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Dedicated AI aircraft folder


jorgen.s.andersen

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During my research before committing my money to P3D, I saw somewhere that you can create a dedicated folder for your AI aircraft outside the SimObjects folder.

 

Creating the folder itself is no problem, but how do you link it to P3D? The [MAIN] section in P3D looks different from FSX.

 

Thanks in advance for any help -

 

Jorgen

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Hello,

I use the Simobjects.cfg

 

this is what I have at the end of this file

"[Entry.9]

Title=Default Countermeasures

Path=SimObjects\Countermeasures

Required=True

Active=True

[Entry.10]

Title=Addon Airplaines

Path=P:\Addon Airplanes

Required=True

Active=True

[Entry.11]

Title=Addon P3d AI Simobjects

Path=P:\Addon AI Standard P3D

Required=True

Active=True

[Entry.12]

Title=Addon AI Mixed

Path=P:\Addon AI Mixed

Required=True

Active=True

[Entry.13]

Title=Addon Stanbard P3D

Path=P:\Addon Standard P3D

Required=True

Active=True

"

 

hope it helps

Emile EBBR Z590 Aorus Elite, i9-11900K 3.5Ghz Nvidia RTX 3060, 16 GB Mem, SSD 1Tera + other HDDs, Dual Boot . Win10 Pro X64
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  • 4 months later...

Hi,

I did not use XML , I feel not confident as I do not know how to use XML

Emile EBBR Z590 Aorus Elite, i9-11900K 3.5Ghz Nvidia RTX 3060, 16 GB Mem, SSD 1Tera + other HDDs, Dual Boot . Win10 Pro X64
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Hi,

I did not use XML , I feel not confident as I do not know how to use XML

 

XML files are simply edited like any other, using an appropriate program. Try Notepad+ + as Jorgen suggests.

 

Editing .xml files is a necessary skill for a P3DV4 user as it complies with L-M instructions.

If you won't do it, perhaps Prepar3D is not the sim for you?

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+1!

 

Damn, we agreed on something AGAIN! Hope that doesn't get to be a habit... :)

 

Jorgen

 

Sorry, but when we're right we're RIGHT ! :p

 

I am increasingly seeing P3D simmers who have migrated from FSX and are busy trying to make P3D act like FSX.

 

First of all, one needs to recognise: P3D IS NOT FSX.

 

Adopt all the new skills and expertise seems to be something that FSX simmers cannot or will not do. They've been stymied with the lack of development.

P3d is already at v4.2 at time of writing.

 

`Adapt or die`, as the expression goes.

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