archerflyer Posted January 9, 2019 Share Posted January 9, 2019 Hi there, for those using Windows 10 [Pro] along with nVidia [current drivers], I was just wondering if anyone else is experiencing problems in FSX (white aircraft) with certain [compressed] formats of aircraft textures as a consequence of the corporate dynamic that exists between Microsoft and nVidia as described by this post from the nVidia forum: https://forums.geforce.com/default/topic/905976/geforce-drivers/fsx-fligh No, this is not a problem of the DirectX 10 Preview feature being selected or not selected, and it is not a problem of excessive texture file resolution. This is a system problem. I.e.: Windows 10 OS, itself, cannot open and/or read these certain few .bmp or .dds files when dtx compression is involved. Sure, I can use tools like DXTBmp and ImageTool to open, convert and work with such files, and Photoshop can as well to some degree; but I was simply wondering if anyone else has encountered this issue with their system & OS in general. Apparently, this is a more significant and external dynamic than simply a case of having to select different app preferences, etc. I can work with it all, but I'm Just curious really; thanks! [sIGPIC][/sIGPIC]64 bit system; Intel i7-8700 (6-core, 12MB cache, 3.20GHz - 4.6GHz w/ TB); 16GB DDR4 at 2666MHz; nVidia GeForce GTX 1070 Ti w/ 8GB GDDR5; 512GB NVMe SSD & 1TB 7200 RPM SATA 6Gb/s HD; Win 10 Pro x64; FSX Gold, FS Genesis (orig. legacy) mesh...; LG 32UD59-B 32" UHD 4K; Thrustmaster T.16000M FCS stick Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now