Ben Bosma Posted September 25, 2022 Share Posted September 25, 2022 Dxtbmp werkt niet in windows 10 als ik de textures wil veranderen dan lukt dit niet de input werkt wel maar als ik de textures wil opslaan dan gaat die naar een windows paint ik ben al 3 dagen bezig met dit probleem maar het is me nog niet gelukt om een texture in dxtbmp op te slaan weten jullie mischien dat er een oplossing voor dit probleem Link to comment Share on other sites More sharing options...
tiger1962 Posted September 25, 2022 Share Posted September 25, 2022 dxtbmp not working in windows 10 if I want to change the textures then this does not work the input works but if I want to save the textures it goes to a windows paint I have been working on this problem for 3 days but I have not yet managed to save a texture in dxtbmp do you know that there is a solution to this problem? Read the DXTBmp QuickStart.txt file in the install folder: Setup :- The default Editor is set to MSPaint but you will probably want to change this first thing. The Images are passed to the Editor in 24 bit format so most Paint programs will work. Change the Editor from the Prefs menu. Using :- Viewing/Editing an existing Texture :- From the File Menu select "Load Extended 16 bit Image" and browse to select a texture. If this is a valid Extended image then it will be loaded for view. To Edit select "Send to Editor" from the "Image" menu. Do your editing and Save (not Save As) from the Paint program then select "Reload after Edit" from the "Image" menu and the edited image will be loaded as a Normal Bitmap. Saving out in Extended Format :- Currently 4 options are available (more to follow) "Save DXT Texture" will save in the new CFS2 compressed format. If "Include Mips" is selected in the Prefs->DXT Settings then it will include mipmapped sub-images. If "Include Transparency" is selected then any areas painted Pure Green (0,255,0) will be set Transparent "Save 16 bit Extended (565)" will save in the FS2000 Extended 16 bit 565 Format This is the same format used in the CFS2 Beta and is supported by CFS2. It will create files 4x Bigger than the DXT format. "Save 16 bit Extended (555-1)" will save in the FS2000 Extended 16 bit 555 Format with 1 bit to signify if a pixel is transparent or not. This is the same format used in the CFS2 Beta and is supported by CFS2. It will create files 4x Bigger than the DXT format. Transparent Pixels are indicated by pure green (to assist editing) but are saved as transparent black. "Save 16 bit Extended (444-4)" will save in the FS2000 Extended 16 bit 444 Format. This has 12 bits for the RGB and 4 bits for a transparency channel (giving 16 levels of transparency). This will only be available when you have an image that was loaded in that format so if you want to create your own then you will need to load an existing one then paste your image over it when in the Paint Program. The Alpha channel is loaded separately from the main image and can be viewed and edited independantly (Image->444 Transparency). Tim Wright "The older I get, the better I was..." Xbox Series X, Asus Prime H510M-K, Intel Core i5-11400F 4.40GHz, 16Gb DDR4 3200, 2TB WD Black NVME SSD, 1TB Samsung SATA SSD NVidia RTX3060 Ti 8Gb, Logitech Flight Yoke System, CH Pro Pedals, Acer K272HL 27", Windows 11 Home x64 Link to comment Share on other sites More sharing options...
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