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BackInTheCockpit

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    MSFS

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  1. That looks great...I was leaning towards the reverb but now going with Pimax. This video shows some hand tracking on aerofly fs2 footage...how is the hand tracking coming along? I am going to go for a flight today. I think hand tracking is the only missing link right now for MSFS2020 VR if you want to hit IFR approaches. I mean I can still do it with the handsets but a bit clunky turning the dials.
  2. Yes that's what I was thinking of, the HP Reverb. Ok thanks, I will look into it.
  3. If you try it you will never go back to any other type of flying. I still hit IFR in VR np if that's the concern.
  4. Hello fellow simmers. I have just come back to flying and was wondering how VR has improved over the last 2 years? Just catch me up to speed. I went for a flight today and it was brilliant...first flight in 2 years...completed the updates and it all worked seamlessly. When I left the HIVE VR goggles were very popular. Any changes? I am currently on the Oculus rift. How is hand tracking coming along? Are the Saitek TPM throttle compatible yet? Here is my rig...worth upgrading 2 years later? Processor Intel® Core™ i9-9900K Processor (8x 3.60GHz/16MB L3 Cache)Processor iBUYPOWER 120mm Addressable RGB Liquid Cooling System - Black Memory32GB (16GB x 2) DDR4 3200MHz CORSAIR Vengeance LPX Video CardNVIDIA GeForce RTX 2080 Ti - 11GB GDDR6 (VR-Ready) - Single Card Motherboard ASUS ROG Z390 MAXIMUS XI HERO -- RGB Power Supply850 Watt - CORSAIR RM850X Black - 80 PLUS Gold, Full Modular Hard Drive1 TB Samsung 860 EVO SSD
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