy-now-button.png /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-10.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-11.jpgThe AircraftThe Bell Boeing MV-22 Osprey MarineVariant (MV) is the real-life equivalent of the X-Plane 11 aircraftbeing reviewed here, and is a tilt rotor military aircraft with theunique ability to take off vertically like a helicopter, andhorizontally like a conventional fixed wing aircraft. The versatilityof this aircraft, its high speed and long range, coupled with asubstantial payload area, make it an ideal operational aircraft formilitary missions. The original real-life aircraft has been aroundsince the late 1980s, with the first reported V-22 flight being in1989, with the MV-22 Marine Variant arriving in the early 2000s. Thegood news is that the Osprey is still very much alive and well today,with reports of around 400 being built to date. Over the years severalvariants servicing different parts of the United States Military havebeen developed. The aircraft on review here is the MV-22 which wasspecifically developed for the United States Marine Corps. /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-12.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-13.jpgInitial ThoughtsI obtained my copy at the FlightSim.Com Store, which other than thedeveloper's own web site, I believe is the only available outlet at themoment, and is priced at $22.00, which is reasonable in my opinion dueto the fact that you actually get two models for the price of one. Inthe download you will get the new MV22B-PV2 with 'classic' avionics,and it is described as more akin to the real aircraft, and the modernMV22-PV4 variant with Ebit system avionics. It is a moderately largedownload at a little under 300 MB for both aircraft, however they canbe downloaded separately if you only want one or the other. Beprepared for a bit of a wait if your internet speed is a littleslow. In the product description the developer describes their Ospreysas being inspired by one of their other models, the Leonardo AW609,however they also openly admit that their rendition of the Osprey isnot an exact replica of the real-life aircraft, more the developer'spersonal interpretation. I think it is important to know this so enduser expectations can be set right from the start, so thanks to thePizzagalli.ch team for being open and upfront. /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-14.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-15.jpgAfter purchase, installation is simple, just a case of drop anddrag into your Aircraft folder. The documentation provided isinformative, with cockpit and flight manuals provided for eachvariant. There is also a separate manual for VR, which describes whichareas have click spots in the cabin to open doors, move seats, etc. AsI don't use VR, I was not able to test this out, however based on theinformation provided by the developer, I believe it is safe to saythat although some VR capability is provided, at this time this is nota fully equipped VR aircraft. In each of the flight manuals you will get an overview of theflight systems and avionics, as well as an explanation of theon-screen control panel which can be used to operate several systemswhen in flight. The manual images are quite clear and easy tounderstand, assuming you are fluent in English, however what wouldhave been useful in my opinion is an explanation of which inputcontrols to set up for the primary flight controls, i.e., pitch androll, yaw, throttle and thrust vector for the rotor tilt. /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-16.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-17.jpgFor seasoned simmers I am sure you can work it out, however fornewer members it would perhaps be helpful. In the flight manual, youwill also get a detailed description of the Osprey's dimensions,history, characteristics, schematics and performance information. Inthis manual it also gives checklists on how to start and stop theengines, stow the wings as well as how to execute successful takeoffsand landings. The included screen shots help visualise the requiredrotor positions and this is extremely helpful even before you stepinto the cockpit. At the present time there are eight liveries provided (the same forboth variants), most being military based, and screen shots areprovided in the manual so you can see what is being provided beforeyou step into the sim. Contact details for the developer are alsoprovided along with a few links to further reading, however one thingthat was a little frustrating was the fact that not all linksworked. It was however incredibly positive that I used the emailaddress provided to ask the developer a question or two, and indeed Igot a speedy and helpful reply which was very much appreciated. /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-18.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-19.jpgWhen you first fire up either of the Ospreys, you will find anintriguing aircraft, half helicopter, half fixed wing, and thedeveloper has done a good job in modelling the overall feel of theaircraft in my opinion. By their own admission this is not an exactreplica, however looking at photos of the exterior of the real thing,I would describe it as a good match. For me, the exterior texturing insome places is what I would describe as functional when compared totop end payware aircraft out there. If you are expecting veryhigh-definition surfaces and details, you will not find those here.For example, the riveting on the tail, and around some of the doors isa bit 'rustic' and could be improved in my opinion. However, it doesthe job and hopefully this is an area that the developer will continueto work on as time goes by. I did enjoy the various military liveriesprovided and these are nicely done, with lots of details and decals,remarkably like the real thing from what I could find on theinternet. /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-20.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-21.jpgThere are several animated cabin doors, including the internalcockpit door and the rear ramp, and these can be activated by eitherusing the onscreen panel, assigning a suitable button on one of yourcontrollers or by using your mouse. The other bonus was that the datarefs being used meant that my Saitek panels (switch, radio and multi)all worked as intended. For me this is important, as many developerstoday use their own data refs, which means that without specialistscripts, the panels are often largely redundant. A big thank you tothe developers from me for sticking with the default controlparameters. On The GroundOne feature I loved about the Osprey was the fact that you can stowthe wings and rotors, and this can easily be executed by using theremovable on-screen panel provided in the lower left of thescreen. There are several functions that can be activated from thepanel, including setting the rotor position, opening and closing thedoors and ramp, adjusting the flaps and landing gear, and there issomething very captivating, and to be honest a little bit freaky aboutwatching the rotors and wings moving into their stowed position. Itreminded me of a crab or a spider tucking away all their legs as theysettle in for the night. Conversely, when the rotors are returned tonormal operations, it is like a flower opening in the morning sun. Igenuinely loved this feature and spent quite a while going back andforth watching and listening to the smooth transitions taking place infront of me. Really nice, transformeresque...! /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-22.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-23.jpgOn the ground you have a real dilemma, do I taxi like aconventional fixed wing aircraft, or do I hover taxi, or go straightup like a helicopter? This is what I enjoyed most about the Osprey,the fact you have so many choices. I have a set of helicopter controlsthat I used to fly the Osprey, using the collective for throttle,throttle for rotor tilt and the cyclic for direction. This workedwell, and after a little practice, I was able to taxi along the groundand takeoff vertically without too many issues. It did take a while toget the hang of all the moving parts and particularly to get them inthe right order, as at times it felt a bit like rubbing your head andpatting your stomach all at the same time. It does take some practice,however once you get the hang of it, it feels extremelyrewarding. Slow and steady worked best... Walking around the Osprey you get a real sense of the size andpower of this thing, and it really does look impressive when sittingon the apron. I also like the animated crew, both the pilot andco-pilot, and the fact that their heads move in sync with thedirectional controls was a nice touch. /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-24.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-25.jpgIn The AirThe Osprey flies nicely when in cruise, however that was probablyhelped by the fact I have a set of helicopter controls. I have afeeling it may be a little harder to control if you do not have a goodset of peripherals. Transitioning from vertical to horizontal flighttakes a bit of practice, however again with some patience andperseverance, it is extremely rewarding when you hit your sweet spot. In the cockpit many of the switches and controls are functional,and to be honest I preferred the 'classic' set up offered with theMV-22B over the Ebit glass panel option. I just really liked the feelof the various gauges and panels and found them clear and generallyeasy to read. The inclusion of an external camera is a genuinely nicetouch, and this along with the other information panels can beaccessed via the center CDU panel. From here you can accessinformation on fuel, power, lights, miscellaneous flight data and ofcourse the camera. /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-26.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-27.jpgIn both variants, you can extend the refuelling probe, which is inthe nose of the aircraft, which was kind of cool in my opinion, andalthough I did try a couple of refuelling special starts, I couldnever find the tanker, so I never got the chance to really try out myclose quarter flying skills. Extending the fuel probe is nicelyanimated, although finding the button on the 'classic' variant toactivate it took me a little while.... (top tip...check to the left ofthe co-pilot's seat). As far as texturing goes, and very much like the exterior, if youare looking for super high definition and exact realism, you will notfind it here, however, that sort of realism typically comes at a cost,and in those cases, you are having to pay at least twice as much asyou do for the Osprey. In my opinion, the texturing provided in bothvariants is arguably a 7 out of 10, however it is perfectly adequateand fit for purpose. /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-28.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-29.jpgThe engine sounds are rich and in keeping with the large rotors,and the overall flight experience was extremely enjoyable. There werea few small hiccups as I found instability with the autopilot attimes, and I could not hold my altitude. I did enquire with thedeveloper who was immensely helpful in providing some advice, howeverI never really managed to get this to work as I would have liked. Ishould however state that there is a decent chance that operator errorwas part of the issue, as other features such as heading and verticalspeed worked fine. In the 'classic' variant it is worth noting thatyou can swap the HSI and EFIS MAP around by clicking on a button onone of the pilot panels. This is a nice feature if you would like adifferent view from the pilot's seat from time to time. As mentioned,not everything is animated or simulated, however I had enough on myhands just mastering the flight transitions to really worry aboutthat, and oh yeah, did I mention landing? /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-30.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-31.jpgWell... that is a real challenge, and after a few hours flighttime, there is no doubt in my mind that this is the hardest thing tomaster! This needs your full focus and the ability to do multiplethings all at once. I can imagine that anyone who plays the drumswould be good at this... feet and hands all doing different things inperfect sync!! If you are really looking for something to test yourlevels of coordination, try landing the Osprey. I did eventuallymanage to get the aircraft on the ground in one piece after severalattempts, which was more a sense of relief than anything. Like allthings with aviation, practice, practice, practice and practice againis the only way to go, and the Osprey is an aircraft that needs flighttime to be able to master it to the required level. The good newshowever, is that as armchair pilots we have the magical reset button,and I can only imagine what real life pilots must have to go throughto be able to have full control of the Osprey. /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-32.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-33.jpgFinal ThoughtsOverall, I really enjoyed my time in the Osprey, so much so, that Iwant to keep persevering to improve my skills. I can feel an aircraftcarrier landing coming on next to keep pushing my skillsenvelope. Yeah, perhaps there is some room for improvement when itcomes to a few of the textures, however the overall experience isextremely rewarding if you put the time in. For the asking price of$22.00, and the fact you get two variants for the price of one, makes itgood value for money in my opinion. Hopefully, the developers willcontinue to work on their creation and improve it over time, as it haslots of potential for further upgrades, both in terms of looks andfunctionality. /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-34.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-35.jpgMeantime, if you are looking for something just that little bitdifferent and you are up for a challenge, the Bell Boeing MV-22 Ospreyby Pizzagalli.ch may be just the aircraft for you! /images/reviews/pizzmv22/title3.jpgStuart McGregor Purchase pizzagalli.ch - MV-22 Osprey For X-Plane See other pizzagalli.ch aircraft
  6. /images/notams/notams21/bell1112.jpgFlyInside is excited to announce that the FlyInside Bell 47G-2A1 isnow available via the Marketplace. The Bell 47 will be available forPC only at this time. The Marketplace version of the 47 shares the same stunning artwork,hyper-realistic flight model, and detailed systems as our web siteversion. The biggest difference you'll notice is the completelyintegrated Heli Manager. Rather than running as a separate program,Heli Manager runs and appears as a floating window inside MicrosoftFlight Simulator with the flip of a cockpit switch. Of course, you'llhave access to all the same settings and tweaks from the version soldat our online shop. We have a friendly and helpful forum frequented by resourceful Bell 47sim pilots. Please visit it for any issues that may arise after yourpurchase of our Bell 47. We cannot wait for new pilots to take our Bell 47 into the MSFS2020skies! FlyInside Forum Web site Read our review of the Bell 47
  7. Agusta Westland AW609 TiltrotorPublisher: pizzagalli.chReview Author: Alan AshfordSuggested Price: $25.00/images/fsc/wbicons/store-buy-now-button.png /images/reviews/pizaw609/t/pizzagalli-aw609-xp-31.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-03.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-04.jpgThe Story Of The AW609The BA609 drew on experience gainedfrom Bell's earlier experimental tiltrotor, the XV-15. In 1996, Belland Boeing had formed a partnership to develop a civil tiltrotoraircraft; however, in March 1998, it was announced that Boeing hadpulled out of the project. In September 1998, it was announced thatAgusta had become a partner in the development program. This led tothe establishment of the Bell/Agusta Aerospace Company (BAAC), a jointventure between Bell Helicopter and AgustaWestland, to develop andmanufacture the aircraft. In 2009, Bell wanted to pull out and at the 2011 Paris Air Show,AgustaWestland stated that it will assume full ownership of theprogramme, redesignating the aircraft as "AW609", and that BellHelicopter will remain in the role of component design andcertification. In November 2011, the exchange of ownership wascompleted, following the granting of regulatory approval - mediaestimated that the transfer happened at little cost. /images/reviews/pizaw609/t/pizzagalli-aw609-xp-01.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-02.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-05.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-06.jpgAs of 2015, Bell continues to perform contract work on the AW609 programwhile considering commercial potential for the bigger V-280 tiltrotor, wheremilitary production may reach larger numbers and hence reduce unit cost. However, in 2016, Bell preferred the 609 for commercial applications andkept the V-280 for military use only. The aircraft's purpose is to take offand land vertically but fly faster than a helicopter. It can carry between 6 to 9 passengers, fly at a maximum speed of 316 mph,and has a range of 863 miles. InstallationThe installed size is 188 MB, and as there's no serial number to worryabout, installation was swift and straight forward. /images/reviews/pizaw609/t/pizzagalli-aw609-xp-07.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-08.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-09.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-10.jpgDocumentationA concise and very detailed 26-page pdf manual is included in the aircraftfolder, and this is well laid out with diagrams and key labels for every dialand switch on the AW609. It is essential reading, as the aircraft is more complex than a regularaircraft, or even a helicopter, and it will get you up and running in notime. The exterior is smooth and clear, and on the whole, is well done. Not upto the latest standards, but it does look good and keeps a healthyframe rate. The undercarriage is nicely modelled as are the pilots. Therotors when spinning look a little odd though, because the static part thatshould disappear, doesn't fully. It comes with sixteen liveries, and all in three model variants. The CGmodel is for the medi-vac mission, the SH model is the nine seat passengerversion, and lastly the VIP model is the erm...oh yeah, VIP variant. /images/reviews/pizaw609/t/pizzagalli-aw609-xp-11.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-12.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-13.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-14.jpgInteriorJumping into the cockpit, you are greeted by a very well designed andmodern interior. The default X-Plane G1000 system is used, along with somesecondary steam gauges. Everything else is custom made by Pizzagalli, and very cleverly donetoo. The main panel top has the autopilot and then to the left and right sidecomes the tilt degrees, flaps and undercarriage settings and ECAM panel. Thecenter console has the radios and lights, while on a pintle mount there areswitches for speed brake and flaps. Finally in the cockpit the overhead unithas electrics, fuel and starters, light switches doubled up, and warningattenuators. The custom high-resolution switches and dials are very clear and are thehighlight of the cockpit. At the bottom left of the screen are seven quick keysfor the three doors opening, auto flaps, auto undercarriage and two rotortilt positions of 88 and 0 degrees, very useful. /images/reviews/pizaw609/t/pizzagalli-aw609-xp-27.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-28.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-23.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-24.jpgMoving back into the passenger area, there are three doors, one of whichis a large sliding door, and all can be open and closed with its ownhandle. The seats and interior are well modelled and have enough detail foremersion. There is one small problem, when moving back towards the cockpityou can see a small crack in the upper body, where the sky is visible. Otherthan that, I really like the three different interiors. SoundsThe W609 comes with FMOD sounds, and do a good job of bringing theaircraft to life. Inside is very quiet, which can be a good thing, as you canhear all the clicks as you begin to start the engines, while outside givesmany different sounds as you pan around the aircraft, from the jet whistle atthe front, to the beating rotors from the side and rear. FlightThis is one of the aircraft's strengths; it is great fun to learn and flyproperly. As with any aircraft, smooth and gentle is the way, at least untilyou have some hours on this type. /images/reviews/pizaw609/t/pizzagalli-aw609-xp-19.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-20.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-21.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-22.jpgIt has very good stability, and you can soon learn to hover and positionthe AW609 with a vertical landing, wherever you like, even on a ship. Always watch out for the critical point of coming from forward flight tozero speed, as it can need some correction to keep straight, until it settlesdown and you can reduce power gently for a vertical landing. The auto pilot works really well in forward flight, though if you whack itup to full speed and then switch on the AP, it can start hunting up and down,a typical X-Plane 11 result, and the remedy for this is to reduce speed. Iput the AP speed down to 200 kts and the aircraft then followed the APinstructions very well, even climbing and turning at the same time. Then in10 kt increments, I increased the speed back up to 250 kts, and it was stillperfectly steady, following the autopilot. Then to land I took over, pressed the quick key for 88 degrees rotorangle, put on the airbrakes and auto flaps and auto undercarriage, which letme focus on reducing power while keeping the aircraft level while slowingdown and descending, then apply throttle to reduce descent and feel where thehover point is, all with the throttle. /images/reviews/pizaw609/t/pizzagalli-aw609-xp-17.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-18.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-25.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-26.jpgConclusionThis is an excellent add-on for anyone who likes something different, anda challenge to get to know, especially for the low price. The sixteen liveries and three different models, along with all the custominstruments make this a good package. As with all Pizzagalli's aircraft, they are not cutting edge on thegraphics, but do the job well and are a joy to fly, especially for those ofus with older computers that can struggle with some of the latestofferings. /images/reviews/pizaw609/t/pizzagalli-aw609-xp-15.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-16.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-29.jpg /images/reviews/pizaw609/t/pizzagalli-aw609-xp-30.jpg/images/reviews/pizaw609/title3.jpgAlan Ashford Purchase pizzagalli.ch - Agusta Westland AW-609 For X-Plane See other pizzagalli.ch aircraft for X-Plane 11
  8. Bell Boeing MV-22 OspreyPublisher: pizzagalli.chReview Author: Stuart McGregorSuggested Price: $22.00/images/fsc/wbicons/store-buy-now-button.png /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-10.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-11.jpgThe AircraftThe Bell Boeing MV-22 Osprey MarineVariant (MV) is the real-life equivalent of the X-Plane 11 aircraftbeing reviewed here, and is a tilt rotor military aircraft with theunique ability to take off vertically like a helicopter, andhorizontally like a conventional fixed wing aircraft. The versatilityof this aircraft, its high speed and long range, coupled with asubstantial payload area, make it an ideal operational aircraft formilitary missions. The original real-life aircraft has been aroundsince the late 1980s, with the first reported V-22 flight being in1989, with the MV-22 Marine Variant arriving in the early 2000s. Thegood news is that the Osprey is still very much alive and well today,with reports of around 400 being built to date. Over the years severalvariants servicing different parts of the United States Military havebeen developed. The aircraft on review here is the MV-22 which wasspecifically developed for the United States Marine Corps. /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-12.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-13.jpgInitial ThoughtsI obtained my copy at the FlightSim.Com Store, which other than thedeveloper's own web site, I believe is the only available outlet at themoment, and is priced at $22.00, which is reasonable in my opinion dueto the fact that you actually get two models for the price of one. Inthe download you will get the new MV22B-PV2 with 'classic' avionics,and it is described as more akin to the real aircraft, and the modernMV22-PV4 variant with Ebit system avionics. It is a moderately largedownload at a little under 300 MB for both aircraft, however they canbe downloaded separately if you only want one or the other. Beprepared for a bit of a wait if your internet speed is a littleslow. In the product description the developer describes their Ospreysas being inspired by one of their other models, the Leonardo AW609,however they also openly admit that their rendition of the Osprey isnot an exact replica of the real-life aircraft, more the developer'spersonal interpretation. I think it is important to know this so enduser expectations can be set right from the start, so thanks to thePizzagalli.ch team for being open and upfront. /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-14.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-15.jpgAfter purchase, installation is simple, just a case of drop anddrag into your Aircraft folder. The documentation provided isinformative, with cockpit and flight manuals provided for eachvariant. There is also a separate manual for VR, which describes whichareas have click spots in the cabin to open doors, move seats, etc. AsI don't use VR, I was not able to test this out, however based on theinformation provided by the developer, I believe it is safe to saythat although some VR capability is provided, at this time this is nota fully equipped VR aircraft. In each of the flight manuals you will get an overview of theflight systems and avionics, as well as an explanation of theon-screen control panel which can be used to operate several systemswhen in flight. The manual images are quite clear and easy tounderstand, assuming you are fluent in English, however what wouldhave been useful in my opinion is an explanation of which inputcontrols to set up for the primary flight controls, i.e., pitch androll, yaw, throttle and thrust vector for the rotor tilt. /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-16.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-17.jpgFor seasoned simmers I am sure you can work it out, however fornewer members it would perhaps be helpful. In the flight manual, youwill also get a detailed description of the Osprey's dimensions,history, characteristics, schematics and performance information. Inthis manual it also gives checklists on how to start and stop theengines, stow the wings as well as how to execute successful takeoffsand landings. The included screen shots help visualise the requiredrotor positions and this is extremely helpful even before you stepinto the cockpit. At the present time there are eight liveries provided (the same forboth variants), most being military based, and screen shots areprovided in the manual so you can see what is being provided beforeyou step into the sim. Contact details for the developer are alsoprovided along with a few links to further reading, however one thingthat was a little frustrating was the fact that not all linksworked. It was however incredibly positive that I used the emailaddress provided to ask the developer a question or two, and indeed Igot a speedy and helpful reply which was very much appreciated. /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-18.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-19.jpgWhen you first fire up either of the Ospreys, you will find anintriguing aircraft, half helicopter, half fixed wing, and thedeveloper has done a good job in modelling the overall feel of theaircraft in my opinion. By their own admission this is not an exactreplica, however looking at photos of the exterior of the real thing,I would describe it as a good match. For me, the exterior texturing insome places is what I would describe as functional when compared totop end payware aircraft out there. If you are expecting veryhigh-definition surfaces and details, you will not find those here.For example, the riveting on the tail, and around some of the doors isa bit 'rustic' and could be improved in my opinion. However, it doesthe job and hopefully this is an area that the developer will continueto work on as time goes by. I did enjoy the various military liveriesprovided and these are nicely done, with lots of details and decals,remarkably like the real thing from what I could find on theinternet. /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-20.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-21.jpgThere are several animated cabin doors, including the internalcockpit door and the rear ramp, and these can be activated by eitherusing the onscreen panel, assigning a suitable button on one of yourcontrollers or by using your mouse. The other bonus was that the datarefs being used meant that my Saitek panels (switch, radio and multi)all worked as intended. For me this is important, as many developerstoday use their own data refs, which means that without specialistscripts, the panels are often largely redundant. A big thank you tothe developers from me for sticking with the default controlparameters. On The GroundOne feature I loved about the Osprey was the fact that you can stowthe wings and rotors, and this can easily be executed by using theremovable on-screen panel provided in the lower left of thescreen. There are several functions that can be activated from thepanel, including setting the rotor position, opening and closing thedoors and ramp, adjusting the flaps and landing gear, and there issomething very captivating, and to be honest a little bit freaky aboutwatching the rotors and wings moving into their stowed position. Itreminded me of a crab or a spider tucking away all their legs as theysettle in for the night. Conversely, when the rotors are returned tonormal operations, it is like a flower opening in the morning sun. Igenuinely loved this feature and spent quite a while going back andforth watching and listening to the smooth transitions taking place infront of me. Really nice, transformeresque...! /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-22.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-23.jpgOn the ground you have a real dilemma, do I taxi like aconventional fixed wing aircraft, or do I hover taxi, or go straightup like a helicopter? This is what I enjoyed most about the Osprey,the fact you have so many choices. I have a set of helicopter controlsthat I used to fly the Osprey, using the collective for throttle,throttle for rotor tilt and the cyclic for direction. This workedwell, and after a little practice, I was able to taxi along the groundand takeoff vertically without too many issues. It did take a while toget the hang of all the moving parts and particularly to get them inthe right order, as at times it felt a bit like rubbing your head andpatting your stomach all at the same time. It does take some practice,however once you get the hang of it, it feels extremelyrewarding. Slow and steady worked best... Walking around the Osprey you get a real sense of the size andpower of this thing, and it really does look impressive when sittingon the apron. I also like the animated crew, both the pilot andco-pilot, and the fact that their heads move in sync with thedirectional controls was a nice touch. /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-24.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-25.jpgIn The AirThe Osprey flies nicely when in cruise, however that was probablyhelped by the fact I have a set of helicopter controls. I have afeeling it may be a little harder to control if you do not have a goodset of peripherals. Transitioning from vertical to horizontal flighttakes a bit of practice, however again with some patience andperseverance, it is extremely rewarding when you hit your sweet spot. In the cockpit many of the switches and controls are functional,and to be honest I preferred the 'classic' set up offered with theMV-22B over the Ebit glass panel option. I just really liked the feelof the various gauges and panels and found them clear and generallyeasy to read. The inclusion of an external camera is a genuinely nicetouch, and this along with the other information panels can beaccessed via the center CDU panel. From here you can accessinformation on fuel, power, lights, miscellaneous flight data and ofcourse the camera. /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-26.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-27.jpgIn both variants, you can extend the refuelling probe, which is inthe nose of the aircraft, which was kind of cool in my opinion, andalthough I did try a couple of refuelling special starts, I couldnever find the tanker, so I never got the chance to really try out myclose quarter flying skills. Extending the fuel probe is nicelyanimated, although finding the button on the 'classic' variant toactivate it took me a little while.... (top tip...check to the left ofthe co-pilot's seat). As far as texturing goes, and very much like the exterior, if youare looking for super high definition and exact realism, you will notfind it here, however, that sort of realism typically comes at a cost,and in those cases, you are having to pay at least twice as much asyou do for the Osprey. In my opinion, the texturing provided in bothvariants is arguably a 7 out of 10, however it is perfectly adequateand fit for purpose. /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-28.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-29.jpgThe engine sounds are rich and in keeping with the large rotors,and the overall flight experience was extremely enjoyable. There werea few small hiccups as I found instability with the autopilot attimes, and I could not hold my altitude. I did enquire with thedeveloper who was immensely helpful in providing some advice, howeverI never really managed to get this to work as I would have liked. Ishould however state that there is a decent chance that operator errorwas part of the issue, as other features such as heading and verticalspeed worked fine. In the 'classic' variant it is worth noting thatyou can swap the HSI and EFIS MAP around by clicking on a button onone of the pilot panels. This is a nice feature if you would like adifferent view from the pilot's seat from time to time. As mentioned,not everything is animated or simulated, however I had enough on myhands just mastering the flight transitions to really worry aboutthat, and oh yeah, did I mention landing? /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-30.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-31.jpgWell... that is a real challenge, and after a few hours flighttime, there is no doubt in my mind that this is the hardest thing tomaster! This needs your full focus and the ability to do multiplethings all at once. I can imagine that anyone who plays the drumswould be good at this... feet and hands all doing different things inperfect sync!! If you are really looking for something to test yourlevels of coordination, try landing the Osprey. I did eventuallymanage to get the aircraft on the ground in one piece after severalattempts, which was more a sense of relief than anything. Like allthings with aviation, practice, practice, practice and practice againis the only way to go, and the Osprey is an aircraft that needs flighttime to be able to master it to the required level. The good newshowever, is that as armchair pilots we have the magical reset button,and I can only imagine what real life pilots must have to go throughto be able to have full control of the Osprey. /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-32.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-33.jpgFinal ThoughtsOverall, I really enjoyed my time in the Osprey, so much so, that Iwant to keep persevering to improve my skills. I can feel an aircraftcarrier landing coming on next to keep pushing my skillsenvelope. Yeah, perhaps there is some room for improvement when itcomes to a few of the textures, however the overall experience isextremely rewarding if you put the time in. For the asking price of$22.00, and the fact you get two variants for the price of one, makes itgood value for money in my opinion. Hopefully, the developers willcontinue to work on their creation and improve it over time, as it haslots of potential for further upgrades, both in terms of looks andfunctionality. /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-34.jpg /images/reviews/pizzmv22/t/pizzagalli-mv22-osprey-35.jpgMeantime, if you are looking for something just that little bitdifferent and you are up for a challenge, the Bell Boeing MV-22 Ospreyby Pizzagalli.ch may be just the aircraft for you! /images/reviews/pizzmv22/title3.jpgStuart McGregor Purchase pizzagalli.ch - MV-22 Osprey For X-Plane See other pizzagalli.ch aircraft
  9. Review: FlyInside Bell 47-G2By Stuart McGregor /images/reviews/inside47/t/flyinside-bell-47-01.jpgThe AircraftThe aircraft under review in this article is FlyInside's recentlyreleased Bell 47-G2. The version in question is the latest update1.20, released on the 11th of May 2021. The B47-G2, is a single engine multipurpose light helicoptermanufactured by the Bell Helicopter Corporation and this variant wasfirst introduced in 1955. It has a Lycoming VO-435 piston engine, andin real life a number of engine variants were available overtime. However, the model from FlyInside is based on the A1variant. The aircraft has twin blade main and tail rotors and isdesigned to typically carry 3 people. One in the left pilot seat, withspace for two passengers seated on the right seat side by side. Verycosey... With its iconic bubble canopy, it is still one of the mostrecognised helicopters even today. It definitely has that 1950s retrolook and feel, so if you like a bit of nostalgia this is worth alook. Initial ThoughtsI obtained my copy over at https://flyinside-helis.com and it ispriced at $34.95. /images/reviews/inside47/t/flyinside-bell-47-02.jpg /images/reviews/inside47/t/flyinside-bell-47-03.jpgInstallation is simple, just a case of downloading the installerand letting it run. A security key is required, and this is providedwith your purchase, so you need to activate the B47 onceinstalled. This is done via the Heli Manager app provided in thedownload. The documentation provided on the web site and in thedownload is nice & simple and provides you with everything you need toknow. This includes how to set up the flight controls, the flightmodel options, the advised cold and dark start up procedure and a fewother bits and pieces such as how to deal with a few of the commonissues that may be encountered. The aircraft will be installed into your "Community" folder, withthe Heli Manager app installed by default into your Program Files, inmy case on my 'C' drive. In here you will find the manual, a set ofpaint kit files if you want to create your own liveries, as well asthe main Heli Manager.exe file. This app allows you to make changes tothe flight model (easy, medium, realistic), advises on controllerbindings for the main controls of cyclic, anti-torque pedals,collective and throttle, as well as allowing you to change when HeliManger runs. Under normal situations it is designed to runautomatically in the background as part of the licence managementprotocol, although it can be disabled if you wish. I found the documentation clear and easy to read and follow, and Ihighly recommend you read it prior to your first flight, as then I amsure you will have no issues with the initial set up. /images/reviews/inside47/t/flyinside-bell-47-04.jpg /images/reviews/inside47/t/flyinside-bell-47-05.jpg On The GroundThe exterior details are very nicely done, in fact when doing myvery first external walk around I was really impressed. The clarityand quality of the texturing, combined with the attention to detail isquite simply excellent. One fabulous example of this is the rotatingtail rotor drive shaft and the animation of the tail and main rotorheads. The open nature of the fuselage really gives the user a greatopportunity to get up and close to the B47, and allows you to get agood feel for what is going on inside. The detailing of the Lycomingpiston engine is really something to behold, the texturing isexquisite. The same can be said for the main rotor assembly and thetail rotor, both are enhanced even further as a result of theanimation on inputs from the main controls. Move the respectivecockpit controls and the rotor assemblies move accordingly. It reallyis worth just taking some time when cold and dark to take in theexterior modelling and textures, they are simply stunning! The famous bubble canopy gives a fabulous view of the front of theaircraft, and both pilot and one passenger are modelled in externalview, and both are animated. Nice touch... I should mention thoughthat they are not visible when in the cockpit. It would have been niceto have the option to add or remove when in the cockpit, as they canbe seen from the outside. The cockpit doors can be removed by clickinga hot spot on the pilot's door, which is great if you want acompletely open 'seat of your pants' view. /images/reviews/inside47/t/flyinside-bell-47-06.jpg /images/reviews/inside47/t/flyinside-bell-47-07.jpgThe fabric textures of the seat covers and floor coverings, as wellas the clothing and shoes being worn by the crew and passengers areanother fabulous example of the developer's eye for details. Ihonestly do not believe I have ever seen a leather jacket or foot wareso beautifully modelled in a flight sim. Highly impressive, andtherefore this model really deserves to be inspected at closequarters. One slightly odd feature I observed is the feet position ofthe occupants as they look a little unnatural being stretched outhorizontally, instead of resting on the floor. The good news is thatthis did not really distract from my enjoyment. Perhaps something thedevelopers can work on in future updates. The stock model comes with several different coloured liveries, bymy count 7 in total, and if you wish to create your own livery, apaint kit is provided. As you look around the cockpit, you will find a very well modelledinterior. All the switches and levers I tried are animated, and thefeel of the cockpit is fantastic. I did notice that at this time thevarious fuses are modelled but not animated, again perhaps somethingfor a future update just to add another level of realism. The cockpitdials I found to be easy and clear to read, although there is no nightillumination as in the dark the instruments are not lit (I assumedaytime flying only in real life as well). However, what is agenuinely nice feature is the spotlight, almost like a head torch thatilluminates wherever you are looking when dark and in the cockpit. Ireally liked this as I have never come across this type of feature inany other aircraft I have tested. /images/reviews/inside47/t/flyinside-bell-47-08.jpg /images/reviews/inside47/t/flyinside-bell-47-09.jpgRaindrops are simulated on the bubble canopy when the weather turnsnasty, which just looks fabulous on the window. Looking up from thecockpit to the rotor head assembly above is another view Iparticularly enjoyed, as to me you really get a sense of movement ofthe twin rotors and rotor head assembly whirring around just aboveyour head. I can only imagine what it must be like to sit in the realthing, however I have a feeling this comes very close. The collective friction wheel at the right of the pilot's seat isanimated, although I could not really tell if it was doing anything ornot. In real life the B47 has no autopilot, so as I understand it,this is basically how real pilots maintain straight and level flightas best they can. I use several Saitek panels (switch, 2 x radio, multi) and Iconnect these to the sim using Axis and Ohs. I also use this to manageall my controller inputs rather than the hardware settings provided inthe main sim, and I can report that I was able to connect my CHthrottle pedals and MaxFlightstick cyclic and collective with noissues. From my SAITEK switch panel, I could easily operate thevarious switches on the instrument panel in the B47, and from myMaxFlightStick cyclic, collective and throttle, no issues at all. From what I have read, the real life B47 does not come with anengine governor, however as many people do not have dedicatedhelicopter controls, the developers have provided a governor option tomake life a little easier when maintaining the rotor RPM. In my case Iwas able to test out both features and they worked extremely well as Ihave a separate throttle twist grip on my collective. /images/reviews/inside47/t/flyinside-bell-47-10.jpg /images/reviews/inside47/t/flyinside-bell-47-11.jpgStarting from cold and dark was a very enjoyable experience as itwas extremely easy (for a change...) to get the heli ready for aflight. Instructions are provided in the manual, however with theflick of only a few switches and levers you can have the engine androtors up and running in an instant. The sounds as the Lycoming pistonengine splutters to life and the rotors spinning up were authentic andrich, as you would expect from a piston engine like this, although asI have never been beside the real thing, I can only base myobservations on some internet clips of B47's I found. Either way, thesounds are believable in my opinion. So, with my walk around done, everyone on board, and engines androtors running, it was time to take the B47 for a spin. In The AirAs I mentioned at the start of this review, the package comes withwhat FlyInside call Heli Manager, an app that allows you to control afew features including the flight model. There are 3 options, Easy,Medium and Realistic, and in each, the settings for CyclicSensitivity, Helicopter Stability and Tail Stability can beadjusted. The differences are quite marked, and I estimate it willtake quite some time and effort to master the Medium and Realisticsettings, as the B47 is sensitive to control inputs, a trait in reallife I believe. For the purpose of my test flights, I just left thesettings on Easy and notched the sensitivity down a little bit,primarily so I could really enjoy the B47 without having to fight withit too much. More challenging flight conditions will comelater.... The fact you can adjust these features I believe isimportant, because this will allow everyone from absolute beginners,right up to pros, to be able to enjoy the B47. In my opinion, there isnothing worse than buying an aircraft that is just so unstable thatyou give up before you get started. The Heli Manager allows you toramp up your proficiency over time as your confidence and pilotingskills develop. /images/reviews/inside47/t/flyinside-bell-47-12.jpg /images/reviews/inside47/t/flyinside-bell-47-13.jpgDuring my numerous flights, I found the B47 to be very responsiveto the input controllers without being too sensitive, and I was easilyable to control my rate of climb & descent, airspeed, anddirection. Once in my cruise, the feel of the B47 was excellent,although I did get a few oscillations from time to time when adjustingmy flight level, although I am unsure if this is a B47 issue, a MSFSissue or an armchair pilot thing.... I should also add that I also useSmoothTrack and Opentrack as my headtracking device, and this Ibelieve makes a big difference with the user experience andimmersion. The B47 was built for headtracking in my opinion, as thebubble canopy gives essentially unobstructed views of its surroundingsand is therefore an ideal aircraft if you just want to do somelow-level VFR flying and look out the window. ,p>This probably is a good time to point out that my assessment wasusing the Premium Deluxe version of MSFS2020, and my current systemconsists of an Intel i9 9900K 3.6GHz CPU, GTX2080Ti 11GB GPU and 64GBof DDR4 Kingston RAM at its core. My system settings are at ULTRA, andI had no issues at all, with smooth flying all the way when flyinground the outreaches of Scotland. Typically, I was getting FPS ratesin the low to high 30s.I think it is interesting that although MSFS2020 has not yet beentailored to cater for helicopters, developers like FlyInside havetaken the initiative and already released fantastic models like theB47 with their own bespoke flight models. Although I have never flowin a real B47, I have flown many helicopters across several flight simplatforms over the years, and I can safely say this is one of the mostenjoyable flying experiences I have had in a rotary wingaircraft. Everything provided sets you up for success, and I justloved the simplicity and beauty of the B47. Although this is veryearly in the life of the aircraft (as well as MSFS2020 for thatmatter), there are still many bugs and issues to be worked out,however I can only assume things will only get better and better withtime. /images/reviews/inside47/t/flyinside-bell-47-14.jpg /images/reviews/inside47/t/flyinside-bell-47-15.jpgFinal ThoughtsAs I mentioned above, I have been a flight sim helicopter fan formany years, primarily because of the freedom that helicopters provideis unparalleled (you can get into all the nooks and crannies of alocation, which would be impossible in a fixed wing aircraft). So,when I was given the opportunity to review the B47-G2 by FlyInside, Iwas really excited to see how it performed. All I can honestly say is that I was not disappointed by what Ihave experienced, and the overall package on offer from the FlyInsideteam is extremely well thought out and executed. Even if you are aseasoned helicopter fan or someone thinking about sticking their toeinto this market for the first time, the B47-G2 is well worthconsidering in my opinion. As I said, the freedom you can experiencein a helicopter will take you to places that I am sure you will neversee if you stick to fixed wing aircraft, especially the larger ones. I appreciate that helicopter flying in MSFS 2020 is in its infancyand therefore extremely limited at this time (there is only one othercredible model that I am aware of), however the release of the Bell 47-G2 is a massive step in the right direction, and really showcaseswhat is possible with the right development team pushing the existingenvelope. I for one am extremely excited to see what comes next from theFlyInside team as I have already had many hours of enjoyment flyinglow and slow over all the places I know well. I would go as far to saythat for me, the power of what MSFS 2020 has to offer has only now comealive, and I can't wait to get out there and explore the wonderfulworld Asobo/Microsoft and FlyInside have created for us. For now, the B47-G2 from FlyInside will be my rotary wing aircraftof choice, and genuinely, it is as if a whole new world has literallyjust been opened up in front of me. I can't wait to get back behindthe stick again.... happy days! Stuart McGregor Purchase FlyInside Bell 47
  10. /images/notams/notams21/insi0426/flyinside-1.jpgFlight DynamicsThis is not a hack! Although Microsoft Flight Simulator does notcurrently support helicopters, the FlyInside Bell 47-G2 integrates acustom flight model. Initially developed for FlyInside Flight Simulator, our flightmodel provides an authentic helicopter flight experience, withrealistic collective/cyclic response, ground effect, flap-back,transverse flow, torque/yaw, VRS, auto-rotation capabilities, andmore! /images/notams/notams21/insi0426/flyinside-2.jpgSystemsEnjoy realistic systems with full support for startup/shutdownprocedures and weight and balance, as well as support forfailures. Our piston engine simulation means that those of you withcollective+throttle controls can enjoy the challenge of manual enginecontrol.​ Our helicopter also includes an optional engine governor, making ita joy to fly with a standard 4-axis joystick or controller. /images/notams/notams21/insi0426/flyinside-3.jpgModelingOur detailed artwork will make you feel as if you're really sittinginside a Bell 47. PBR materials and textures, interactive switches,and realistic spacial sounds come together for an incredibleexperience. Rotor drive and control systems are fully modeled andanimated. Pick the look you want, the FlyInside Bell 47 has multiple liveriesto suit your needs. A paint kit is also included so that you cancreate your own! /images/notams/notams21/insi0426/flyinside-4.jpgAbout FlyInsideFlyInside has been developing flight simulation and virtual realitysoftware for years. Since our first product, FlyInside FSX, we've beenpushing the boundaries of what's possible with today'stechnology. First with virtual reality, and now with flightdynamics. Our team consists of experienced software engineers, expert pilots,and talented artists. Source
  11. /images/notams/notams20/cowe0413/cowan-1.jpgThe iconic helicopter was the chosen project for this team, which justentered the flight simulation market. The Bell 222 is one of the most recognized helicopters in the worldand it was placed on the center stage by the TV show "Airwolf" back inthe 1980s. Being such an iconic helicopter, loved by many helicopter loversaround the world, Cowan Simulations decided to use it to debut theirpresence in the flight simulation market. After months of development, with the help of several real-worldpilots, which have assisted and validated the development of thiscomplex machine, version 1.0 is now out. /images/notams/notams20/cowe0413/cowan-4.jpgThis is an "always-in-progress" project. What this means is that,although this is not an early access add-on, it is only the firstversion as Cowan Simulations will continue to improve and update themodel in the future. The team is counting on the feedback of thecommunity to do so! Right now you will be presented with a remarkable list of features,which is the result of thousands of lines of code, many, many hours ofwork and debugging and the help of a team that cooperatively helpedbuild this product and bring it to life. But there will be more coming in the future. A wheeled version is planned and, who knows, we may even seeAirwolf in the future (no promises, though). /images/notams/notams20/cowe0413/cowan-2.jpgOfficial Features ListSASL sounds with nearly 2000 lines of codeCustom xlua code for systems and animationsVR and Vulkan readyCustom 3D instrumentsCustom and realistic start up from cold and darkCustom coded auto start using ctrl + shift + eCapable of starting up runningVibration animationsBlade slap soundsPBR texturesRealistic flight model tested by pilotsAviTab integrationXchecklist capabilityPDF manual and checklistsPaint kit with UV mapHighly customized lighting /images/notams/notams20/cowe0413/cowan-3.jpgYou can purchase the Cowan Simulations Bell 222 UT, for $24.95 athttps://cowansim.com/product/222ut-cowan-simulation/
  12. /images/notams/notams19/nimb0827/huey-6.jpgNimbus Simulation Studios has released a huge set of screen shotsfor their work in progress Bell UH-1H Huey helicopter forX-Plane. Lots of progress is evident since welast reportedon this copter. RC2 is being uploaded and I'm confident it will be the last RCbefore release so get you helmet and start practicing some hovers andlandings. /images/notams/notams19/nimb0827/huey-1.jpg /images/notams/notams19/nimb0827/huey-2.jpg /images/notams/notams19/nimb0827/huey-3.jpg /images/notams/notams19/nimb0827/huey-4.jpgSource
  13. How To...Fly The FS98 Bell 206B by Robert A. Froebel TABLE OF CONTENTS Introduction Computer Equipment Flight Controls Where to Fly While Learning How Does a Helicopter Fly? Helicopter Operating Controls and Instruments Rudder Pedals(Pedals) Collective Control Cyclic Control Various Engine Controls Human Factors How to Fly The MSFS98 Bell 206B Exercise 1: Getting a Feel For the Controls Exercise 2: Moving Forward Slowly on the Skids Exercise 3: Lifting Off and Hovering Exercise 4: Hover to Forward Flight Exercise 5: Effect of Collective Settings on Chopper Performance Exercise 6: Preparing to Land Exercise 7: Landing End of the Beginning Introduction Three weeks ago I was ready to declare this helicopter simulator unflyable, at least, by me. Then, after some very good help from this Forum, and after much serious reading about Helicopter Flying, and after a very useful discussion with a veteran helicopter pilot, and about 20 hours of serious practice, I am at the stage where I can fly it quite well, can hover and land safely nine times out of 10, and can fly formation with the Cessna 182RG. (My computers are networked; I put the 182 on autopilot out of Meigs, pause it while I get the 206B airborne and near, unpause and away we go.) Auto-rotations are next! What follows, I hope, will be of some use to other budding chopper pilots. Maybe it will also start a serious helicopter flight training dialog. I apologize in advance for any mistakes. I wrote this as a non-helicopter rated pilot for people who may have very little aviation background. I know that it is a little long; I could have used a good editor. When I started, I planned on spending two or three hours and writing two or three pages! Computer Equipment You need a computer which will give you a frame rate, frames per second, fps, at the visual detail level which you are comfortable with, of at least 20 fps all the time. In FS98 the frame rate varies at least 10 fps most of the time; so what I am saying is that you need a computer to give you a frame rate from 20 to 30 to take into account the variations. I will talk more about this when I get to actual flying techniques. My main sim computer is a Pentium 200 mmx, 64 megs ram, ATI Pro Turbo PC2TV 4 megs with a Monster pass through 3dfx accelerator card. I just sort of fell into using this video combination and I think that it is excellent. I had the ATI card for nearly a year before hooking "The Monster" to it. My fps is from 25 to 40 at Meigs, full screen, full instrument panel, radio stack and compass (rotates backwards by the way), 800x600x16, 3dfx enabled, with everything checked off in Preferences except "cloud thickness effects". My main window, which I use most of the time, is the view out the front windshield of the chopper, cockpit view, full width and about half screen vertically. If I need a better view down and to the right, I will dump the radio stack and drag the front window all the way to the bottom of the screen. All my computers run with Win 95 OSR2. I have ordered the latest Beta 3 of Win 98 and am really looking forward to see if some of its new features will help us in the flight simulation area. (My Beta 3 of Win 98 has just arrived, and yes, all the multi-monitor stuff is in it. I wish that I could afford another video card and monitor so I could test it!) (In general cpu power, ram, and video card(s) are the important variables in achieving high fps.) This computer is peer networked to a Pentium 100 (an overclocked 90 mhz) and a Pentium 133 (an overclocked 120 mhz). I do all my own computer design, building and trouble-shooting. All development and test work is done on the other computers before putting anything new on the 200. They, of course, are used for formation and other group flying over my network. Flight Controls I will start with the most important control:- rudder pedals (or just pedals) for yaw axis control and movement. You must have accurate, sensitive rudder control to fly the Bell 206B. All the messages in the FS98 Forum are absolutely correct about this. You cannot control the Bell 206B at low speeds with the keyboard. Do not confuse flying a helicopter at 80 or 100 knots IAS, when it flies mostly like a fixed wing aircraft, with flying a helicopter from the hover to 15 knots IAS. I have tried a number of different, commercial, more or less standard rudder pedals. In my opinion they are all too erratic, and have too much friction in their mechanisms, to be of much use to the beginning helicopter pilot, particularly if the beginner has no real fixed wing experience. Also, some of them are not inter-connected. To control the helicopter you have to be able to make quick, small, and accurate rudder inputs. My TM RCS, the best of the lot, is sitting on the shelf in my "flying hangar" and the others are back in the store. As a long time fixed wing pilot, familiar with rudder pedals for the feet, I was most concerned about the combined control stick, with twist, hand rudder action. (My flight experience is about half yoke and half stick.) My concern was completely unfounded. In my opinion, the combined stick/twist rudder control is the best control system for the FS98 Bell 206B, especially for the non-pilot beginner. So, my CH yoke and TM stick and TM throttle and Gravis stick are all sitting on the same shelf as the TM RCS. As you have probably surmised by now, I am a MS Sidewinder fan, especially now that I am flying the 206B. I started with the MS 3d Pro last summer and it is still connected to the P133. Since Christmas, I have used the MS SW Force Feedback Pro (my kids got it for me). It is my main stick, the one that I use more than any other. (I also fly DID's EF2000 and F22 ADF.) The only weakness in the FFP for helicopter flying is that the throttle, which is used as the "collective control", is a little sensitive and it would be nice if it had more range. However, this is a small point. I normally disengage force feedback effects when flying the 206B, especially at the beginning of learning to fly the 206. I program the usual stuff into the FFP buttons. I will not go into any of the details of that here and now. Where to Fly While Learning To fly the helicopter at hover to low forward speed you have to be able to sense its motion, or better yet its impending motion, as soon as possible, so as to make your control inputs as soon as possible and as small as possible, to maintain the helicopters proper flight attitude which lies within a very narrow range, at least as compared to a fixed wing aircraft. At the beginning stage of your learning almost all of your cues for flying the Bell will come from outside and not from the helicopter instruments. On the subject of cues and control inputs, the veteran chopper pilot said to me: "You do not move the controls so much as think about moving them." I will come back to this later. So, you need as many visual references, close and far, left and right, high and low, as possible. Remember, that compared to flying the real helicopter, you have two strikes against you before you start, because on the computer flight sim you do not have any peripheral vision cues worth talking about. (I can hardly wait to see if the Windows 98, multi-monitor feature will work.) You need to be able to see, very small, longitudinal and lateral and vertical motions. I use Meigs as my main training field because it has great visual references, close and far. The gas pump yellow marked square, on the tarmac, near the helicopter pad provides the close lateral and longitudinal references and the red gas pump is great as a close vertical reference (I start off about 40 feet from the pump.) The rest of the scenery and buildings around Chicago are really great as distance references. The water, the land, clouds etc. are also very good (except when compared to DID). Also, everything in the MS aircraft works at Meigs, O'Hare and Midway, which is not true for some other airfields. For instance, increase/decrease prop rpm control works, like in the actual aircraft, at Meigs but does not at Toronto, where I live. You can do great manual and coupled approaches at O'Hare. How Does a Helicopter Fly? "A flying helicopter is a bunch of metal pieces, vibrating in close formation, on the way to a crash!" No, I did not make that up, someone else did and it is not very funny. It does, however, have an essence of truth in it. The following is a bit longer than I had intended, but it is my firm belief that if you are going to enjoy flying the helicopter and if you are going to fly it well you should have a little technical background about the brute. There are many great books on how helicopters fly so I will not go into theory here, except for what I consider to be the absolute basics. The Principles of Helicopter Flight, by W.J. Wagtendonk, is as good as any. If you are at all interested in Helicopters get it and read it. I hope that my pedagogical bias is not showing too much. By the way, there are a whole bunch of new, good books on FS98, four of which I have. They are all worth buying. The helicopter is like a wind mill tower on its side, big end forward, with two, turning, controllable propellers, one of them bloody big, fastened to it, oriented at 90 degrees to each other. The control of those two propellers is given to one person, using three or four non-intuitive levers, to make six or seven different motions, using both hands, both feet and several fingers, for the task of maintaining the helicopter in all its flight regimes. Can you imagine what "the troops" said, several hundred years ago, when L. da Vinci said that something like that could be made to fly? You are all familiar with the toy gyroscope, how that when it is spinning it is more or less steady in space, and that when you push on it, it moves, but not in the direction that you push it. Are you beginning to see the reason for my opening quote? Now take your toy gyroscope, increase its spoke length and eliminate all but two of them and take the outer stabilizing ring off, make the spokes flexible and fan shaped and make the pitch of the spokes variable. We are getting fairly close to our ordinary, simple helicopter two blade rotor. Further, have two different controls changing, simultaneously, the pitch of our gyroscope blades while it is spinning, and on the big gyroscope have one blade change its pitch differently from the other, depending on where it is in its rotational cycle or which control is being used. Finally, let us move our now aerodynamic gyroscopes through the air, while they are spinning, and fastened in the above mentioned way to the windmill tower. This motion gives yet another aerodynamic effect, or lift, to the gyroscope which is different on the forward moving blade from the backward moving blade. This lift markedly affects the way the helicopter will fly as we, lift off, hover, move forward slowly and finally move forward faster than about 12 to 15 knots IAS. The purpose of the gyroscope analogy, not original by the way, is to try and make it very clear that the helicopter, which has two lift producing gyroscopes spinning in planes oriented at 90 degrees to each other, is a very unstable contraption. It needs much loving care and control to keep all the "metal pieces" flying together all of the time and to prevent the "crash." All aircraft maintain flight by producing aerodynamic lift from the airflow around an airfoil shaped structure. The lift is proportional to the shape of the airfoil section and to the angle at which the airflow passes over it, the angle of attack, and the velocity and density of the air flow. The pilot has greater or lesser control over the angle of attack in all aircraft. The aircraft fixed wing, the propeller and the helicopter rotors all have roughly the same shape if you look at them in cross section. It does not matter whether you move the airfoil through the still air (fixed wing aircraft) or rotate the airfoil section about an axis (propeller or helicopter rotor). A lift force is produced which must be directed and controlled by the aircraft design and by the pilot to make the air vehicle do what we wish it to do. The main helicopter rotor rotates about the yaw axis of the helicopter, in a plane more or less normal to the yaw axis. It provides all the lift forces to make the machine do all it's stuff. When the helicopter engine turns the main rotor, by applying a torque to it, the reaction to this applied torque tends to rotate the helicopter body, in the opposite direction. Thus we need some mechanism to prevent this unwanted rotation of the helicopter. The tail rotor performs this task. It is oriented at 90 degrees to the plane of the main rotor and the lift force or thrust that it produces is controlled by the rudder pedals (or just "pedals"), which vary the pitch of the tail rotor blades. Helicopter Operating Controls and Instruments The helicopter has a few more controls than a fixed wing aircraft for the pilot to contend with. They operate somewhat differently than they do in the fixed wing aircraft, even though some of them look the same. We will discuss each of them, and how they are used, independently but please remember that they all interact. Moving one or changing one setting will affect all the others to a greater or lesser extent. A helicopter is not a simple device. They are: Rudder Pedals (Pedals) Needle and Ball Collective Control Torque Meter Cyclic Control Airspeed Indicator Various Engine Controls Vertical Speed Indicator Altimeter Attitude Indicator Engine tachometer Main Rotor Tachometer Rudder Pedals (Pedals) The left rudder pedal moves the nose of the helicopter, about the yaw axis, to the left and the right pedal moves it to the right, just like the fixed wing aircraft. The pedals are inter-connected, of course, just like a fixed wing aircraft and unlike many, so called, commercial rudder pedals available for computer flight sims. The main rotor in the Bell 206B rotates counter clockwise as you look down from above it. This means that the nose of the helicopter wants to move to the right, or clockwise as viewed from above, because of the rotor drive torque reaction. You, as pilot, control this torque reaction with varying amounts of left rudder control to balance the engine main rotor drive torque. You also use the pedals, on a continuous basis, to keep the nose of the helicopter oriented where you want it, as the helicopter is subjected to many other external and internal forces. The primary instrument we should refer to in connection with pedal usage is the Needle and Ball, also known as the Turn and Slip Indicator. The needle or turn indicator indicates when the helicopter is changing it's direction or heading. In the hover we should try to maintain constant heading. The ball or the slip indicator, in a fixed wing aircraft, indicates whether the aircraft is, yawing, slipping or skidding. In the helicopter it is not so simple. For now, I offer the following on rudder usage and ball indication. The ball will move opposite to rudder application, i.e. left rudder input moves the ball to the right and vice versa. In general, when you have time to scan your instruments, check the location of the ball, and try to maintain it in it's center position; if it is to the left of center, left rudder will bring it back. Initially, do not waste too much time on looking at either the needle or the ball, but maintain the helicopter directional and other attitudinal orientation by visual reference to the outside. Collective Control The collective control is a lever, normally operated by the left hand, which uniformly changes the pitch of the main rotor blades. Greatly simplified, the collective control can change the thrust produced by the main rotor from zero to slightly more than the gross weight of the helicopter. Raising the collective control, or increasing the collective (both terms are used) increases the thrust or aerodynamic force (lift) produced by the rotor. Lowering the collective, or decreasing the collective reduces the thrust or aerodynamic force produced by the rotor. Increase the rotor lift enough, in any given flight regime, and the helicopter will ascend or ascend faster and/or increase it's forward velocity; decrease the rotor lift enough, for any given flight regime, and the helicopter will descend or descend faster and/or decrease it's forward velocity. For the moment we will not discuss the other controls, primarily for engine control, also available on the collective. For instance some of the older, small piston engine choppers have a twist grip throttle, very similar to a motorcycle's, on the end of the collective control. For the Bell 206B computer sim most of the engine stuff is automatically controlled. Lucky us! The primary instrument used with the collective control is the Torque Meter, which indicates the torque applied to the main rotor by the engine. Increase torque, increase lift. Decrease torque, decrease lift. The torque meter is graduated in percent of maximum torque, from 0% to about 115%. For normal flight training in the 206B computer sim, you will rarely use more than 80% torque. In many helicopters torque usage above 90% has a time limitation, operation in excess of which, will damage, possibly catastrophically, the engine, transmission, rotor drive line. You should attempt to utilize proper torque settings right from the start of your training. Cyclic Control The cyclic control stick looks like the stick in a fixed wing aircraft. It is located between the pilot's legs and its motion is fore and aft and left and right. The similarities end here, for the most part! In the fixed wing aircraft, fore/aft stick motion moves the elevators to change the aircraft's pitch orientation about the lateral axis, i.e., nose up or nose down. Left/right stick motion moves the ailerons to change the aircraft's bank or roll orientation about the longitudinal axis, i.e., left wing low or left wing high. In the fixed wing aircraft the control stick has very little effect on the aircraft at very low airspeeds and has essentially zero effect at zero airspeed; not so the helicopter stick, which has some effect as soon as the main rotor is turning. In the helicopter the cyclic control, through a very complex mechanism, changes the effective direction of the thrust force or lift produced by the main rotor in any flight or hover regime of the helicopter. Remember, that the main rotor, when rotating, is always producing some thrust to balance that portion of the weight of the helicopter that is not on it's skids or wheels or to accelerate the helicopter in any of the two coordinate directions, left/right and fore/aft, when the friction between the skids/wheels and the ground is reduced enough by the rotor thrust, and finally to make the helicopter accelerate in the third coordinate direction, or climb, when the thrust exceeds the weight. Changing the direction of the main rotor thrust force, gives us another force, a component of the main rotor thrust, in the direction of the change, which we can use to make the helicopter change what it is doing. To summarize so far: Moving the cyclic control forward gives us a component of thrust in the forward direction, which will tend to move the helicopter forward or increase it's speed forward; moving the cyclic control backward will do the reverse, i.e., will tend to reduce the forward speed of the helicopter. Do not attempt rearward flight! Moving the cyclic control rearward will also tend to make the chopper ascend or climb, the magnitude of which will depend on the IAS, collective setting and the amount of rearward motion of the cyclic. Moving the cyclic control left or right in the hover will, other factors being equal, tend to move the helicopter left or right. In forward flight moving the cyclic left or right will bank the helicopter so that a component of the thrust vector of the rotor is directed towards the center of the turn, which provides the force to turn the helicopter, or to change it's heading. This turn is essentially just like a coordinated turn, ball in the center, of a fixed wing aircraft. In this discussion of the cyclic control we have not mentioned the collective control. We will do so now. Anytime the main rotor is required to produce additional force in excess of what it is providing in a particular flight regime, the collective control must be adjusted accordingly. If we wish to climb faster while maintaining the same forward IAS, we must increase the collective. If we wish to descend faster at the same forward IAS we further reduce the collective. If we are flying a constant heading and altitude and wish to increase our IAS, we increase the collective control and move the cyclic control forward. If we are flying at constant heading and altitude and collective setting at an IAS above 15 knots the helicopter will tend to climb, at least for a while, and the IAS will decrease if we move the cyclic control rearward. All the time, all of the above is going on, we must be continually adjusting the rudder pedals to maintain directional control of the chopper. In addition, all the time all the above is going on the lift force produced by the rotor increases as the IAS increases, at least up to a certain value. This lift is caused by the induced airflow through the main rotor caused by the forward motion. It is called translational lift. It is this lift, and the weather cock effect of the airflow past the helicopter body, which gives the helicopter its much increased stability at forward speeds above 20 or 25 knots; i.e., it flies very similarly to a fixed wing aircraft at speeds above 25 knots or so, and not like a squirrelly helicopter. The primary instruments which you will use in conjunction with the cyclic control are the air speed indicator (ASI), the vertical speed indicator (VSI), the altimeter and the attitude indicator (artificial horizon). As always, especially initially, you will depend heavily on your visual cues from outside the helicopter. The most important instrument is the VSI, which is graduated in feet per minute climb or descent. Initially try to make all climbs or descents at 500 feet per minute or less. Touch down for a landing should normally be at a vertical speed of less than 50 feet per minute. Various Engine Controls The only engine controls we need concern ourselves with at this time in the Bell 206B computer sim is the engine speed control. Engine speed is increased by pushing ctrl-F3 and is decreased by pushing ctrl-F2. (I program these on to my stick buttons.) Controlling engine speed, automatically controls main rotor speed for us in the sim. We will not discuss auto-rotations at this time. The tachometer instrument for engine/rotor speed is combined in one large instrument, graduated in percent of maximum rpm, with two concentric rotating needles, main rotor needle marked R on top of the engine needle, marked T for turbine. When you launch your sim the engine is running, and the first time, the engine and main rotor speeds are at 100%. No, I do not know how to shut the engine down, short of emptying the fuel tank. If you push ctrl-F2 and hold them, engine and rotor rpm will drop to about 62%, the engine (turbine) rpm dropping much more quickly than the main rotor rpm. Push and hold ctrl-F3 and the rpm will increase to 100%, again the engine rpm much more quickly than the main rotor rpm. The main rotor has a huge inertia. Remember our gyroscope discussion. For this discussion on initial flight training on the Bell, you will simply set the engine/main rotor rpm to 100% and you can essentially forget them. All hover and flight operations will be at this 100% setting. This is not a power setting as such. Remember our collective control! When we increase the collective control, an automatic engine governor/fuel flow controller increases fuel flow to the engine so that engine power is increased so that 100% rotor and engine rpm is maintained. The reverse happens when the collective control is decreased. I will not go into all the other engine instruments and controls. You can study them at your leisure. Just remember that temperatures and pressures are very important and should be monitored constantly. In summary, it is the job of the helicopter pilot to continuously adjust, in a coordinated manner, the pedals, the cyclic and the collective controls, in conjunction with each other to maintain the intended helicopter attitude, motion and, of course, its mission. Human Factors Just a bit about Human Factors, the study of man/machine interaction and then we will do some flying. There are many volumes on this subject. I will just dust the surface. Get a good, comfortable, solid chair with arms. Arrange, your keyboard, mouse and control stick/throttle/collective in such a manner that the monitor screen is visible with no distortions or glare. You are going to be very busy and concentrating heavily, so that any distraction due to discomfort or other reasons, will affect your performance. Particularly, pay attention to the location of your stick. I have mine arranged so that my right forearm rests horizontally on my chair arm, with my hand around the stick with no kinks or stress in wrist or fingers. I have a special little shelf where the control stick is anchored, about 4.5 inches lower than the desk top surface. My left hand forefinger operates the throttle/collective on the sidewinder. I have the pause control button programmed on the stick base. The human mechanism is a very complicated machine, especially when it comes to learning new psycho-motor skills. We can only learn so much at a time and we learn much better if we are not fatigued or stressed out, for what ever reason. Initially, do not practice for more than an hour at a time, not more than twice per day. If you are having trouble, only practice once per day. Hit the pause button often and think about what you have been attempting to do. Look at other views of the helicopter in relation to its surroundings. You can do this by successively pushing the "s" key (I have it programmed onto a button on my stick base). Please note that I do almost 100% of my flying with the cockpit and instrument views only. I want the computer flight sim experience to be as much like the real aircraft as possible. It is my opinion that you can never hope to really master flying all these aircraft unless you can do it from the cockpit view including the aircraft instruments. Experiment with the myriad settings for everything available to you in the "options" and other menus in FS98. Keep a notebook to record all of your settings and how they affected performance. Then you will know how to get back to where you were before, if the changes do not work out well. If what you are trying to establish is difficult make only one change at a time! Finally we get to the part of this discussion as stated in the title: How to Fly The FS98 Bell 206B 1. Go to Meigs. 2. Select the Bell 206B, slew it to the south side of the gas pump yellow marked square, hdg north (360). Make sure that you can see the red gas pump on the left side of your cockpit view. 3. Use cockpit and Instrument views. 4. Select some wind, 360/10 knots, i.e. from the north parallel to the runway. 5. Get into your cockpit, adjust the seat height; shift-enter or shift-bksp, up or down. 6. Make sure that your throttle/collective is fully down or closed, torque reading 15%. 7. Increase engine/rotor rpm to 100%, push ctrl-F3, torque reading now about 30%. 8. Press shift-z three times. This will put the frame rate and your IAS on the screen. Notes: I strongly recommend that you use 10 knots or less wind speed. Anything more and the weather cock effect, will tend to make the takeoffs easier than they really are, and the landings will be correspondingly more difficult. Select the wind parallel to the runway because initially you are going to land on the runway with a bit of forward velocity. Crosswind landings will come later. You should be able to see the observatory, on your front right, the gas pump on your close front left and all kinds of nice buildings of the City of Chicago between the two. You should be able to see some sky, the horizon and the tarmac in front of you, and at least one of the yellow lines marking the gas pump quadrangle. If not adjust your seat height again and/or slew the chopper a bit. You want your frame rate visible all the time because it gives you an indication of how your computer is performing, compared to how it was performing 5 minutes ago. If it appears to be slowing down under the exact same flight and view conditions then it might be time to get out of FS98 and reboot; a cold reboot. If your frame rate is below 20, you are probably going to have some trouble. This is because by the time your control inputs will have affected the chopper it will be already doing something else which requires a different control input. You want your IAS visible on the screen because it is easier to keep track there then looking down for the airspeed indicator on the instrument panel. You can always turn it off later when you get more proficient, or you can leave it up and pretend that it is part of a HUD. Remember that the neither the IAS display on the screen nor the airspeed indicator give any indication of any velocity except forward. You are essentially blind for backward flight, and nearly blind for left/right. The sounds that you hear in FS98 are very good and can be used to help you in the initial stages of entering the hover and/or taking off. When the helicopter gets light on its skids, as the collective is increased and the cyclic is used, it will attempt to slide and/or rotate on the tarmac. This will produce a sound, readily audible, similar to dragging an empty, metal garbage can across a rough concrete floor. It is your cue that the helicopter wants to get airborne and/or move. The sound will always be there until you are airborne. It is also there on touch down. The pilot's operation of the controls in a helicopter is a little different than the use of the controls in a fixed wing aircraft, because of what they do in the helicopter and because the helicopter is a very unstable beast until it gets some forward velocity. For example, in a fixed wing aircraft, if some force causes a wing to start dropping, or banking, the pilot will correct for it as soon as possible. However, it does not much matter if he lets it drop 5 or 10 degrees; if it drops farther it will take longer to bring it back and it may take a larger control input, but other than sloppy flying no serious harm (most of the time) will occur. In the helicopter you cannot fly this way, especially until you achieve a good forward velocity. Such attitude deviations in a helicopter, if uncorrected, rapidly increase in amplitude and velocity, start affecting the operation of the other controls in major way and, if the deviation gets beyond a certain point, the normal corrective action may, in fact, make the deviation even worse. The helicopter pilot must be aware at all times of all motions of the helicopter, and be prepared to correct, as soon as possible, all those that are not part of the intended flight regime. In other words, a small deviation of the helicopter's intended attitude must be immediately followed with a small corrective action, and this corrective action must be terminated in time so as to not start the same type of deviation but in the opposite direction. This is definitely unwanted and is called a pilot induced oscillation. The only thing worse than getting into trouble flying something because of external forces or influences is getting into trouble because of things you, as pilot, do with the helicopter controls. Surely, in flying a helicopter, LESS IS MORE! In general, when flying this computer sim, attempt to control all unwanted deviations, about all three axes before they exceed 5 degrees, especially yaw and roll; you have a bit more leeway in pitch. Please note that most speeds and control settings and motions given in the following are start values. Experiment a little up and down and see what happens. Initially, I would not exceed my stated upper limits. Exercise 1: Getting A Feel For The Controls Your collective is still all the way down and the torque reading is about 30 to 32%. Check you pedals left/right; you should be able to make the chopper rotate a little and to control that rotation. Move the cyclic control, small amounts at first; the attitude of the helicopter should change a little, left/right and fore/aft. Experiment with increasing amplitude of your cyclic movement. Build a mental picture of your cyclic movement associated with your visual cues outside the cockpit, the indication on the attitude indicator and your skid sounds on the tarmac. All the while, maintain the helicopter's heading, north, 360, but do not be afraid to move it around with the pedals. Be careful; you have almost enough thrust to upset the helicopter. Experiment now with the collective control. Determine how much motion is required to increase the torque reading to 40%. Do the same thing to get a torque reading of 50%. Be careful and deliberate. Repeat all in the above paragraph with the cyclic control at each of the 40% and 50% torque settings. At these settings it is very easy to upset the chopper, with any misuse of the cyclic control. Note that at 50% you are only a little bit below the torque required for a lightly loaded Bell to become airborne. Exercise 2: Moving Forward Slowly On The Skids The airspeed indictor is very slow to react to small forward velocities and is hard to read a low speeds. The screen display airspeed is easier to read but there is still a long delay before an initial low airspeed registers. Therefore, use your tarmac cues to tell you when you are moving forward. The yellow lines and the gas pump are great for this. Start with the collective at 40% torque, move the cyclic forward a small amount and evaluate what has occurred. Move it a little farther. Do not upset the helicopter. Do not let the pitch attitude change more than about 10 degrees, and the bank attitude not more than 5 degrees. All the while maintain heading with the pedals. Be patient! Do everything mentioned above again at torque settings of 45% and 50%. Do not exceed 50%. The helicopter should move forward quite smartly at 50%, less so at 45% as you move the cyclic forward. Keep close watch on the pitch attitude; not more than 10 degrees nose down; it should move at 5 degrees nose down at 50% torque. Do not let the speed exceed 5 knots, when it gets to five knots, move the cyclic control back or towards the rear to stop the motion. Be careful, too far and you will move backwards blindly or whack the tail rotor, or worse. Exercise 3: Lift Off And Hovering Your Bell should still be by the pumps, heading 360 into the 10 knot wind and engine and rotor rpm at 100%. You are now ready to practice lifting off so that the skids are off the tarmac, no skid sound. To say it is easy and quick. To do it is much harder. I found it easier to lift off with some forward velocity, 5 knots or so, and then slow down for the hover but this is very tricky so as not to end up going backwards. Increase the collective slowly, feeling your way, from 50% upward towards but not beyond 60%. Move the cyclic control forward watching the pitch attitude change; try to maintain no more than 10 degrees maximum, the pitch attitude will want to go beyond 10 degrees by itself when it starts moving and thus you will have to move the cyclic back slightly; be prepared. Maintain directional control with the pedals and do not let the helicopter tip either right or left. Make the corrections immediately; accurate directional control with the pedals will make the left/right control with the cyclic much easier and good left/right control makes the pedal control easier. Uncorrected yaw will induce both pitch and roll motions to the chopper. In this all your cues will be outside the chopper, except for the IAS after some initial delay, low speed delay. The VSI and altimeter will not register. The attitude indicator will show pitch and roll attitude accurately, but your outside visual cues are better at this stage of your learning. When you are confident in the hover try very small cyclic movements left and right and observe what happens. Maintain directional control with the pedals. The helicopter will want to fall left or right and/or rotate about the main rotor axis. Be prepared. During all this you can leave the collective at or slightly below 60%. When you feel comfortable hit the pause control and have a look, "s" key, at the chopper from outside. If at any time you feel that things are going to get out of hand very soon, reduce the collective smoothly, maintain attitudinal control about two axes, and smoothly bring the cyclic control backward, not too much, and the helicopter should settle more or less smoothly back to the tarmac, assuming that you are less than two or three feet above the tarmac and that your IAS is less than 10 knots. If the chopper hits the tarmac at about 50 feet per minute or more it will crash. PRACTICE PRACTICE PRACTICE Exercise 4: Hover To Forward Flight Now, if you do everything that you were doing in Exercise 3, and increase the collective slightly to 65% torque, and do not move the cyclic back quite as far, to stop your forward speed from increasing as in exercise 3, then the forward speed should keep on increasing through 15 to 25 knots. Do not let the pitch attitude go below 10 degrees nose down. Ease back a wee bit on the cyclic and the ground should fall away smoothly and slowly. You are, of course, maintaining directional control and bank control. When you are comfortable, increase collective to 70% torque, establish an IAS of about 55 knots and you should be climbing 500 to 700 feet per min on the VSI. Continue the climb to 1000 feet agl. To stop the climb, move the cyclic control forward slowly and smoothly, monitoring the VSI, altimeter and airspeed. The IAS will increase slowly, the VSI indication will decrease towards zero and the altimeter will stabilize at your chosen altitude. Take your time and watch what happens with everything as you make each change. Your IAS now will be in the region of 80 to 95 knots. Now try some turns. Move the cyclic gently left or right until the chopper is banked about 10 to 15 degrees; do not climb or descend and maintain the ball in the center. For all practical purposes the helicopter is performing much like a fixed wing aircraft and much of its instability is gone. Try some steeper turns to a bank angle of 25 to 30 degrees when you feel comfortable with the preceding. When you are comfortable carry on with the next series of exercises. If you are having trouble go back a couple of exercises. If you are still having trouble, stop practicing for a few hours. Go back and read again some or all of these notes. Exercise 5: Effect of Collective Settings on Chopper Performance Reduce the collective to 60% torque, maintain altitude by moving the cyclic back and the IAS decreases. If you maintain your pre-torque reduction IAS, then you will begin descending. Notice how the rate of descent can be modified with fore/aft cyclic motion. When you are comfortable with this, try to stop your descent using the collective control only, increasing the torque; do not increase torque beyond 70%. Next try stopping descent by applying some collective and some back cyclic together; this, of course, is the way the chopper is brought to the hover and to landing. We are not ready to land the chopper yet, but from now on keep in mind: the near perfect landing is when the skids touch the tarmac when the descent rate is less than 20 feet per minute, the IAS is less than 5 knots. You arrive at this happy state by the careful coordinated use of the collective, cyclic and pedals. Keep practicing the above, and slowing the helicopter more and more each time until you get to an IAS of about 10 knots. Remember, quick, accurate, small inputs of the cyclic and pedals, for the correct length of time, to maintain the helicopter attitude. When you are confident, use reductions of torque in small increments down to 40 or 45% and repeat all the above. When you get below 50% torque, monitor the IAS and VSI very closely. The rate of descent will rapidly increase as the IAS decreases below 25 knots. Try to aim for rates of descent which are never greater than 500 feet per minute. Exercise 6: Preparing To Land All aircraft flights end when the aircraft stops moving and the engine(s) is (are) shut down. Before this, there are the last two of many preceding components: the approach to landing and the landing itself. Every good landing is preceded by a good approach, no exceptions! You will not do a good landing if the approach is poor or deficient or non-existent. Very simply, the approach requires that we know when and where we are going to land, that it is permissible to land there, the weather conditions at the landing location and, most importantly, the wind velocity and whether or not it is gusty. For our purposes, we have permission, we will always be landing at Meigs, we will set the wind so that it is not gusty and we have set the velocity, 360/10. This means that while we are learning to fly the chopper, our heading at landing will be 360. We have a great visual reference to help us at Meigs, the single north/south runway. We will use it to guide our approach, and we will fly down toward it while reducing our altitude and reducing our IAS to about 10 knots or so. This should be somewhat easier than a full hover landing. When you are comfortable with the exercises in 5: above fly your chopper in a big circle about two miles south of the southern end of the Meigs runway and line up the chopper heading 360 towards the end of the runway. The first couple of times that you do this, just fly at constant altitude, 500 to 1000 feet, hdg 360 and fly directly over the runway. Pay special attention to all your visual cues as you fly along; how the runway changes apparent shape as you get closer to it. Do this a few more times flying lower each time until you get down to about 200 or 300 feet. Exercise 7: Landing When you have mastered flying along the runway at 200 to 300 feet, 45 to 55 knots, collective at 50 to 55%, try doing a skidding landing. When you cross the south end of the runway the next time at 300 feet agl, i.e. approximately 900 feet on the altimeter, reduce the collective smoothly to about 45 to 50% torque (you will have to experiment with this) and move the cyclic backward slowly and smoothly (try not to gain any altitude) and the chopper should start a slow descent as the IAS drops. Try to arrive at the runway surface, 593 feet asl on the altimeter, at no more than 10 to 15 knots IAS, and no more that 50 feet per minute descent rate. Monitor the IAS very closely; do not let it get too slow. Remember, that with the 10 knot headwind you have, at 15 knots IAS, your forward velocity over the ground is only five knots. You do not want to start moving backwards; that will wreck your whole day. Maintain directional control as accurately as possible with the pedals and correct all roll deviations immediately with the cyclic. As you slow down your rate of descent will increase a bit so increase collective by small amounts to control this remembering that you want to arrive at the runway surface with a very low rate of descent, 50 feet per minute or less. As soon as you touch down, collective all the way reduced, move the cyclic rearward a further small amount. The chopper should stop in a second or two. End of the Beginning The foregoing should help you get to the point where you can fly the Bell 206B and get some practice doing real helicopter things, and, most importantly have some fun. We have probably discussed only about 20% of what you really need to know to fly a helicopter. Still to be covered: the full hover, the vertical ascent, out of wind operations, gusty wind operations, the vertical descent and hover landing, flight planning, weight and balance, navigation, approaches, instrument flying, helicopter maintenance, instruments and avionics, the airways system, the air traffic control system, and so on and so on. I had fun writing this and it really helped me in my own learning of how to fly the FS98 Bell 206B. I hope that it will be of some use to some of you. I have been involved with aviation since 1953, when I joined the RCAF, and with flight sims since the late 1950's. The FS98 is, in my opinion, the best all around computer flight sim available. Some others have better visuals or fancier aircraft or what have you, but if you look at the total capability of FS98 (I only know about 1% of it) it is the leader, hands down. If you want to practice basic instrument flying the Cessna 182RG (or fixed gear) is as real as it gets without actually sitting in the real aircraft. Robert A. Froebel Email: rfroebel@istar.ca Retired Professional Engineer, Teacher, Commercial Pilot (fixed wing) and Computer Buff. Copywrite by RAF.
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