NFM Posted August 1, 2023 Share Posted August 1, 2023 Hello! I'm making some custom buildings for my own MSFS scenery. If viewed in Blender, the pbr-textures are looking perfectly. Meanwhile in MSFS, if you are looking at them at a certain angle, they start to become extremly shiny. I don't know why this is happening. I use Blender (version 2.93.13), pbr-textures vom ambientcg and the msfs2blend exporter. Does anyone have an idea what could help? Thanks! TUF GAMING X570-PLUS (WI-FI), AMD Ryzen 9 5900X 12-Core Processor, 32Gb RAM, Samsung SSD 970 EVO Plus 2TB, NVIDIA GeForce RTX 3080, Windows 10, TCA Quadrant Airbus Edition, Samsung SYNCMASTER TA550 https://nfm-addons.ch/ https://www.instagram.com/nfm_sceneries/ https://flightsim.to/profile/nico_lszk Link to comment Share on other sites More sharing options...
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