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pzl 104

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Posts posted by pzl 104

  1. I have no idea why are constantly referring to MSFS. I have only stated the fact that sales for the old sims are seriously plummeting way beyond expected levels for a few devs. Nothing else.

    No need to get insulting.

  2. Until you name those companies, I will allow myself to state that you have just made that "fact" up.

    Do you believe that any company would be happy if it would be publicly mentioned that they are struggling to survive?

    Think what you want, but you will notice this 'made up' fact in the coming month/years.

  3. No flat panels in the real world? Huh? Unless they curved...? Seemed pretty flat when I flew in the little Warrior 2 back in the day. ** headscratch.

    I easily find flying in 2D is much more enjoyable and realistic.

    Didn't know that your Warrior panel was a cardboard one without any knobs, that the instruments were flush with the panel, the different items didn't cast any shadows, etc.

     

    There still are apparently some people who find 2D panels more enjoyable, but more realistic? No way.

    If you think that Milviz makes the most realistic VCs then you are looking at the wrong add-on companies and/or flightsims.

     

    I really don't understand why some people still claim that VCs are cartoonish etc. while it's already sometimes impossible to distinguish a VC photo from a real cockpit photo.

     

    Didn't see a cartoonish one in this video.

     

    The last time 2D panels where somewhat more realistic than VCs was when the gauge update rate/resolution in the VC was lower than on a 2D panel.

  4. Developers are still developing and all is moving forward as usual..

    I know three pretty big aircraft add-on developers and the FSX/P3D/X-plane sales are really plummeting. At least for those three it has become a question of survival until they can start developing for MSFS. Development for the 'old' sims is down to an absolute minimum.

  5. I'll just stick with my 2D panels, keep my head still and use my eyes to do the same thing as the guy in the vid.

    Show me the part in the video where the pilots are looking at e.g. the overhead panel without moving their heads/bodies.

    I didn't find the part where they were lying on their backs on the cockpit floor so they could see the overhead panel the same 'realistic' way you are.

     

    Btw, with the correct/realistic zoom level you don't have to move your head either when you are scanning the instruments and you are looking outside.

  6. Watch and see how he checks the instruments.

    A TrackIR user sits there in the same situation nodding his head saying yes, yes, yes!

    Yes sir, that's EXACTLY how it works Real Life vs TrackIR! lol

    Do you realize that TrackIR is used by many users to enhance a simulation. It's not used in real cockpits.

    You can write lol as often as you like, it doesn't make 2D panels even remotely realistic. No match for a well designed VC in combination with a suitable monitor (and simulator)

  7. Sit in front of whatever screen you are on and read your post. Alternatively, watch someone read a text on their phone or watch someone read a book. You will find the eyes are the primary movement. The eyes move from one word to the next NOT the head.

    If you start to compare reading text on your phone with working in a cockpit environment, a further discussion doesn't make much sense.

  8. In real life, your primary movement are your eyes.

    That's new to me. You do need to move your head (and even the whole upper body) to be able to e.g. find/operate switches on the overhead panel.

     

    I never got used to TIR either and I still prefer the classic hat switch. Nevertheless VR is simply breathtaking realistic. Presently the only remaining real drawback is IMO the too narrow FOV.

  9. In VC's you need to hunt around with a hat switch to first find the right area and then the actual flicking of the switch can be a task in itself.

    Ever heard of TIR or VR? Especially VR it's exactly as IRL e.g. concerning switch location.

     

    Btw, finding a switch on an overhead panel is much more difficult IRL (same in a VC) than on an unrealistic flat 2D overhead panel.

  10. I have the impression that you have never sat in a real cockpit or flown a real aircraft IRL, since you can't look out of the window and at the instruments at the same time.

    Being able to look outside and to have the 'vast array of instruments in front of you' is definitely not realistic.

     

    Don't know what monitor you are using and what's your viewing distance, but with the correct viewing distance and an acceptable monitor size and format you certainly don't need to zoom out to a 50% setting and even at 100% zoom peripheral vision is still ok.

    I'm e.g. using a 80% zoom setting which results in a realistic peripheral vision and the correct perception of speed.

     

    Btw, I don't know what 2D vs VC has to do with fs9 vs FSX.

  11. VC's look super cheesy. Usually very cartoon looking...re fake. As mentioned, a good 2D is usually photo realistic and the flat 2D panel resembles, you guessed it, a flat real panel.

    ...the world of tacky VC's has replaced all those beautiful 2D panels of yesteryear.

    I'm not sure if these are tongue in cheek comments, but I think so since there are simply no flat panels IRL and you usually don't sit at a 90deg angle in front of the panel, except the Ryan NYP.

     

    It's absolutely beyond me how someone can call a VC cheesy and cartoonish. Contrary to 2D panels I've seen a lot of VCs which can't be distinguished from real cockpits.

     

    2D panels maybe (still) ok for IFR only trainers without any scenery, but for any other simulation they are real immersion killers. Can't imagine landing any aircraft in an acceptable realistic way with a 2D panel.

     

    I'm quite sure that not a single real pilot will agree with your opinion about the stone age 2D panels in a sim.

  12. ...whenever I take off, lets say in an A321, I'm going 400mph in about less than a minute, way too fast for a commercial airliner. It did not do this before and I'm not sure what is causing the error.

    If you are sure that this didn't happen before it's likely that the fuel and/or passenger load has been noticeable reduced.

     

    The FSX A321 is a bit overpowered but it's perfectly ok to takeoff IRL and in the sim with full throttle (100%) and it's realistic to exceed the mentioned 350kts in less than a minute, especially at low weight.

     

    The approximate acceleration rate on takeoff at the later stage (still on ground!) for most airliners is roughly 10kts per second.

     

    Hope this helps

  13. ..it was the ailerons themselves that were permanently stuck for turning right – and unresponsive to the controls in the sense that viewed from outside the aircraft they didn’t move with the joystick.

    Sounds like the AP is engaged. Very strange.

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