Jump to content

den19

Registered Users
  • Posts

    4
  • Joined

Everything posted by den19

  1. Well, with Christmas over I have had another look at my first photoscenery attempt- Rathin Island off the N coast of Northern Ireland. Zoander, your tutorial above was spot on the mark and I created the blendmask I needed and complied the .bgl file. It looks pretty good for a first attempt, at least I think so. Any constructive comments would be welcome though. [ATTACH=CONFIG]140140[/ATTACH] [ATTACH=CONFIG]140141[/ATTACH] As you can see there is some default terrain still showing in a few places which I need to get rid of. The big problem I am left with is the fact that the elevation data in fsx doesn't match up to the photo imagery resulting in the awful looking cliffs on the land and tsunamis washing over the land because of this mismatch. How on earth do I get rid of this? Regards Den
  2. Zoander What an excellent tutorial! I look forward now to using this on my project ( I am actually doing Rathin Island, off the coast of Norther Ireland) I suspect it will now be into the new year before I get the chance to finish it. Christmas has a habit of getting in the way of more interesting things don't you think? I will report back here with pictures when complete so yuo can see the result of your tuition. Again many thanks and have a good Christmas Den
  3. Zoandar Thank you very much for your explanation. I had not noticed that the blendmask and watermask started at different points, but now you point it out it is obvious! I like your gradual fade-off between the shallow and deep water shown in picture 2 and that is precisely the efeect I want to achieve around the edges of the island rather than the sharp line in picture 1. That is why I wondered if it was achieved by changing the % of the blendmask. I would be very grateful if you would explain how you achieve it. Regards Den
  4. Hi I am new to creating photoscenery and have started following this tutorial. I've got the initial watermask created but am not clear on the blendmask. Looking at it seems to be almost identical to the watermask in that it blacks out all the rest of the tile except the island itself. Or am I misunderstanding this? The only difference I see is that it uses a non solid shade (50 or 75%). If I understand what I have read you can fade out the blendmask to blur the edges where it joins default water class. Do you do this by gradually lowering the % from 75 to 0% as you work out to the edge of the tile? And if it is similar to the watermask could I just copy the watermask layer and alter it to fade out the edges to zero, after all the most time-consuming part for me was the initial "cutting-in" round the edge of the coastline. Thanks for any help/advice. Regards Den
×
×
  • Create New...