jt23 Posted January 7, 2019 Share Posted January 7, 2019 (edited) Hello, so I am working on my own re-paint for the PMDG 737. Even though it's a work in progress I was able to get a basic design loaded into P3D. The only issue I have is that the textures look too shiny and reflective and don't know how to get them to look less shiny. From what I understand it might have to do with the alpha channels but don't know how to edit those and can't find a tutorial on how to use alpha channels when re-painting. So can anyone point me to a guide or help with why my re-paint looks so shiny. here is the livery https://imgur.com/a/ADZJh5X Thanks Edited January 7, 2019 by jt23 Link to comment Share on other sites More sharing options...
PhantomTweak Posted January 7, 2019 Share Posted January 7, 2019 You might want to take a glance at THIS. I believe it has the information you need... Pat☺ [sIGPIC][/sIGPIC] Had a thought...then there was the smell of something burning, and sparks, and then a big fire, and then the lights went out! I guess I better not do that again! Sgt, USMC, 10 years proud service, Inactive reserve now :D Link to comment Share on other sites More sharing options...
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