cj75s Posted March 15 Share Posted March 15 Hi all, I have been trying to make a model house using sketchup 8. I succeeded and exported it as a .dae. I then opened MCX and imported it and then tried to export it as an FS2004 scenery .bgl file but I get the following warnings and the file is not created. Also I cannot see the building in MCX. the texture folder is created with the textures inside. 16:05 Mdl9Writer Warning (Part Part1) Found colocated vertices within triangle 16:05 Mdl9Writer Warning ( 0.000000, 0.000000, 0.000000) 16:05 Mdl9Writer Warning ( 0.000000, 0.000000, 0.000000) 16:05 Mdl9Writer Warning ( 0.000000, 0.000000, 0.000000). this goes on for Part 2 and Part 3. I even made a simple cube and textured it and went through the whole process and got the same results. Can anyone shed any light on this please? Link to comment Share on other sites More sharing options...
Tom Gibson Posted March 16 Share Posted March 16 Warnings do not cause compile failures. Look for Errors instead. If you cannot display the building in MCX it may be that there is something incompatible with an FS compile? Link to comment Share on other sites More sharing options...
cj75s Posted March 19 Author Share Posted March 19 Thanks Tom, yes I was thinking that too. Thats why I just drew a cube as above. I'll maybe reinstall sketchup and MCX. Link to comment Share on other sites More sharing options...
grau Posted March 21 Share Posted March 21 Yes. I too like Sketchup while others do not. I am in the final stages of creating KRNO for FS9 and deeply involved into creation of KSAV for FS9 as well. ANYWAY, Once you import the dae file into MCX you must: 1. Open Material Editor and process/save your textures. Once the textures are saved, move them into your new scenery “texture” folder. 2. While still in MCX, “Export Object” and save the file to your new scenery “scenery” folder. This will make an MDL file. 3. In MCX, “Import” the new MDL file you made in step 2. 4. In MCX, “Export Scenery” and save in your new scenery “scenery” folder. This will a BGL version of your object. PS: Make sure you activated your new scenery in FS9’s scenery library. 5. Open Library Creator and point to your new BGL file - and process. At this point, you can edit your textures you made in Sketchup and save. Just remember to convert them before you try to view in FS9. I like using DXTBMP program and saving them as DXT3. Feel free to email me if you need further help. Mitch Link to comment Share on other sites More sharing options...
grau Posted March 25 Share Posted March 25 On 3/19/2024 at 9:32 AM, cj75s said: Thanks Tom, yes I was thinking that too. Thats why I just drew a cube as above. I'll maybe reinstall sketchup and MCX. How'd that work out for you? Link to comment Share on other sites More sharing options...
igami Posted March 25 Share Posted March 25 > (Part Part1) Found colocated vertices within triangle This means there is a polygon like a line on parts part1. To understand , image is like . ------------------- . ------------------ . 3 vertex lined up so can't write a triangle. So check the source file carefully. It often happens at slicing or cutting parts. Link to comment Share on other sites More sharing options...
cj75s Posted March 28 Author Share Posted March 28 Thanks igami. Link to comment Share on other sites More sharing options...
cj75s Posted April 28 Author Share Posted April 28 grau Thank you for that I will try it instead of using Library Creator to do the BGL file. Link to comment Share on other sites More sharing options...
cj75s Posted May 1 Author Share Posted May 1 Grau I followed your instructions re MCX and it worked a treat. Thank you so much guys for all the help. Link to comment Share on other sites More sharing options...
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