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Possible Solution To Over-Control


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Because they are aiming at high frequency monitors. 133hz , perhaps?

People with high frames today either have their resolution at 1080 when the sim is ready for 4k and/or low frequ monitors

 

The day will come the standar will be 4k and high monitors and then you will have only 30fps and inputs will be realistic.

 

Usually developpers at Asobo have the highest PC techs because they are looking at the mid term future

Kapitan

Anything I say is...not as serious as you think

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There is a youtube video by Niels Heusinkveld, posted yesterday, showing that contoller input speeds are frame rate dependant. Higher frame rates allow much faster reactions to control surface inputs.

 

This is a bad thing, IMO. The video shows the impact at 30 fps and 100 fps.

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I had this problem when using my old joystick that was not on the "supported list" on the Microsoft website. Sad because I'd been using the same Sidewinder Pro since MSFS95 and loved it. I bought a new Thrustmaster joystick and it is working beautifully now. It has to do with the speed of the joystick being below the design threshold for the simulator. A lot of people have this problem and joysticks are pretty much on backorder across the globe.
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its obvious but doesnt help and at the

same time makes no sense.

I know this tech guy is a Racing game developper

Obviously at high frames (specially in racing) you need your steering wheel to be very sensitive and fast response.

But at 30fps or lower say 10fps its not that responses are slower, its that frames are swallowed, deleted, so when you move the joy nothing happens until a second later, when one of the ten remaining frames comes into action.

Kapitan

Anything I say is...not as serious as you think

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