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elmerfudd

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Everything posted by elmerfudd

  1. I did try that. I started with the Horizontal Stabilizer (that's what I meant when I wrote "tailplane".) It didn't seem to have any effect. Note that I'm trying to adjust the angle of attack, not the pitch trim. One of the planes (the one I most want to use) flies nose high, as if there were something heavy on the tail. I'm going to try again, maybe with a different computer. With the one I was using, sometimes changes I make mid-flight don't seem to take. Elmer J. Fudd
  2. I downloaded a Cessna 206 Stationair for FS9. I ported it over to FS8, (which I still use), and converted both to turboprop by substituting the Caravan .air file. All four aircraft fly differently. In each case, I get varying results as to the angle of attack during straight-and-level flight. Some fly slightly nose-down, some slightly nose-up. I've tried adjusting this by changing the angle of incidence of the wing, and the tailplane, in both the .cfg file and .air file. None of this has had any effect. Is there a way to adjust the angle of attack during straight-and-level flight? Elmer J. Fudd
  3. John, I moved the eyepoint on this plane about fifteen years ago. The default eyepoint on this plane is a joke. Microsoft has really messed up on this plane. Even the seats are in the wrong place, when I look to the side, and then down in the virtual cockpit. It looks to me like someone took a series of photos of a parked Mooney. The problem is, when a Mooney is parked, the seats are moved back, so that the occupants can get out, much like in a Skyhawk. When you get into a Mooney, you need to slide the seats forward, (way forward). The pilot and front-seat sappenger sit quite close to the panel in a Mooney, as shown when looking directly from the side, from the spot-plane view. This is due to the original design of the M20 Ranger, which was so short as to be ridiculous. To get in, the seats had to be pulled back until they were touching the back seats, then pulled forward to allow the rear-seat sappengers to get in after the pilot and sappenger got in. When I adjusted the eyepoint to what it should be, relative to the panel, (I use -3.800, -.884, 1.485) it's still not realistic, but close enough. One sees a lot more of the glareshield than what I recall in the 201. Either my memory is playing twicks on me, or something is not quite right about the default Mooney. Regards, Elmer J. Fudd
  4. napamule2, I get what you're saying, but in this case I do want the nose lower. I have this fetish about wanting to see where I'm going, when I'm trying to land. Regards, Elmer J. Fudd
  5. Thanks for that, Tim. I didn't know what the pitch_scalar did. I will give it a try. Regards, Elmer J. Fudd
  6. When I'm on approach at 80 knots, (actually a bit fast for a Mooney, as I recall) and on the glidepath, the nose blocks my view of the runway. I installed the Baron attitude indicator in the Mooney, and noted that the approach angle of attack is anywhere from two degrees nose-up with full flaps to seven degrees nose-up with no flaps. Admittedly, I haven't flown a Mooney (201) since 1981, but I don't recall the nose blocking my view of the runway on approach. I guess I need a memory refresher from someone who has flown a Mooney more recently. Elmer J. Fudd
  7. Chris, It's quite simple. Just move the "tower" to where you'd like to have it. Takes a bit of trial and error, adjusting the location and elevation of the tower. You'll need to zoom in quite close in the map view to make the fine adjustments in the tower location. Elmer J. Fudd
  8. Microsoft has messed this one up. You may be directed to runway 26L for take-off, which doesn't appear to exist. The sim shows only two parallel runways, 25L and 25R. 26L begins about halfway down 25L. In reality, there is no 26L at Frankfurt. elmerfudd
  9. Post deleted. Problem solved. See post "Presto! At First You See It, Then You Don't"
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