Jump to content

Aircraft cfg paint problem


alex1

Recommended Posts

Hi! Welcome to all forums!

 

I would like to ask for your help in generating AI traffic for Hungarian military airports in the program called Flight simulator 2004. / Szentkirályszabadja, Kecskemét, Szolnok /.

 

I found Hungarian textures on various pages and the AirCraft configuration file. But unfortunately I couldn't find the machines that belong to them. Or, if I found it, after rewriting the configuration file specified in their instructions, I won't see the machines at the specified airports. I generated the traffic files with Ttools, but it still doesn't work.

 

At the airports, I set the appropriate parking size in the Afcad files, which is in the AirCraft configuration file. And for some reason it doesn't work.

 

I would like to ask for your help in this, thank you in advance for your answers.

 

Alex

Link to comment
Share on other sites

Alex,

 

First of all, the TTools program uses three basic and interrelated folders, the AI Aircraft folder, the airports folder and the AI flight plans folder.

 

Each aircraft included in the TTools aircraft folder must have it's own unique number, it's cruise speed, which should be the same as that specified in it's aircraft.cfg file AND a description which MUST BE EXACTLY THE SAME as the titel in the same aircraft.cfg file.

Any inconsistency between these three linked data elements will cause problems and especially the last one will result in the AI aircraft not being activated and consequently not appearing at the airports specified in it's TTools flight plan(s).

 

Also take into account that AI aircraft are normally not selectable for viewing, like the user flyable aircraft are. This is because the "aircraft type" specified in an aircraft's model file can be "0" (zero) = non selectable AI or "2" = selectable and user flyable.

 

Also, do not forget that an aircraft's model file is always directly linked to it's dedicated texture files and therefore cannot be used with any other aircraft's texture file(s). Furthermore, AI and flyable model files cannot be interchanged.

 

I hope this helps you to sort out your problems.

 

Regards

 

Hans

Link to comment
Share on other sites

Alex,

 

First of all, the TTools program uses three basic and interrelated folders, the AI Aircraft folder, the airports folder and the AI flight plans folder.

 

Each aircraft included in the TTools aircraft folder must have it's own unique number, it's cruise speed, which should be the same as that specified in it's aircraft.cfg file AND a description which MUST BE EXACTLY THE SAME as the titel in the same aircraft.cfg file.

Any inconsistency between these three linked data elements will cause problems and especially the last one will result in the AI aircraft not being activated and consequently not appearing at the airports specified in it's TTools flight plan(s).

 

Also take into account that AI aircraft are normally not selectable for viewing, like the user flyable aircraft are. This is because the "aircraft type" specified in an aircraft's model file can be "0" (zero) = non selectable AI or "2" = selectable and user flyable.

 

Also, do not forget that an aircraft's model file is always directly linked to it's dedicated texture files and therefore cannot be used with any other aircraft's texture file(s). Furthermore, AI and flyable model files cannot be interchanged.

 

I hope this helps you to sort out your problems.

 

Regards

 

Hans

 

Hi Hans!

Thank you very much for your quick reply. What you wrote I understand, but unfortunately it did not help solve the problem. Because I did everything the way (at least I HOPE) as I read it in the description. I downloaded the helicopter that was in the texture description and also copied the configuration file. I hope so? If you will allow me to attach the two instructions. Maybe you can find something I didn't notice or did wrong .....

Sorry if my letter is a bit confusing but I don't speak English I wrote a translator.

Thank you in advance for your help and response.

Alex.

 

These repaints are for MLAI(milan Lisner) freeware Mi-24 model.Models and FDE data are not included in this package.

 

In this package are nine repaints (including two special paints) for Hungarian Air Force Mi-24 that are registered as flyable through pictures and data in last two years.Also this pack includes representative flightplan made by Daniel Reeves.

 

We hope you will enjoy it!

 

Model you can find here:

http://avsimrus.com/f/fs2004-ai-traffic-aircrafts-48/ai-mi-24v-soviet-air-forse-22518.html

 

 

PLEASE report any mistake you find.

 

 

 

 

 

IT IS NOT ALLOWED TO REUPLOAD ANY PART OF THIS PACKAGE ON ANY PLACE BEFORE CONTACTING ME.

 

miljankorac@yahoo.com

// Authors :

//Flight plans and flight dynamics of helicopters - Michal Krechowski ( michal.krechi@worldonline.cz )

//AI aircraft models - Milan Lisner ( mlk@volny.cz )

//Vojensky AI Traffic pro Ceskou Republiku - cast 1

//http://flightsim.periskop.cz/fsitem.php?ac...7&lan=0&menu=30

// !!!Copyright remains with the original authora!!!

 

// AI Helicopter configuration files

// based on Stemme motor glider aircraft.cfg

// by Al Kaiser, kaiser@va-works.com or http://www.va-works.com/

 

********************************************************

// AI Helicopter configuration files

//For Russian Air Force. Traffic. AI Mil-24 Hind Attack Helicopter

// Version 3,March 2005

//

Link to comment
Share on other sites

I welcome and thank you very much for your reply. I don't think so. I hope it's not a problem if I copy the two txts here to see if you can find a bug. Thanks for your response. And I apologize for the weird wording, but I'm writing with a fart.

 

[fltsim.x]

title=HUAF_MH 86.HB_335

sim=mi-24

model=

texture=HUAF_MH 86.HB_335

atc_airline=HUAF

atc_parking_types=MIL_COMBAT

atc_parking_codes=MH86

ui_manufacturer=Milan Lisner AI

ui_type=MIl Mi-24P

ui_variation=Hungarian Air Force, MH86, Szolnok Air Base , 335

description=Repaint by Miljan Korac

prop_anim_ratio=-1.76

 

[fltsim.x]

title=HUAF_MH 86.HB_336

sim=mi-24

model=

texture=HUAF_MH 86.HB_336

atc_airline=HUAF

atc_parking_types=MIL_COMBAT

atc_parking_codes=MH86

ui_manufacturer=Milan Lisner AI

ui_type=MIl Mi-24P

ui_variation=Hungarian Air Force, MH86, Szolnok Air Base , 336

description=Repaint by Miljan Korac

prop_anim_ratio=-1.76

 

[fltsim.x]

title=HUAF_MH 86.HB_574

sim=mi-24

model=

texture=HUAF_MH 86.HB_574

atc_airline=HUAF

atc_parking_types=MIL_COMBAT

atc_parking_codes=MH86

ui_manufacturer=Milan Lisner AI

ui_type=MIl Mi-24D+

ui_variation=Hungarian Air Force, MH86, Szolnok Air Base , 574

description=Repaint by Miljan Korac

prop_anim_ratio=-1.76

 

[fltsim.x]

title=HUAF_MH 86.HB_580

sim=mi-24

model=

texture=HUAF_MH 86.HB_580

atc_airline=HUAF

atc_parking_types=MIL_COMBAT

atc_parking_codes=MH86

ui_manufacturer=Milan Lisner AI

ui_type=MIl Mi-24D+

ui_variation=Hungarian Air Force, MH86, Szolnok Air Base , 580

description=Repaint by Miljan Korac

prop_anim_ratio=-1.76

 

[fltsim.x]

title=HUAF_MH 86.HB_582

sim=mi-24

model=

texture=HUAF_MH 86.HB_582

atc_airline=HUAF

atc_parking_types=MIL_COMBAT

atc_parking_codes=MH86

ui_manufacturer=Milan Lisner AI

ui_type=MIl Mi-24D+

ui_variation=Hungarian Air Force, MH86, Szolnok Air Base , 582

description=Repaint by Miljan Korac

prop_anim_ratio=-1.76

 

[fltsim.x]

title=HUAF_MH 86.HB_712

sim=mi-24

model=

texture=HUAF_MH 86.HB_712

atc_airline=HUAF

atc_parking_types=MIL_COMBAT

atc_parking_codes=MH86

ui_manufacturer=Milan Lisner AI

ui_type=MIl Mi-24V

ui_variation=Hungarian Air Force, MH86, Szolnok Air Base , 712

description=Repaint by Miljan Korac

prop_anim_ratio=-1.76

 

[fltsim.x]

title=HUAF_MH 86.HB_714

sim=mi-24

model=

texture=HUAF_MH 86.HB_714

atc_airline=HUAF

atc_parking_types=MIL_COMBAT

atc_parking_codes=MH86

ui_manufacturer=Milan Lisner AI

ui_type=MIl Mi-24V

ui_variation=Hungarian Air Force, MH86, Szolnok Air Base , 714

description=Repaint by Miljan Korac

prop_anim_ratio=-1.76

 

[fltsim.x]

title=HUAF_MH 86.HB_716

sim=mi-24

model=

texture=HUAF_MH 86.HB_716

atc_airline=HUAF

atc_parking_types=MIL_COMBAT

atc_parking_codes=MH86

ui_manufacturer=Milan Lisner AI

ui_type=MIl Mi-24V

ui_variation=Hungarian Air Force, MH86, Szolnok Air Base , 716

description=Repaint by Miljan Korac

prop_anim_ratio=-1.76

 

[fltsim.x]

title=HUAF_MH 86.HB_719

sim=mi-24

model=

texture=HUAF_MH 86.HB_719

atc_airline=HUAF

atc_parking_types=MIL_COMBAT

atc_parking_codes=MH86

ui_manufacturer=Milan Lisner AI

ui_type=MIl Mi-24V

ui_variation=Hungarian Air Force, MH86, Szolnok Air Base , 719

description=Repaint by Miljan Korac

prop_anim_ratio=-1.76

 

AC#1,150,"HUAF_MH 86.HB_335"

AC#2,150,"HUAF_MH 86.HB_336"

AC#3,150,"HUAF_MH 86.HB_574"

AC#4,150,"HUAF_MH 86.HB_580"

AC#5,150,"HUAF_MH 86.HB_582"

AC#6,150,"HUAF_MH 86.HB_716"

AC#7,150,"HUAF_MH 86.HB_719"

AC#8,150,"HUAF_MH 86.HB_712"

AC#9,150,"HUAF_MH 86.HB_714"

Link to comment
Share on other sites

Not sure if I'm stating the obvious here, but ... each of the [fltsim.x] entries need to be sequentially re-numbered, that is: [fltsim.0], [fltsim.1], [fltsim.2] et cetera.

 

If you have already done that though, I'll butt out. :)

 

Regards,

Dorian

Link to comment
Share on other sites

Are the textures in a a single folder?

Check spellings, do they match the spelling in the aircraft.cfg, I've often seen it where they differ, they have to be the same?

Does the sim=mi-24 match the the air file? I've seen it where one might say MI-24 and the other says mi-24, check everything including texture names?

 

Edited: I downloaded the helicopter but only 1 texture in the the file, those others won't show, I'll have another look I might be missing something.

 

Col.

Edited by ColR1948
Link to comment
Share on other sites

hi,

 

I'm confused, do NOT understand what are you trying to do !!

 

Just RECONFIGURE the Heli to FLY it as a Helicopter, IF it flies than see whether you can select the different Textures AND THAN create your files for AI !!

 

Sincerely

 

G. Kirschstein

 

P.S. I just peeked at it and the Heli does NOT fly at ALL !

Link to comment
Share on other sites

Good evening Hans!

I would ask for your opinion again and your help. The problem is the same, only with 8 other machines. But now the configuration file is now recognized and handled by the 3 machines, but not five. I used everything according to the instructions. The package includes 8 paintings in two separate libraries 3 and 5.SBAI MI-8, SBAI MI-8MT, but in turn their flight plan is common. so I don't understand why you handle one type and why you don't. I would like to ask for your help in this if I can. Thank you very much in advance.

i copy the two files to see if you notice anything i don't.

 

Thanks: Alex

Link to comment
Share on other sites

[fltsim.0]

title=SBAI_Mi-8T_HuAF_MH86_3301

sim=Mi8

model=8/8T_FT

texture=HuAF_MH86_3301

atc_airline=HUNGARIAN AIR FORCE

ui_manufacturer=SBAI

prop_anim_ratio=-1.52

ui_type=Mil Mi-8T

ui_variation=Hungarian Air Force, MH86, Szolnok, 3301

description=AI Mil Mi-8 model With realistic takeoff and landing designed by Sergey Bunevich\nFlight Dynamics correction by A.Fedotov for AI-Traffic use ONLY!

atc_parking_types=RAMPA

atc_parking_codes=MH86

 

[fltsim.1]

title=SBAI_Mi-8T_HuAF_MH86_3304

sim=Mi8

model=8/8T_FT

texture=HuAF_MH86_3304

atc_airline=HUNGARIAN AIR FORCE

ui_manufacturer=SBAI

prop_anim_ratio=-1.52

ui_type=Mil Mi-8T

ui_variation=Hungarian Air Force, MH86, Szolnok, 3304

description=AI Mil Mi-8 model With realistic takeoff and landing designed by Sergey Bunevich\nFlight Dynamics correction by A.Fedotov for AI-Traffic use ONLY!

atc_parking_types=RAMPA

atc_parking_codes==MH86

 

[fltsim.2]

title=SBAI_Mi-8T_HuAF_MH86_3305

sim=Mi8

model=8/8T_FT

texture=HuAF_MH86_3305

atc_airline=HUNGARIAN AIR FORCE

ui_manufacturer=SBAI

prop_anim_ratio=-1.52

ui_type=Mil Mi-8T

ui_variation=Hungarian Air Force, MH86, Szolnok, 3305

description=AI Mil Mi-8 model With realistic takeoff and landing designed by Sergey Bunevich\nFlight Dynamics correction by A.Fedotov for AI-Traffic use ONLY!

atc_parking_types=RAMPA

atc_parking_codes=MH86

 

[fltsim.3]

title=Mi-8 Military Test

sim=Mi8

model=8\8_military

texture=

atc_airline=

ui_manufacturer=SBAI

prop_anim_ratio=-1.52

ui_type=Mil Mi-8

ui_variation=Test

description=AI Mil Mi-8 model With realistic takeoff and landing designed by Sergey Bunevich\nFlight Dynamics correction by A.Fedotov for AI-Traffic use ONLY!

atc_parking_types=RAMP

atc_parking_codes=MI8

 

[fltsim.4]

title=Mi-8 2 Antenna Test

sim=Mi8

model=8\8_2A

texture=

atc_airline=

ui_manufacturer=SBAI

prop_anim_ratio=-1.52

ui_type=Mil Mi-8

ui_variation=Test

description=AI Mil Mi-8 model With realistic takeoff and landing designed by Sergey Bunevich\nFlight Dynamics correction by A.Fedotov for AI-Traffic use ONLY!

atc_parking_types=RAMP

atc_parking_codes=MI8

 

[fltsim.5]

title=Mi-8 2 Antenna no DISS Test

sim=Mi8

model=8\8_2y

texture=

atc_airline=

ui_manufacturer=SBAI

prop_anim_ratio=-1.52

ui_type=Mil Mi-8

ui_variation=Test

description=AI Mil Mi-8 model With realistic takeoff and landing designed by Sergey Bunevich\nFlight Dynamics correction by A.Fedotov for AI-Traffic use ONLY!

atc_parking_types=RAMP

atc_parking_codes=MI8

 

[fltsim.6]

title=Mi-8 PS Test

sim=Mi8

model=8\8_PS

texture=

atc_airline=

ui_manufacturer=SBAI

prop_anim_ratio=-1.52

ui_type=Mil Mi-8

ui_variation=Test

description=AI Mil Mi-8 model With realistic takeoff and landing designed by Sergey Bunevich\nFlight Dynamics correction by A.Fedotov for AI-Traffic use ONLY!

atc_parking_types=RAMP

atc_parking_codes=MI8

 

[fltsim.7]

title=Mi-8 PS_2A_Balansir_MM Test

sim=Mi8

model=8\8_PS_2A_Balansir_MM

texture=

atc_airline=

ui_manufacturer=SBAI

prop_anim_ratio=-1.52

ui_type=Mil Mi-8

ui_variation=Test

description=AI Mil Mi-8 model With realistic takeoff and landing designed by Sergey Bunevich\nFlight Dynamics correction by A.Fedotov for AI-Traffic use ONLY!

atc_parking_types=RAMP

atc_parking_codes=MI8

 

[fltsim.8]

title=Mi-8 PS_2A Test

sim=Mi8

model=8\8_PS_2A

texture=

atc_airline=

ui_manufacturer=SBAI

prop_anim_ratio=-1.52

ui_type=Mil Mi-17

ui_variation=

description=AI Mil Mi-8 model With realistic takeoff and landing designed by Sergey Bunevich\nFlight Dynamics correction by A.Fedotov for AI-Traffic use ONLY!

atc_parking_types=RAMP

atc_parking_codes=MI8

 

[fltsim.9]

title=Mi-8 PS 2DISS lebedka Test

sim=Mi8

model=8\8_PS_2DISS_leb

texture=

atc_airline=

ui_manufacturer=SBAI

prop_anim_ratio=-1.52

ui_type=Mil Mi-8

ui_variation=Test

description=AI Mil Mi-8 model With realistic takeoff and landing designed by Sergey Bunevich\nFlight Dynamics correction by A.Fedotov for AI-Traffic use ONLY!

atc_parking_types=RAMP

atc_parking_codes=MI8

 

[fltsim.10]

title=Mi-8 PS 2DISS Test

sim=Mi8

model=8\8_PS_2DISS

texture=

atc_airline=

ui_manufacturer=SBAI

prop_anim_ratio=-1.52

ui_type=Mil Mi-8

ui_variation=Test

description=AI Mil Mi-8 model With realistic takeoff and landing designed by Sergey Bunevich\nFlight Dynamics correction by A.Fedotov for AI-Traffic use ONLY!

atc_parking_types=RAMP

atc_parking_codes=MI8

 

[fltsim.11]

title=Mi-8T lebedka Test

sim=Mi8

model=8\8T_LPG

texture=

atc_airline=

ui_manufacturer=SBAI

prop_anim_ratio=-1.52

ui_type=Mil Mi-8T

ui_variation=Test

description=AI Mil Mi-8 model With realistic takeoff and landing designed by Sergey Bunevich\nFlight Dynamics correction by A.Fedotov for AI-Traffic use ONLY!

atc_parking_types=RAMP

atc_parking_codes=MI8

 

[fltsim.12]

title=Mi-8 PS DISS_mini Test

sim=Mi8

model=8\8_PS_DISS_mini

texture=

atc_airline=

ui_manufacturer=SBAI

prop_anim_ratio=-1.52

ui_type=Mil Mi-8

ui_variation=Test

description=AI Mil Mi-8 model With realistic takeoff and landing designed by Sergey Bunevich\nFlight Dynamics correction by A.Fedotov for AI-Traffic use ONLY!

atc_parking_types=RAMP

atc_parking_codes=MI8

 

[fltsim.13]

title=Mi-8T_FT_1_DISS_mini_balansir_BBDL_new

sim=Mi8

model=8_BT\8_PS_2A_Balansir_1MM_BTDL_new

texture=BT

atc_airline=

ui_manufacturer=SBAI

prop_anim_ratio=-1.52

ui_type=Mil Mi-8

ui_variation=Test

description=AI Mil Mi-8 model With realistic takeoff and landing designed by Sergey Bunevich\nFlight Dynamics correction by A.Fedotov for AI-Traffic use ONLY!

atc_parking_types=RAMP

atc_parking_codes=MI8

 

[fltsim.14]

title=Mi-8T_FT_1_DISS_mini_balansir_BT

sim=Mi8

model=8_BT\8_PS_1A_Balansir_1MM_BT

texture=BT

atc_airline=

ui_manufacturer=SBAI

prop_anim_ratio=-1.52

ui_type=Mil Mi-8

ui_variation=Test

description=AI Mil Mi-8 model With realistic takeoff and landing designed by Sergey Bunevich\nFlight Dynamics correction by A.Fedotov for AI-Traffic use ONLY!

atc_parking_types=RAMP

atc_parking_codes=MI8

Link to comment
Share on other sites

I assume this file is present:

 

Mi8.air

 

I assume these folders are present:

 

model.8\8_2y

model.8\8_2A

model.8\8_military

model.8\8_PS

model.8\8_PS_2A

model.8\8_PS_2A_Balansir_MM

model.8\8_PS_DISS_mini

model.8\8_PS_2DISS

model.8\8_PS_2DISS_leb

model.8/8T_FT

model.8\8T_LPG

model.8_BT\8_PS_1A_Balansir_1MM_BT

model.8_BT\8_PS_2A_Balansir_1MM_BTDL_new

 

If not, they need to be there for the heli to display.

Tom Gibson

 

CalClassic Propliner Page: http://www.calclassic.com

Link to comment
Share on other sites

Good evening!

My problem i just the following ones. I would like to apologize to everyone, but I am very amateur in this kind of subject. Maybe that's why it wasn't clear and easy to understand. The two textures, in two separate folders, contain 1- / 3301/3304/3305 / + CFG TXT files. 2- / 701/702/703/704/705 / + CFG TXT. But THE TWO TEXTURES HAVE A JOINT PLAN FOR THE FLIGHT.

 

That’s why I don’t understand why it only handles one texture and why it's not working for the other one eather. I hope i've explained it well.and what works02.pngproblem01.png

 

Thank you for your PATIENCE and UNDERSTANDING.

As well your huge help!

Alex

Link to comment
Share on other sites

Hi.

 

The model does appear for flight 705 so the problem is not anything to do with the flightplan or with the model: both of those are working correctly.

 

I believe that the problem is that while FS can find texture 3304, it isn't able to find texture 705.

 

The two most likely causes are:

 

1. that the relevant entry in aircraft.cfg is not pointing to the correct texture folder.

2. the texture files for 705 are damaged or are not named correctly.

 

Could you please post the [flightsim.XX] entries in aircraft.cfg for the second set, 2- / 701/702/703/704/705 / + CFG TXT

 

If possible, it would help if you could also tell us the path to the texture folder (for example C:\FS2004\Aircraft\SBAI Mi-8\Texture.705)

 

Cheers,

D

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...