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AirplaneNiner

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Everything posted by AirplaneNiner

  1. In fact, getting any AI aircraft, let alone the A320neo, flyable in your sim takes five minutes at a minimum! 1. You need the model folder, the .air file, and any repaint of your choosing. If you want a good A320neo paint, basically 98% of every A320neo operator is painted for the FAIB model, and the paintkit is easy to learn if you want to try your hand at a repaint that doesn't exist yet. 2. For the aircraft.cfg, panel, and sound, copy over one from any A320 on hand - Aerosoft, ProjectAirbus, iFDG, heck, even the default A321 is (decent) enough. Put in your fltsim entry with the correct details. 3. You're good to go! For a slightly more realistic experience: - There is a good CFM LEAP soundpack on here somewhere if you want one. - In the aircraft.cfg folder, copy the [lights], [contact_points] and [exits] from the original FAIB aircraft.cfg - The FAIB .air files are generally the best for non-AI flying out of all the AI models out there, but if you do feel that the plane is too fast/slow, you can alter the static_thrust parameter under [Turbine_Engine_Data] Happy flying! If your PC is too weak to handle the heavier aircraft (or worse, there's no flyable version of an aircraft you want, like the A320/A330neo), try replacing the visual model with the AI one. Your framerate will skyrocket!
  2. Hey all, I needed some help with something, so I thought this forum would help. So I have been testing out using AI aircraft for flying purposes in FSX (yes, I know, not the best way to use AI aircraft), and adding virtual cockpits to them (plus a new aircraft.cfg file). So far, I've done this for the FAIB 737-800 (uses default 737-800 panel and cockpit) and FSPX A350-900 (uses Thomas Ruth's A330 panel and cockpit). However, I wanted to do this for the FAIB 737-400 and TFS 777-300ER as well. The FSX-converted FS9 default 737-400 comes with the perfect panel and virtual cockpit, plus aircraft.cfg file, so I copied the panel and aircraft.cfg file over to a new FAIB 737-400 file (separate from the normal one, which I correctly...heh...use for AI). However, when I looked inside the model folder in the FS9 734, I saw no VC model. I was confused, but thought that the panel acted as a VC. All cool, right? Nope. Opened up FSX to no VC. The panel and aircraft.cfg files worked good though. So I thought that the cockpit was built in to the FS9 734 model. Well, doing that happily crashed my FSX. So then, I tried using the 737-800 cockpit with the FS9 734 gauges...that was a very messed-up cockpit. Even using the Tinmouse 732 (built in) or Thomas Ruth 727 (gauges didn't load) didn't work. I've had to resort to the default 737-800 cockpit, which looks out of place on the old model. The same thing happened with the 773. POSKY's built in VC didn't work either. My question is, how exactly can I use the FS9 734 VC on my FAIB 734, or POSKY's VC on the TFS 773? Which files do I need to copy over to get them? PS: this is probably my first or second post on this website, so please don't kill me over it :P
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