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Graphics Question


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  • 2 weeks later...

O.K. I added alpha channels to all my flyable aircraft textures but after doing a lot more testing the initial problem is (as yet) only partially solved.


Furthermore, I no longer believe that the problem can actually be solved for the full 100% because, when switching to external view, the related aircraft's model file gets involved and there are many different aircraft model files, some more simple with relatively few related textures but there are also others with far more and more detailed texture files. Hence the different loading times between different aircraft.


At least, for me this now seems the only remaining possibility.



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