nightowl56 Posted June 2, 2019 Share Posted June 2, 2019 I have the path for save correct (edited and saved 1 airport). then when I tried another I cant seem to get the file to save as a bgl file so the airport changes are not in the sim. what am I missing Link to comment Share on other sites More sharing options...
Enko Posted June 3, 2019 Share Posted June 3, 2019 You need to use Compile, that creates the BGL Link to comment Share on other sites More sharing options...
jorgen.s.andersen Posted June 3, 2019 Share Posted June 3, 2019 For questions and support on ADE, you really should go to the official support forum, found here: https://www.fsdeveloper.com/forum/forums/airport-design-editor.95/ Jorgen Link to comment Share on other sites More sharing options...
CRJ_simpilot Posted June 3, 2019 Share Posted June 3, 2019 OOM errors? Read this. What the squawk? An awesome weather website with oodles of Info. and options. Wile E. Coyote would be impressed. Link to comment Share on other sites More sharing options...
nightowl56 Posted June 3, 2019 Author Share Posted June 3, 2019 forgot to say it In my post but I did compile the airport. Link to comment Share on other sites More sharing options...
nightowl56 Posted June 3, 2019 Author Share Posted June 3, 2019 I did with no reply to my post. Link to comment Share on other sites More sharing options...
nightowl56 Posted June 3, 2019 Author Share Posted June 3, 2019 when I compile I get a "AD4" file which when placed in my add on scenery does nothing. Link to comment Share on other sites More sharing options...
longbreak754 Posted June 3, 2019 Share Posted June 3, 2019 when I compile I get a "AD4" file which when placed in my add on scenery does nothing. That is because the AD4 file is not recognised by FSX. AD4 files are the basic raw file that is created when you first save the work and then is subsequently used by ADE to save further changes. When you compile it should produce, depending on what your compile options are set to, a single .bgl file that contains the complete airport or multiple .bgl files that contain the various elements of the airport - the airport runway/taxiway layout, objects used (e.g any added buidlings) etc. To find where you have saved the compiled file(s) start ADE, go to the Settings Menu, click on the Options entry - a new info window will open. Click on the Projects tab - this list the options available to you regarding how and where to save your work. It will show you the current options and paths in use. Note also the option tick under the last entry field regarding using separate airport and object .bgl files - this entry determines, as I mentioned above, whether you get a single or multiple .bgl files. Regards Brian Link to comment Share on other sites More sharing options...
nightowl56 Posted June 4, 2019 Author Share Posted June 4, 2019 The work is saving to the projects file but NOT in bgl format...only ad4 so I know I'm missing something but cant figure out what. Link to comment Share on other sites More sharing options...
StringBean Posted June 4, 2019 Share Posted June 4, 2019 when I compile I get a "AD4" file which when placed in my add on scenery does nothing. That is not compiling, that is saving. There is a difference in ADE. peace, the Bean WWOD---What Would Opa Do? Farewell, my freind (sp) Never argue with idiots. They drag you down to their level and beat you with experience Link to comment Share on other sites More sharing options...
jorgen.s.andersen Posted June 4, 2019 Share Posted June 4, 2019 The .AD4 file is your saved project, saved so you can work further on it. When you are satisfied with your project, then first save it again, then compile it. Compiling produces the .bgl file(s) that you add into your simulator. Jorgen Link to comment Share on other sites More sharing options...
Enko Posted June 5, 2019 Share Posted June 5, 2019 Hit the compile button in the top right of the screen. Choose more options Choose specific folder, it will default to your Addon Scenery, then close Click compile in the bottom left of the compile box Restart Flight sim Link to comment Share on other sites More sharing options...
il88pp Posted June 5, 2019 Share Posted June 5, 2019 Don't compile to "../Addon Scenery/scenery" Compile instead to desktop. Then create empty folder: "Airport Name" on desktop. In it create a folder as "Airport Name/scenery" Place created airport file.bgl in "Airport Name/scenery" Copy or move "Airport Name/scenery" into folder: "../Addon scenery" then activate your self created Addon in Fsx by adding it to the Scenery Library List of addons in fsx. (Scenery Library--Add Airport). [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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