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ScatterbrainKid

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  1. Could we survive that Doctor? "Well let's see now....ah...cobalt thorium G.....radioactive half-life of uh,... hmm.... it would not be difficult, I would not rule out the chance to preserve a nucleus of human specimens. It would be quite easy at the bottom of some of our deeper mineshafts. The radioactivity would never penetrate a mine some thousands of feet deep. And in a matter of weeks, sufficient improvements in dwelling space could easily be provided." How long would we have to stay down there? "I would think that uh possibly one hundred years." You mean, people could actually stay down there for a hundred years? "It would not be difficult mein Fuhrer! Nuclear reactors could, heh... I'm sorry. Mr. President...Nuclear reactors could provide power almost indefinitely. Greenhouses could maintain plantlife. Animals could be bred and slaughtered. A quick survey would have to be made of all the available mine sites in the country. But I would guess... that ah, dwelling space for several hundred thousands of our people could easily be provided."
  2. Borrow a pals mouse and if the problem's gone away you'll know your old mouse was at fault so bin it and buy a new one, they only cost peanuts anyway..:) It might simply have worn out, for example the wheel is clickable so maybe the wheel is jammed down in the depressed position, click it a few times to see if it frees it up.
  3. FUEL and PAYLOAD WEIGHTS Open a flight and access via the top menu bar Aircraft> Fuel and Payload. Juggling the figures for fun makes planes heavier or lighter, and also also affects the centre of gravity (the black/white ball moves accordingly in the diagrams) which also affects handling. If you overload a plane a red text warning comes up but you can (gulp) ignore it and take on the challenge of making it fly anyway. (for example Kingsford Smith only managed to coax the grossly fuel-overloaded Southern Cross into the air on his 4th attempt at Barking Sands, Hawaii for the leg to Fiji) The settings don't auto-save, they revert to default when you exit a flight. For example these are the default Beech Baron figures- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-Airc-Fuel-Payl2_zpszdl6arv6.jpg~original http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-Airc-Fuel-Payload1_zpsppyovbqo.jpg~original http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-Airc-Fuel_payl3_zpssycsbz9v.jpg~original
  4. I don't know, but if you're using a joystick the hat switch should do the job okay.
  5. Speaking of oxygen, the passengers and crew of this airliner all blacked out and it crashed killing everybody on board. One flight attendant survived longer by using spare oxygen bottles, but as he didn't know how to fly the plane, he could only ride it down as it continued on autopilot full of dead people. Greek Air Force jets look it over to find out why it isn't answering ATC- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-stelios_zpshxue8wof.jpg~original The cause was a combination of ground maintenance engineer error, (they'd forgotten to close an airtight seal), pilot error (they missed seeing a warning light), and aircraft instrumentation design error (the warning light should have been accompanied by a loud klaxon). As the plane climbed, the passengers oxygen masks dropped but even then the pilots didn't put two and two together to realise what was happening. Amazingly the system was poorly thought out, it was designed to only drop the passengers oxygen masks, not the pilots, so the pilots blacked out. The passengers of course died when their oxygen ran out. VID- https://youtu.be/tptOpJKFb1w
  6. ZOOM PREFERENCES Zoom keys are '-' and '='. Although it seems logical to use Zoom level 1.00, I find it's TOO zoomed (as if looking through a telescope), so I much prefer to zoom out a bit to 0.60 as in the two shots below. (Newcomer note- the zoom readout at top right is rarely precise which is why it reads 0.59 in these shots but that's near enough to 0.60) Also note the moon looks about the proper size which again confirms 0.60 is realistic, but it depends on your monitor size of course, so adjust the zoom in or out accordingly to what feels right for you- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-zoom-ext060_zpsupn12miy.jpg~original http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-zoom1_zpsxcbmhcuh.jpg~original PS- it's also worth mentioning for newcomers that you can also zoom the VIEWPOINT in/out with keys CTRL '-' and '='. It's a completely different thing to standard zoom, because it simply moves you nearer to the plane (or further away), but the background scenery stays about the same. For example below I've moved the viewpoint nearer to the plane, but the scenery has only zoomed slightly, and the moon not at all- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-zoom2_zps3p5vbx8t.jpg~original
  7. Index update of this thread showing members main posts. (Note the page numbers are with the Default forum setting which gives 10 posts per page) p1- Swampy puddles (also pp33/34) p2- Photoreal cross-country. Interesting Airfields and Flights. Bell X-1. p3- Glider assault. p4- Thermals (also p5 and p8). Map printout and bad weather flying. p5- Earhart's last flight. Livery art. Hang glider. Thermals (also p4 and 8). p6- Glider tow. Carrier (also on p7,18 and 35). Multiplayer. p7- Carrier (also p6, 18 and 35). p8- Dole air race. Thermals (also p3 and p5). p14- Terrain mods. p15- Aspen approach in snow. p16- Default NY. p17- Boeing 737. p18- Helipads. Iris Texan with FTX and XOPI. Carrier (also p6,7 and 35). p19- Turbo Duke avionics. p20- Intercepting AI aircraft (also p22). p22- Following roads. p25- Photothread link. Flight 19 final flight route. p26- Leadville high-altitude takeoffs. p27- Parachute jumper. Jurassic flight. p28- Archaeology. Yosemite. p29- Landing into Eagle, Colorado. p30- Trike ultralight. p31/32- Chopper roofpad landing. Hiller H-23 heli writeup. p33- Overheated engine blows (also p42) Sextant navigation. Swampy puddles (also pp1/34). p34- Swampy puddles (also p1/p33). Kingsford Smith trans-Pacific flight. STOL operations. p35- Eyepoints and seat raise. Carriers (also p6,7 and 18). Dials HUD-style. DME flying. p37- Zoom and Viewpoint examples p42- Hot stuff, engine fires (also p33) p46- Pacific atoll navigation
  8. CATAPULT Press ALT to bring up the menu bar at the top of the screen, then go to Options> Settings> Controls> Buttons/keys> Systems and scroll down to check that your key assignments are there. If they're not, assign them yourself. This pic shows two of the ones you want. The other one is 'Launch bar (extend/retract)', scroll up a bit to get it. And for good measure check your Tail hook SHIFT-Q is there too because you might need it for landing..;)- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-carrier-launch_zpsn1si5jnj.jpg~original Here are the official instructions from the Carrier Tutorial- Taxi to catapult at bow. Lower launch bar SHIFT-U. When the nose gear and launch bar are over the red and white striped square at the near end of the catapult, press SHIFT-I to attach to the catapult shuttle. Throttle up, then Launch with SHIFT-Space Let's go downtown! I took these pics of my default FSX Hornet on the default moving carrier off Los Angeles- 1- hit SHIFT-U to drop the launch bar anywhere on the deck (it pivots down from the nosegear leg)- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-carrier1_zpsu6sy8som.jpg~original 2- taxi to put your nosewheel in the red square (doesn't have to be exactly in the middle) and hit SHIFT-I to lock into the end of the catapult- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-carrier2_zpsyqdirisf.jpg~original 3- Add some flaps, slam open the throttle to maximum (the afterburners should come on), then hit SHIFT-Spacebar and you're away..:) http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-carrier3_zpso4gggbmx.jpg~original
  9. FSX DEFAULT MOVING CARRIER "Where do we get such men? They leave this ship and they do their job. Then they must find this speck lost somewhere on the sea. When they find it, they have to land on its pitching deck. Where do we get such men?"- Rear Admiral George Tarrant: The Bridges at Toko-Ri Apart from a static carrier in the Pacific a few miles outside the Golden Gate Bridge, there's also a moving one steaming up the California coast, here's how to find it- Set the time to 11 o'clock on any Wednesday morning in July in summer- http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/FSX-carr01.gif ..and at least 91% ships/ferries- http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/FSX-carr07.gif ..and if we takeoff from Point Magu NAS (KNTD) there's the carrier out in the Pacific right on cue..:) I'll take this freeware Skyraider out to it- http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/FSX-carr03.gif The carrier is steaming about 280 degrees so I've set the wind at 15 kts from 280. The 'meatball' lights on the carrier are reading green so I must be on the glideslope- http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/FSX-carr04.gif The carrier doesn't show on the map but if your plane is near it a glance at the plane icon on the map shows where it is. (red circle is Los Angeles for reference) http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/FSX-carr02.gif Ugh, I grunt as I dump the Skyraider untidily into the wires, the secret is not to try to flare but to fly straight into the wires and trust that naval aircraft landing gear is built to take the shock, I don't know if it's a rumour but I hear that naval aviator cadets have it drummed into them that "Any pilot who flares will be court-martialled!"- http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/FSX-carr05.gif Bingo, the kite stops within about 25 yards, we don't see any graphic of the hook picking up the wires, it's abstracted. (After a few seconds the hook automatically abstractly disengages from the wires and you can take off again, or if you're a jet you can taxi to the catapult.) The carrier moves at around 25 kts (fixed, you can't change the speed as far as I know). Tip- set a strong headwind to make landing easier. The carrier automatically changes course slightly every so often to follow the coast- http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/FSX-carr06.gif Here's the moving carrier's route and schedule, the red times are it's northward route, and the blues are its southward route afer it turns near San Francisco to come back. The yellow stars are its course corrections- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-carrier-calif_zpsbkkno3wg.jpg~original
  10. There's a 232 canopy perspex fix on this page, and there's also a new full freeware FSX Schweizer 232, and also some Army textures for a FSX 233 with a link to a full freeware FSX 233 machine- http://simviation.com/1/browse-Gliders+and+Ultralites-130-0
  11. However, the 2D COCKPIT (F10) is completely different from the VC because you can only move your view up and down by raising/lowering the seat. Press and hold the default keys- CTRL Q= Up CTRL SHIFT Q= Down Maule 2D cockpit standard view- (Incidentally the dials are squashed like this in some planes instead of being circular, I don't know why that is, maybe there's a fix but I can live with it)- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-Maule-2D-seat1_zpsisuhqlln.jpg~original And with the seat raised to peer over the nose- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-Maule-2D-seat2_zpsojnqgwxf.jpg~original (Note- the zoom keys won't make the 2D panel bigger or smaller, they only affect the landscape outside. And in 2D you can't smoothly pan around, the view "jumps" to whatever point of the compass you want)
  12. You can even slide your VC eyepoint outside the aircraft to simulate cranking your neck over the side of open cockpit machines to see what's ahead. Tiger Moth normal view- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-eyep1_zpsgqtaudrm.jpg~original And cranked- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-eyep2_zpszp5pf2a5.jpg~original In planes with passenger cabins you can slide your eyepoint all the way back (and even fly from this position for fun), this is a Junkers 52- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-eyepoint-ju52_zpspwivtfhg.jpg~original And pan to look out the window- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-eyepoint-ju52-2_zpshyos2uqe.jpg~original
  13. Newcomers to FSX often ask how to change the viewpoint in the Virtual Cockpit, here's how, it's called "moving your eyepoint"- DEFAULT KEYS VC COCKPIT (F9) EYEPOINT MOVEMENT (Note: use in conjunction with the zoom keys '-' and '=' to get it looking how you like it) In the VC cockpit, hold the keys down to slide your eyeballs. In the 2D cockpit it doesn't work for front view, but works for the other views, push your joystick hat to the view you want and hold it there while adjusting your eyepoint. SHIFT Enter= Up SHIFT Backspace=Down SHIFT CTRL Enter= RIGHT SHIFT CTRL Backspace= LEFT CTRL Backspace= Forward CTRL Enter= Back Hold CTRL and hit SPACE= Reset Below: VC example using the default FSX Maule near Salisbury Cathedral (England) with Horizon GenX photoscenery, plus Revolution X to add trees and other buildings- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-eyepoint1_zps4opgkvwg.jpg~original Typical VC view with the eyepoint raised a bit to see over the nose-- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-eyepoint2_zpsdttalvsl.jpg~original And with the eyepoint slid backwards a bit- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-eyepoint3_zpstiqjzyur.jpg~original And slid even further back- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-eyepoint4_zpsh60gqfzt.jpg~original Of course, you can pan around 360 degrees for an immersive experience- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-eyepointa_zpsivkq7sv2.jpg~original
  14. INDEX update of this thread showing members main posts. (Note the page numbers are with the Default forum setting which gives 10 posts per page) p1- Swampy puddles (also pp33/34) p2- Photoreal cross-country. Interesting Airfields and Flights. Bell X-1. p3- Glider assault. p4- Thermals (also p5). Map printout and bad weather flying. p5- Earhart's last flight. Livery art. Hang glider. Thermals (also p4 and 8). p6- Glider tow. Carrier (also on p7,18 and 35). Multiplayer. p7- Carrier (also p6, 18 and 35). p8- Dole air race. p14- Terrain mods. p15- Aspen approach in snow. p16- Default NY. p17- Boeing 737. p18- Helipads. Iris Texan with FTX and XOPI. Carrier (also p6,7 and 35). p19- Turbo Duke avionics. p20- Intercepting AI aircraft (also p22). p22- Following roads. p25- Photothread link. Flight 19 final flight route. p26- Leadville high-altitude takeoffs. p27- Parachute jumper. Jurassic flight. p28- Archaeology. Yosemite. p29- Landing into Eagle, Colorado. p30- Trike ultralight. p31/32- Chopper roofpad landing. Hiller H-23 heli writeup. p33- Overheated engine blows.(also p42) Sextant navigation. Swampy puddles (also pp1/34). p34- Swampy puddles (also p1/p33). Kingsford Smith trans-Pacific flight. STOL operations. p35- Eyepoints and seat raise. Carrier (also p6,7 and 18). Dials HUD-style. DME flying. p37- Zoom and viewpoints examples p38- juggling Fuel and Payload weights to affect handling p42- Hot stuff: engine fire (also p33) p46- Pacific atoll navigation
  15. Trust me, I've been playing flight sims and games for 33 years (including 8 of them with FSX), and default FSX looks beautiful on my screen straight out of the box, I don't need no steenkin nvidia inspector..:)
  16. I'm NVidia and have never touched the card settings in all the 8 years I've had FSX, I simply juggle the ingame Filtering and AA settings at bottom left below, that's what they're there for..:)- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-Graphs_zpswyqgkwao.jpg~original
  17. STOL OPERATIONS With some light aircraft you can land on small fields, here's my freeware FSX Storch in action in default FSX (no scenery or weather addons). I've got my eye on that soccer field just in front of the nose in NY's Central Park- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-storchA_zpscab49c19.jpg~original Looking good... http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-storchB_zps96e572a4.jpg~original Piece o' cake..;) http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-storchC_zpsdbb164dd.jpg~original And for my next trick, a rooftop landing.. http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-storchD_zps4829d1a5.jpg~original Standing on the brakes helps, and so does a stiff headwind..:) http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-storchE_zpsddc50dbf.jpg~original
  18. Yes the Ford does look like the Southern Cross, but the 'Cross was a Fokker F.VIIb/3m. PS- There are 3 other interesting flights in this thread- page 5: Amelia Earhart's last flight page 8: the tragic Dole Air Race page 25: the loss of Flight.19
  19. They flew through a storm in afternoon, then hit another storm at dusk which tested Smithy's blind-flying skills to the limit in the violent turbulence. 11:30 p.m. crossed equator. Dawn- hit 35mph headwinds, fuel worries. 1:10 p.m. sighted Fiji and landed at Suva (Nausori) 3 p.m. June 5th (circled left below) making it the longest non-stop over water flight on record (3150 miles compared to Lindbergh's 1900 miles Newfoundland to Ireland)- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-kingsford2_zpshiiefyiz.jpg~original They hopped across to Naselai Beach (right) to take on full fuel load and get a longer takeoff run. Took off from Naselai Beach 10:15 a.m. June 8th under "brilliant blue tropical sky". http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-kingsford7_zpslzuvmw5n.jpg~original They flew through the severe turbulence of another storm from 7 p.m. to after midnight. Batteries too low to pick up Brisbane beacon, hit Australian coast at Ballina 100 miles south at 8 a.m. and landed at Eagle Farm Airport,Brisbane at 10:15 a.m on June 9th (below) http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-kingsford1_zpsdgkorcv8.jpg~original
  20. CONQUERORS OF THE PACIFIC Maybe FSX flyers would like to have a crack at it with this Southern Cross download, the first aircraft to fly the Pacific (in 3 legs) (I haven't yet tried it myself)- https://www.flightsim.com/vbfs/fslib.php?searchid=43870003 The FSX download in action- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-kingsford3_zps00sgqw1e.jpg~original Kingsford Smith and Ulm were Australians; Warner and Lyon were Americans. They did it mostly by dead reckoning, sextant and intermittent star fixes. They briefly used two beacons, the Oakland one only had a 400-mile range, and the Honolulu one only 176 miles. They were also lucky enough to be told their position by two ships they overflew in the night on the leg to Hawaii. Weather, winds and cloud cover were generally good for the whole trip, except for 3 violent storms causing severe turbulence. They encountered headwinds of 35 mph in the later stages of the final run-in to Australia. Average ground speed over the whole trip averaged around 88 mph. Incidentally if one of the 3 engines had failed while the fuel load was still heavy, they couldn't have maintained height. They didn't take a dinghy to save weight, but estimated the 'Cross would float for a while with its thick wooden wing. http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/CMSF001/Southern-Cross-crew_zpszkusqfen.jpg~original http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/kingsford-smith-pacific_zpsazfvqwah.jpg~original Landing at Eagle Farm Airport, Brisbane after crossing the Pacific- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-kingsford6-Southern-C-Eagle-Fm-Brisb-aft-Pac-flt_zpsjwrjfr2k.jpg~original At Essendon, Melbourne on tour later that year- http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/CMSF001/SC-Essendon-Melbourne-jun-1928_zpson1bqybn.jpg~original Over Sydney c1933- http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/CMSF001/Southern-Cross-sydney-1932-1934_zpsryh74vrx.jpg~original The Pacific flight 1928 8:54 a.m. May 31st- They took off from Oakland on "fine misty morning", used the Oakland beacon for 400 miles for direction to Hawaii- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-kingsford4_zps7ep1f8xt.jpg~original Night- they spotted two ships and contacted them by radio which gave them a fix indicating they were 1600 miles from Oakland. Dawn- picked up tailwind 400 miles from Hawaii. Got bearing from Honolulu beacon 176 miles out. Landed Wheeler Field (circled on right below) around noon. After resting up for a day or so, they flew to Barking Sands (left) to take on a full fuel load, as it gave a longer takeoff run than Wheeler, but even so they aborted 3 takeoff attempts and only managed to lift off on the fourth. June 3rd- they took off for Fiji at dawn- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-kingsford5_zps1trksnc8.jpg~original
  21. It's the default FSX scenery in Florida a few miles SW of Palm Beach Airport (KLNA), there are swampy lakes everywhere, here's another shot, that's the lights of KLNA in the background- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-puddles-SW-of_KLNA-Palm-B-Flo_zpsblogwwjc.jpg~original
  22. Speaking of OVERHEATING, the default FSX Mustang engine is very prone to do that unless you nurse it along. For example I slammed the throttle of this one wide open and took off, but within a minute the engine was spluttering and gouts of flame are belching out of the cowling leaving a smoke trail and loss of power and it started going down.. http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-eng-stress_zpsndjm8tb5.jpg~original The good news is that engines are only liable to overheat if you tick the "Engine stress damages engine" button on the screen below, so I usually chicken and fly with it unticked..:) http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-Airc-realism.gif~original
  23. Excerpt from Vietnam Huey pilot Robert Mason's book 'CHICKENHAWK' where he takes his first lesson in a H-23 at Army Flight School in the 1960's- Hiller H-23 Raven http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/Hiller-H-23-Raven_zpsbq5fnvku.jpg~original http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-chik1_zpsa6bu19v5.jpg~original http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-chik2_zpseebjkm1u.jpg~original http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-chik3_zpsnffofaka.jpg~original http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-chik4_zpswyxruz5x.jpg~original PS- there's a freeware FSX Hiller package here- http://www.fs-freeware.net/flight-simulator-x/helicopter/download/54-helicopter/2555-fsx-hiller-uh-12-package I just downloaded it and took it up for a spin (screenshot below) and it flies fine..:) http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-hiller-H-23_zpsxltc8se3.jpg~original
  24. Congrats mate, I suppose I'm just not cut out to be a chopper pilot (sniffle). If any newcomer wants to have a crack at it, it's on this Tokyo building, open the map and type in its Lat/Long coordinates- n35 39.49 e139 45.52 Here's my stock FSX EH101 about to fail miserably after multiple attempts, usually by crashing into the edge of the pad or dumping lift too quickly to pancake on it, or running off the far edge- http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-helipad-tokyo_zpsb0d383b3.jpg~original Incidentally we have to fly sim choppers using a combination of joystick and keyboard for cyclic, collective, tail rotor and throttle which is pretty unrealistic, so there's definitely a gap in the market for a cheap "Sim helicopter control unit". This is how real world pilots do it- http://i53.photobucket.com/albums/g64/PoorOldSpike/ExIS/chopper_zpsd4s4op1v.jpg~original Chopper discussion thread here- https://www.flightsim.com/vbfs/showthread.php?295210-Best-Helicopters-for-FSX-Steam-Edition
  25. Haha yes, mod Dominic gave me the go-ahead to do an index..:) Indexing all 300 posts is not really needed, so I've stuck with the meatiest ones that usually have screenshots in them. As new stuff gets posted, I'll keep editing it into this page 30 index above, then every 5 pages from now I'll re-post the updated Index..:)
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