svpst Posted February 24, 2017 Share Posted February 24, 2017 I was reviewing my scenery.cfg file and noticed quite a few sceneries wich show FALSE after both the REQUIRED and ACTIVE lines. However, after checking those sceneries seemed to be loaded and working. I also have Scenery Config Editor and I find a number of scenery files with differnt location access tha wants in the scenery editor in FSX. I have received NO error messages regarding sceneries. Do I have some flies in my ointment? I can't find anything that tells me what the "REQUIRED" an "ACTIVE" lines mean. Brian W. I5-8400, EVGA GTX 1070.ti, 16 gigs ram, 500g Samsung SSD, 1.5 T HDD, 1 T HDD, Win 10, 64bit. Link to comment Share on other sites More sharing options...
JSkorna Posted February 24, 2017 Share Posted February 24, 2017 Leave the file alone and activate things through the scenery library in FSX. The file was never meant to be mucked with by hand. http://www.air-source.us/images/sigs/000219_195_jimskorna.png Link to comment Share on other sites More sharing options...
mrzippy Posted February 24, 2017 Share Posted February 24, 2017 You'll be sorrrrrrrry if you mess with it! I would leave well enough alone. It works! Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
llivaudais Posted February 24, 2017 Share Posted February 24, 2017 All the default scenery entries should read Required=TRUE or FALSE and Active=TRUE. Once you start adding additonal scenery through an installer or manually in the Scenery Library (in game) you would see probably REQUIRED=FALSE and Active = TRUE only when the checkbox is checked in the Library window - the Active status in the cfg just matches whether it is checked in the library. Just make sure you are looking at the active scenery config file in the Program Data folder and not the backup default config file in the install folder. I occasionally change the "Active" status of scenery in the config rather than in the game but changing layer numbers or area numbers manually is extremely risky. L Hooked since FS4... now flying: self-built i7-4790 at 4 GHz; GA-Z97X mobo; GTX 970; 16GB gskill; quiet, fast and cool running. Win 7/64: 840 EVO OS; 840 EVO (500G) game drive; Win10/64: 850 EVO (500G) for OS and games A few Flightsim videos on YouTube at CanyonCorners Link to comment Share on other sites More sharing options...
kingnorris Posted February 24, 2017 Share Posted February 24, 2017 If it ain't broke.... CLX - SET Gaming Desktop - Intel Core i9 10850K - 32GB DDR4 3000GHz Memory - GeForce RTX 3060 Ti - 960GB SSD + 4TB HDD - Windows 11 Home Link to comment Share on other sites More sharing options...
svpst Posted February 25, 2017 Author Share Posted February 25, 2017 I had zero plans to change anything, was just asking if it (the REQUIRED=FALSE" and the "ACTIVE=FALSE" was correct. LLivaudaus gave me the answer in that, it changes depending on what is checked in the libary window. The second part of my question relates to the fact that I have 2 files for scenery. All my AFCAD scenery (scenery file only, e.g. KSFB-scenery) is in one and actual scenery (KSFB-scenery + Texture file). Question 1, Which files (AFCAD or SCENERY) do most simmers normally add to the scenery library? Brian W. I5-8400, EVGA GTX 1070.ti, 16 gigs ram, 500g Samsung SSD, 1.5 T HDD, 1 T HDD, Win 10, 64bit. Link to comment Share on other sites More sharing options...
llivaudais Posted February 25, 2017 Share Posted February 25, 2017 while I'm not complely sure about those last two sentences, I interpret them thusly: "I have 2 files (sets) for scenery (around KSFB). The airport bgl is in one scenery folder (KSFB airport afcad). The rest of the nearby area is in a folder (actual) with two subfolders: /scenery and /texture. How should they be added to the scenery library?" All scenery that you expect to see must be included in the scenery library. Scenery is contained in a Named Folder with a \scenery subfolder and an optional \texture subfolder. In the game, the scenery is added by selecting the Named folder (only); the \scenery and \texture folder are understood to be contained within. With my interpretation of your situation, I would expect to see something like this in your main Scenery folder: FSX ..\Scenery .....\KSFB airport (with \scenery containing afcad bgl) .....\KSFB environs (with \scenery and \texture) the two 'packages' are kept independent and are added separately to the library so you can see and manage them separately. You could just as easily move everything from the airport folder and place them in the \scenery folder of the local area package so that everything for KSFB becomes a single entry in the library. FSX ..\Scenery .....\KSFB environs (with \scenery [including afcad] and \texture) Multiple entries give you the choice at any given moment what you want to include at the time. Bonus answer to a related (but unasked) question that only shows up sometimes... what about if the developer included some TRAFFIC files that he says to put in the Scenery\World\scenery folder with all the other traffic files? AI traffic is just moving scenery instead of static scenery. Me, I'd put any Traffic_for_KSFB.bgl wherever my afcad file ended up so the custom afcad and its traffic get switched on/off together. Personally my traffic files are OUT of Scenery\world\scenery have their own custom folders and library entries: Scenery\default_traffic Scenery\WOAI Scenery\Military Scenery\UltimateGA Scenery\UltimateTraffic Scenery\misc Scenery\test Scenery\KSFB hypothetically Hope this helps Loyd Hooked since FS4... now flying: self-built i7-4790 at 4 GHz; GA-Z97X mobo; GTX 970; 16GB gskill; quiet, fast and cool running. Win 7/64: 840 EVO OS; 840 EVO (500G) game drive; Win10/64: 850 EVO (500G) for OS and games A few Flightsim videos on YouTube at CanyonCorners Link to comment Share on other sites More sharing options...
llivaudais Posted February 25, 2017 Share Posted February 25, 2017 I think I was a little rushed previously. I didn't mean to imply that addon scenery is added DIRECTLY under the main scenery folder though that is perfectly legitimate and fully functional. It is more common to place all addon sceneries under an ADDON_SCENERY folder located wherever you choose to create it. [1] directly in the FSX folder itself \FSX ..\Addon_scenery .....\KSFB airport [2] on the same drive as FSX C: ..\FSX ..\FSX_Addon_scenery .....\KSFB [3] on 1 or more different drives C: ..\FSX_Addon_scenery ......\KSFB airport ..\P3D_Addon_scenery D: ..\older_fsx_Addon_Scenery I think I'm using all these methods right now; the sim doesn't care. Hope this clarifies rather than cofuse... L Hooked since FS4... now flying: self-built i7-4790 at 4 GHz; GA-Z97X mobo; GTX 970; 16GB gskill; quiet, fast and cool running. Win 7/64: 840 EVO OS; 840 EVO (500G) game drive; Win10/64: 850 EVO (500G) for OS and games A few Flightsim videos on YouTube at CanyonCorners Link to comment Share on other sites More sharing options...
svpst Posted February 25, 2017 Author Share Posted February 25, 2017 Lloyd, I want to make sure we are both working off the same page. My Steam FSX resides on my C drive which is an 250GB Samsung 850, SSD. I have 2 files on a separate HDD, 1 called "Fsx addon scenery files.? These are downloads that have both a scenery and a texture file inside. I think you call that FSX environs. The second file on the HDD is FSX AFCAD files. If a download contains only a scenery file i put it in this category separated by country and state. I also have a file for FSX Mesh but not talking about that now. I very seldom use the FSX file called Addob scenery. I open the file library (actually I usually enter it in the Scenery Configue Editor) and path it directly to the Environ or the afcad file. So for many airports i have both an environs file and an AFCAD file in the file library. If i down load a file that just has bgl's in it, I create a file name then put a scenery file inside and put the bgl's in the scenery files. I seldom ever put bgl's directly into "the scenery file." I have a lot of blue sky scenery, but just have one file for each state, and put all the bgl's for that state in, for example, "Utah\scenery" Does this help. Are we on same page Lloyd? Brian W Brian W. I5-8400, EVGA GTX 1070.ti, 16 gigs ram, 500g Samsung SSD, 1.5 T HDD, 1 T HDD, Win 10, 64bit. Link to comment Share on other sites More sharing options...
llivaudais Posted February 26, 2017 Share Posted February 26, 2017 does look like pretty much the same page - even to the BlueSky photo scenery (Makes a world of difference IMHO!) Loyd Hooked since FS4... now flying: self-built i7-4790 at 4 GHz; GA-Z97X mobo; GTX 970; 16GB gskill; quiet, fast and cool running. Win 7/64: 840 EVO OS; 840 EVO (500G) game drive; Win10/64: 850 EVO (500G) for OS and games A few Flightsim videos on YouTube at CanyonCorners Link to comment Share on other sites More sharing options...
il88pp Posted February 26, 2017 Share Posted February 26, 2017 dossier=folder fichier=file (I think you say file a lot when you mean folder. Makes post difficult to understand.) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
svpst Posted February 27, 2017 Author Share Posted February 27, 2017 You're probably right. The AFCAD folders only contain a scenery folder with .bgl files inside. Right? The Scenery filders (which i misnamed files) has both a scenery and a texture folder inside containing files. With Blue SKY I have a folder called Oregon which contains a filder named scenery and all the bgl files for the entire state. I apologize for confusing the isses. Does that help? Brian W. I5-8400, EVGA GTX 1070.ti, 16 gigs ram, 500g Samsung SSD, 1.5 T HDD, 1 T HDD, Win 10, 64bit. Link to comment Share on other sites More sharing options...
il88pp Posted February 27, 2017 Share Posted February 27, 2017 an addon is structured like this: folderX with inside it two folders: /scenery and /texture The .bgl files go in: folderX/scenery the textures (.bmp files) go in: folderX/texture folderX can be placed anywhere you want. The most logical place is: ../Microsoft Flight Simulator X/Addon Scenery/ But it can be anywhere. To see a .bgl file in fsx, it must be in a folder named "scenery", and it must also be acivated in the library. If you create a separate folder for all your scenery, for example on a different drive, then it is best to not use "scenery" as name. Call the folder "My Addon Areas" or something like that. Try to avoid "FSX" or "scenery" a folder named "scenery" is often an active folder (with .bgl files in it). So don't use scenery in the name. and there are so many folders called "FSX" that it's best to avoid that as well. Simply to avoid confusion. If the folder you have all your scenry in has a name like that now, do NOT simply rename it. If you would do that fsx can no longer find your addons and that's tricky to fix. If you want to rename a folder that scenery is in, then you must first remove the addon from the scener library in fsx. That avoids fsx reporting "unable to find Area .119" etc. Oh, and an AFCAD is simply a .bgl file. They used to be made with a program named Afcad. A newer program to make the .bgl files is ADE. Airport Design Editor. THe resulting .bgl file is the same thing. An addon airport. (ADE can add much more stuff to an airport then was possible with Afcad. Approaches for example.) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
svpst Posted February 28, 2017 Author Share Posted February 28, 2017 Got it.Thanks Lloyd, appreciate your assistance. Sorry to take so much of your time. Brian W. I5-8400, EVGA GTX 1070.ti, 16 gigs ram, 500g Samsung SSD, 1.5 T HDD, 1 T HDD, Win 10, 64bit. Link to comment Share on other sites More sharing options...
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