ac103010 Posted June 10, 2021 Share Posted June 10, 2021 Hi everyone. Some painters provide alternative textures, 32bit, DXT3, .dds, etc. Which are the best to use and what are the advantages/pitfalls for each type? I usually stick to 32bit, but is this the best format? Allan Link to comment Share on other sites More sharing options...
dogdish Posted June 10, 2021 Share Posted June 10, 2021 There is plenty of information googling your question. In a nutshell though, FSX uses mostly DTX5 .dds for its textures. 32bit is the best for detail, but can cause out of memory (AKA OOM) errors on complex aircraft such as PMDG, QualityWings etc. Also FSX doesn't care if its .bmp or .dds however .dds are slightly faster because they are stored upside down which is one less processing step because graphic programs (ie FSX) will flip .bmp WHILE applying textures to a model. You should compare the texture folders of a 32bit vs DXT5 to see the difference in storage space. DXT5 is substantially smaller. Gigabyte GA-X99 Gaming G1, i7-5960X, Noctua NH-D14, Crucial Ballistix Elite 64Gb, Nvidia GTX Titan X, Creative ZxR, Ableconn PEXM2-130, WD Black SN750 250Gb & 2Tb NVMe/Gold 10Tb HDD, Sony BDU-X10S BD-ROM, PC Power & Cooling 1200w, Cosmos C700M, Noctua iPPC 140mm x6, Logitech M570/K800, WinX64 7 Ultimate/10 Pro Link to comment Share on other sites More sharing options...
ac103010 Posted June 10, 2021 Author Share Posted June 10, 2021 Thank you Dogfish. That's VERY enlightening. Allan Link to comment Share on other sites More sharing options...
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