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Thread: New Complete Texture Enhancement for FS2004!

  1. #1

    Thumbs up New Complete Texture Enhancement for FS2004!

    A new item has been uploaded to flighsim by Howard (1biggles1).
    https://www.flightsim.com/vbfs/fslib...w2019_free.zip

    The Natural World 2019, incorporating the TNW Dense Autogen Project. TNW19 upgrades all FS2004 world ground and seasonal texturing with dedicated texture set for the Semi-Arid and Desert Areas giving flightsim over 3000 more bespoke textures to render, all hand edited, with corrected autogen which gives FS2004 users more variety and an overall amazing visual experience, a real boost to realism. Added to that all the autogen trees and buildings have been replaced or upgraded, the sky, sea, clouds and environments have all been enhanced.
    I think it's wonderful that people like Howard are still dedicating their time to improve and sustain FS2004!

    There is a discussion at the bottom of the page. It would be good if people provided feedback.

    Paul

  2. #2

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    Thank you for the heads-up, Paul. I had not used TNW or any of its predecessors in the past.

    Just installed it into a vanilla FS9 install, and I like it so far. I will publish feedback in the other thread after I've looked around a bit more.

    Question for the community. I have an FS9 Golden Wings 3 install with a lot of options and extras. I see some people have used TNW and GW3 together. To what extent do they step on each other, and which should be installed first? Assume that I generally prefer the TNW textures to GW3s, but I don't want to mess up GW3's landclass distribution etc.

    I hope the answer is that it is okay to install TNW on top of GW3, because it would be real pain to try to recreate my GW3 setup on top of a fresh TNW install, and it seems to me GW3 would overwrite some of the nice TNW textures?

    Thanks,

    August

  3. #3

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    As long as TNW doesn't come with any landclass files, that should probably work fine.
    Tom Gibson

    CalClassic Propliner Page: http://www.calclassic.com

  4. #4
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    @August

    I strongly would recommand to download the TNW files to a temporary folder and backup all your actual texture and scenery folders. In case you don't like TNW, you at least will be able to restore the actual files. Frankly speaking I did it. TNW changes considerably some part of the world.

    Bernard

  5. #5

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    Thanks Bernard. I did do that backup. I have installed this, but I have a couple questions.

    (1) when I install it, browsing to my FS9 install folder as the installer requests, it creates a new "Flight Simulator 9" folder within my existing one. So if my game was installed in E:\Games\Flight Simulator 9\, I now have an E:\Games\Flight Simulator 9\Flight Simulator 9\ folder. That folder has a new copy of fs9.exe, and folders for Aircraft (containing only the Baron), Effects, Scenery, Modules, etc. with the TNW stuff in it. Is it supposed to be this way? I'm thinking not, because the desktop shortcuts to the area swappers don't work. In that case, the installer is broken.

    (2) the documentation says that there is a way to restore your previous textures for when you want to fly between green/arid/semi-arid regions, but there's nothing for that in the Modules\FS2004 Texture Swap folder. Is it the TNWrto.exe file that it puts in the (newly created) root Flight Simulator 9 folder?

    Thanks

    August
    Last edited by K5083; 01-20-2021 at 10:54 AM.

  6. #6
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    I still assume that you want to know first what it looks like. Therefore I suggested to try the textures before. So don't care about where the program wants to install them. Change destination folder to a temporary folder. Simply something like C:\Temp. There will you will get following entries:

    Don't care again about the first four folders. You only should paste 'Scenery' and 'Texture' folders and 'Terrain' file to your actual FS9, which you backdated before, of course. If you like the new modifications, you still have the opportunity to reinstall the whole program following the initial install execution.

    Bernard

  7. #7

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    Thank you Bernard. I understand. I think I like the textures, but still need to try more regions/seasons.

    Was I correct about TNWrto being the tool to swap the old textures back in?

    August

  8. #8
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    Quote Originally Posted by K5083 View Post
    Thank you Bernard. I understand. I think I like the textures, but still need to try more regions/seasons.

    Was I correct about TNWrto being the tool to swap the old textures back in?

    August
    It has seasons but it also has a ‘arid’ or ‘green’ texture set. You can also install that I think to a temp folder as above which is what I do. Easier to control that way.

  9. #9

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    Hi all thanks for the feedback just to clarify a couple of points, the first thing the TNW installer dose is make a complete backup of all the folders it uses and places them on our C: so you can restore the part or all the instillation. with regard to the second FS2004 directory that is not purposed to happen I will have to rebuild the installer and upload. I must admit I did not test it I just uploaded it after converting for a two part download and install to back into a single, sorry about that, just been that busy creating TNW for P3D v5 and FSXSE plus building a new AMD computer a i9 equivalent to go in my cockpit.
    Howard

    Mail : [email protected]
    Web : http://biggles11.wix.com/the-natural-world

  10. #10

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    Hi Howard,

    Thanks for the reply and for the fine add-on. It probably is better if the installer does not create a "Flight Simulator 9" root directory since so many users nowadays have multiple installs with different names or are calling their install folder something else for whatever reason. That said, the remaining FS2004 user base seems to be a pretty sophisticated crowd, who know their way around the folder structure and know to ask here for help, so this kind of issue is not a big problem.

    I have been flying your mod head-to-head against my existing scenery for a few days. I can't test it against the FS2004 stock scenery because who still uses that these days? but relative to the hodgepodge of degraded orbx and other stuff I had going on, I find your colors less garish and the different landclasses better integrated, and there is also less shimmering on my 1440p display. It could be my imagination, but it also seems to me there is less of an obvious grid/checkerboard texture repetition effect in large areas of the same landclass. The idea of overcoming FS2004 texture limitations by borrowing textures from other biomes and swapping them in/out was clever. Last night I just finished installing TNW into the rest of my FS2004 installs, and in a few days I'll consign my backups of them to some archive that I will never be able to find when I need it. So it has become my default scenery and it really does make FS2004 less jarringly visually inferior even if I load it right after playing FS2020.

    I would still appreciate confirmation of my guess that the TNWRTO.exe that it installs in the root directory is for restoring the preexisting FS2004 textures. The documentation says you can do this but is never quite explicit that this is how.

    Thanks again,

    August
    Last edited by K5083; 01-24-2021 at 09:15 AM.

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