Roger Wensley Posted January 21, 2019 Share Posted January 21, 2019 I have a scenery, not made by me but updated by me, and there seemed to be a problem with the speed of FS9 reading and then displaying one of the original buildings. So I decided to mip all the original textures as well as the new, in case that was what caused the problem. I used imagetool to open them and add the mipmaps, and it reported that 4 of them could not be opened because of "corrupted image dimensions". Next step was to open them in photoshop to see the details of size etc. I will give the details of only one of them to simplify this: 256 x 256 pixels, 9.03 x 9.03 cm, 72 pixels per inch (or 28.346 pixels per cm, if you prefer). I then opened one that had not been a problem, and found it was also 256 x 256 pixels, 9.03 x 9.03 cm, and 72 pixels per inch. What other dimensions can be corrupted? Any ideas? Link to comment Share on other sites More sharing options...
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