Fright Stimulator
As I was discussing with a friend yesterday, I sometimes refer to FS as "Fright Stimulator". This is because a bad weather instrument arrival and approach is quite capable of confusing me to the point of panic.
You see, my headwork is very bad. It's why I gave up flying in the real world. I can keep up with the workload of hand flying my vintage 727-200 in IFR conditions as long as everything is going well, but if I'm flying on VATSIM, for example, and the controller pulls a last minute change of runway on me, my game plan goes out the window because my radio frequency setup has gone out the window.
So I need to consult the charts in order to retune the vintage radios, all while maneuvering the aircraft per the controller's directions or, worse, while trying to execute a new arrival that the controller may very well have tasked me to execute on my own.
So folks like my good friend skylab have my deepest respect. What is very difficult for me -- avoidance of overload while under stress -- comes easily to them. They remain calm even in complex situations whereas I will predictably panic when the workload passes a certain threshhold.
A similar thing happens when I play games like ATC 2. I can manage a certain workload, but add just one more aircraft and I will saturate, go into panic mode, lose the picture and blow the scenario.
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As my friend observed, it's amazing that a game can be so immersive as to incite actual fear in me.
Edited by xxmikexx
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