Roger Wensley Posted August 14, 2020 Share Posted August 14, 2020 When I modify an existing airfield and move it to the correct side of the river, I am left with a flattened area in a hillside hole where it was originally and wrongly made. Is there some way to get rid of the stock flatten? Link to comment Share on other sites More sharing options...
tgibson_new Posted August 14, 2020 Share Posted August 14, 2020 No way I know of, short of deleting the stock file that probably contains flattens for multiple airports (probably the FL file?). The way people usually handle this is to create their own flatten (mesh?) file that takes priority over the default flatten. Tom Gibson CalClassic Propliner Page: http://www.calclassic.com Link to comment Share on other sites More sharing options...
Roger Wensley Posted August 14, 2020 Author Share Posted August 14, 2020 Tom, As I thought then, just make a flatten in the new scenery that brings the old area up to approximately what it should be if there hadn't been an airfield there. Tricky when it's a steep hill! I used to be able to make a "sloped" flatten but I forgot how. Link to comment Share on other sites More sharing options...
dlfrenchmd Posted August 14, 2020 Share Posted August 14, 2020 Using Airport Design Editor, a multiple polygon area of "new" airport could be tried by setting the altitudes for each individulal vertex of each polygon. Tricky, time consuming, but rewarding. I did this on my recent FSX Stapleton Airport 1980 scenery. Link to comment Share on other sites More sharing options...
Roger Wensley Posted August 18, 2020 Author Share Posted August 18, 2020 You are right about time consuming! It would take much more time than all the rest of the airfield, and I will manage without it. Link to comment Share on other sites More sharing options...
defaid Posted August 18, 2020 Share Posted August 18, 2020 If there aren't many airfields in the bgl (you wrote original so I assumed stock), then it might be easier to look at the problem from another angle. You can disable the relevant flatten bgl, having recompiled each airfield in the stock bgl with a manual flatten added to each. I have just enough patience to deal with stock bgls up to about a dozen fields and have a few dedicated (continental) scenery layers for such corrections. D Link to comment Share on other sites More sharing options...
Roger Wensley Posted August 19, 2020 Author Share Posted August 19, 2020 Defaid, I have done that with offshore Alaskan island airfields, but in southern BC there are just too many in a bgl. Link to comment Share on other sites More sharing options...
hgschnell Posted August 20, 2020 Share Posted August 20, 2020 1. start FS9, slew to the flatten 2. find the FL..bgl by using LWMViewer 1.4 3. use SBuilder9, start new project, append the FL...bgl, delete the polygon, mark "all" and compile it. 4. replace the FL...bgl by the new one Link to comment Share on other sites More sharing options...
Roger Wensley Posted August 20, 2020 Author Share Posted August 20, 2020 hgschnell, I will look at that, but right now I have been brought to a halt on these small BC airfields by the terrain texture problem described in the adjacent post. Link to comment Share on other sites More sharing options...
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