Adrian K Posted February 2 Share Posted February 2 Big update of the F35 Lightning II by Dino at IndiaFoxtEcho Aircraft is available at :https://store.flightsim.com/product/indiafoxtecho-f-35-lightning-ii-for-msfs/ There was a review by Dale Ashcroft last year : Change Log 1.2.0 31-Jan-23 GENERAL: - Fixed minor AO issue on ejection seat models - Removed unnecessary duplicate goemetry (Zeroize knob) from all cockpit models - Cleanup of AITraffic settings - Cleanup of unnecessary code - General update of the product manual SYSTEMS: - Changed clock code to display 00:00:00 instead of 24:00:00 - Minor optimizations to clock code - Increased autotrim reaction speed - Reworked flap system - TRIM RESET now resets trim on all axis, and toggles FCC if it is switched off - FLAP LEVER now disables FCC and AUTOTRIM - If FCC is running (and autotrim is active) the "AUTO" caption appears alongside the trim value - FCS DEGRADED warning appear if airspeed is above 400 knots and user has disabled FCC - Defog handle now controls canopy de-icing - Rewritten Anti-Ice system (now implements Anti-Ice On-Auto-Off modes) - Added Air Data System Heat (ADS HT) control to ENG page and implemented system simulation - Tweaks to ENG page - PHM and ICAWS now report FCS DEGRADED if FCC is switched off - Fixed bug preventing Oxygent Test and BOS switches to be highlighter by the mouse - Fixed minor text misalignment in FUEL page - Cleanup of unnecessary code - Fixed incorrect altitude variable in PCD HUD pages (page was reporting real altitude as opposed to indicated altitde) - Fixed bug preventing wind direction from showing on PCD control bar - Fixed bug preventing input of ALOW altitude in certain conditions - Changed canopy control code so that it is now impossible to open the canopy if airspeed is above 50 kts - Rewritten code for automatic speedbrake retraction during touch'n'go (speebrakes will retract if throttle is above 70% travel) - Solved minor glitch on HUD page - Added MACH HOLD AT functionality, Mach input capped at 1.60 - Added Backcourse option for AP (does not work too well) - Fixed minor glitch in AP control interface if on right PCD side - Autopilot has now default setting of 15000 ft, autothrottle has now a default settin to 400 kts - Fixed minor bug preventing correct rendering of DAS imagery in some cases - Added MAP mode to TSD screens - Added VSD option to TSD screens (INOP, for future implementation) - Improved interface and rendering of all imagery services - Tweaked nose wheel steer settings F-35A: - Changed base color to multiple liveries for a better match with late Block3 and Block 4 colors - Fixed reversed characters on landing gear door and other minor details in USAF livery 08-0747 - Fixed reversed characters on landing gear door and other minor details in Australian livery A35-040 - Clean up of F-35I prototype livery - Updated Italian Air Force 6-01 livery - Added Italian Air Force 32-13 livery (courtesy of Christoph Tantow) - Added Royal Australian Air Force A35-001 livery 2nd OCU F-35B: - Changed base color to multiple liveries for a better match with late Block3 and Block 4 colors - Fixed minor modeling and texturing misalignment in Lift-Fan door area - Fixed minor modeling misalignment in roll post door location - Fixed minor modeling errors in weapon bay harnessings - Added U.S.M.C VMFA-242 "Bats" DT-01 livery - Added U.S.M.C VMFA-242 "Bats" DT-02 livery - Added Italian Air Force 32-14 livery - Fixed incorrect AI configuration entry F-35C: - Changed nose cone color of VFA-147 and Top-Gun liveries and fixed minor other details - Miscellaneous improvements to VFA-97 livery XBOX: - Fixed minor geometry issue in F-35A (IR sensor leftover from PC build) - Fixed missing wheelchocks, ribbons and covers from F-35B - Reduced video memory footprint for better stability Link to comment Share on other sites More sharing options...
Burnhaven Posted May 15 Share Posted May 15 I updated the F35 recently and notice now a tendency for it to roll left ( not stalling, this is at over 200 knots) as if trim is way off. I started on the runway ( not cold and dark), is there something I need to adjust that could account for this? ( Control plus 6 did not correct it ) Link to comment Share on other sites More sharing options...
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