Jamie20013 Posted September 19, 2022 Share Posted September 19, 2022 I would like instructions on how to repaint the default FSXSE aircraft. I tried the do the piper cub j3 but it won't show up in free flight. [fltsim.3] title=Piper Cub Paint3 sim=Piper_J3Cub model= panel= sound= texture=3 kb_checklists=Piper_J3Cub_check kb_reference=Piper_J3Cub_ref atc_id=Luke 1 atc_id_color= ui_manufacturer="Piper" ui_type="J-3 Cub" ui_variation="Barn Stormer" ui_typerole="Single Engine Prop" ui_createdby="Microsoft Corporation and Royal Green" description="The simple, inexpensive Piper J-3 Cub lifted a generation of pilots into the skies for the first time. Introduced in 1938, the Piper Cub made learning to fly accessible to many more people. One estimate states that 75 percent of American aviators in World War II learned to fly in the Cub. Flying low and slow with its doors open, the Piper Cub revives the roots of aviation." This didn't work. What would like to do is just add text to a mission plane. you know the one you barnstorm in, but I was trying it this way first. Link to comment Share on other sites More sharing options...
Jamie20013 Posted September 20, 2022 Author Share Posted September 20, 2022 (edited) I did use DXT but I have no clue if it was 32-bit. Can you leave a link? https://www.mwgfx.co.uk/programs/dxtbmp.htm MY Texture as you can see I just added the Text "Barn Stormer" to the texture and saved it to Texture3. Edited September 20, 2022 by Jamie20013 Link to comment Share on other sites More sharing options...
Jamie20013 Posted September 25, 2022 Author Share Posted September 25, 2022 It is in T.dds I cut it off when I cropped the pic. So it must be something else. Link to comment Share on other sites More sharing options...
Jamie20013 Posted September 26, 2022 Author Share Posted September 26, 2022 I don't see anything wrong with it so I just deleted it to start over.:confused: Link to comment Share on other sites More sharing options...
il88pp Posted September 26, 2022 Share Posted September 26, 2022 when painting I stick a new thumbnail.jpg in the "texture.XXX" folder I'm working on. Something that stands out. For example a full pink rectangle image. Simple trick to make certain you select the correct aircraft from the "Choose Aircraft" list in Fsx. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Jamie20013 Posted September 27, 2022 Author Share Posted September 27, 2022 (edited) I tried again and it still won't work. I think it's just me so I downloaded a paint kit for a CRJ 900 v3 and made the ugliest paint you ever saw and now IDK how to apply it to my plane...i think just add the texture in with the other textures and copy the .cfg to make my .cfg file. :confused: P.s I didn't try the thumbnail trick yet. Edited September 27, 2022 by Jamie20013 Link to comment Share on other sites More sharing options...
Jamie20013 Posted September 27, 2022 Author Share Posted September 27, 2022 Update My CRJ 900 won't work either. So it's me. I'm doing something wrong. Is there a step by step for using gimp to paint? Link to comment Share on other sites More sharing options...
il88pp Posted September 27, 2022 Share Posted September 27, 2022 have you ever installed an addon texture? If not, start there. It will give you a good idea of where texture files need to go. And of how to edit the aircraft.cfg correctly. Find a texture for the default 737 for example and install it. Loads of textures for it in the file library. Read the Readme.txt instruction file in the download before installing. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Jamie20013 Posted September 27, 2022 Author Share Posted September 27, 2022 (edited) Good news i got my ugly plane in the sim. One ugly plane now I need to work on my paint job. It looks like I have to have a thumbnail in the texture for it to work. I didn't include the thumbnail and as soon as I added one it load right up.:D Edited September 27, 2022 by Jamie20013 Link to comment Share on other sites More sharing options...
il88pp Posted September 27, 2022 Share Posted September 27, 2022 (edited) great! btw, Your plane was probably already in he list. When there is no thunbnail file Fsx WILL show the aircraft in the list. It shows a grey standard image. (grey plane with a questionmark on it.) The pink thumbnail is just a good way to spot it. ---- Especially handy if you copy a texture, rename the texture folder, and add a texture section to the aircraft.cfg file. To then edit the copy. With both installed and copied that way the original and the copy would have the same thumbnail file. Confusing. Better to put in the new thumbnail file before editing. --- anyway, well done! Edited September 27, 2022 by il88pp [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Jamie20013 Posted September 28, 2022 Author Share Posted September 28, 2022 I have a new problem. I did a repaint and it should had have a yellow nose, logo, and tailnumber. But I got this. CRJ 900 Does anyone know why this happened?:confused: Link to comment Share on other sites More sharing options...
Jamie20013 Posted September 29, 2022 Author Share Posted September 29, 2022 I have no idea I painted it and used the burn and selected the option to replace my texture in the file. It should be working. Link to comment Share on other sites More sharing options...
Jamie20013 Posted September 29, 2022 Author Share Posted September 29, 2022 maybe a layer issue??? Link to comment Share on other sites More sharing options...
il88pp Posted September 30, 2022 Share Posted September 30, 2022 Saving from GIMP needs to be done correctly. Also the correct alpha needs to be in the file. When finished in GIMP Anchor all layers. Then save (export) the file from GIMP as 24 bit bitmap. Copy the original .dds file to the same folder. Open the copy of the .dds in DXTBMP. You will see the image and the alpha. Click: Image--Import New Image. Select your edited 24-bit bitmap .bmp file. Your new image will show in Dxtbmp. The original alpha will still be there too. Click 'Save' to save the Image and Alpha as .dds from DxtBmp. I don't think you need to click 'save as'. It should automatically be the correct type, with the correct dxt version. (The same type that the .dds file was when you opened it.) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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