ColR1948 Posted August 3, 2015 Share Posted August 3, 2015 In the [flight tuning] section of a couple of my aircraft I noticed these lines, I have not got them in other aircraft, anybody got an idea what they do? hi_alpha_on_roll=1.0 hi_alpha_on_yaw=1.0 Link to comment Share on other sites More sharing options...
Avechelice Posted August 3, 2015 Share Posted August 3, 2015 Hello, You will find out there .... and more !! :D https://msdn.microsoft.com/en-us/library/cc526949.aspx High Angle of Attack parameters The hi_alpha_on_roll and hi_alpha_on_yaw parameters are multipliers on the effects on roll and yaw at high angles of attack. The default values are 1.0. Regards.http://smilies.sofrayt.com/%5E/a/bye.gif If you gave a couple of monkeys a box of ballpoints, enough paper, and enough time, they'd eventually finish up writing the complete works of Shakespeare :) Link to comment Share on other sites More sharing options...
mrzippy Posted August 3, 2015 Share Posted August 3, 2015 The hi_alpha_on_roll and hi_alpha_on_yaw parameters are multipliers on the effects on roll and yaw at high angles of attack. The default values are 1.0 Exactly what Avechelice was linking to. That's a great site for explanations of the various wordings in the config files. Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
ColR1948 Posted August 3, 2015 Author Share Posted August 3, 2015 yes I've been on that site before but I forgot about it. The reason I asked was I've only just seen these line in a couple of aircraft but they are not present in lots of others. Link to comment Share on other sites More sharing options...
napamule2 Posted August 7, 2015 Share Posted August 7, 2015 Right. Like Zip said 'high AoA (ie: high speed fighter jets - and, thus, not the Big Iron). Some helicopters use this due to their flying 'attitude', such as the Mil choppers, so as to 'tame' (ie: dumb down) the 'reality', and thus, effect the control of same, during sharp manuvering. Not really sure how WELL it works (if at all). Just because the SDK 'mentions' it doesn't mean it 'works' with just cfg edit with any MODEL (ie: due to air file, etc), just so you know. Chuck B i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS). Link to comment Share on other sites More sharing options...
keefpee Posted August 8, 2015 Share Posted August 8, 2015 In some air files there are entries for elevator, aileron & rudder effectiveness vs AoA which can help the tendency for a lot of models to over control near & at the stall. The .cfg entry then can make it easier to make an adjustment without diving into the air file for each trial. Keith Link to comment Share on other sites More sharing options...
PhantomTweak Posted August 8, 2015 Share Posted August 8, 2015 Also, bear in mind that the aircraft.cfg settings over-ride the .air file settings, if the two don't agree. Just thought I'd mention it. Pat☺ [sIGPIC][/sIGPIC] Had a thought...then there was the smell of something burning, and sparks, and then a big fire, and then the lights went out! I guess I better not do that again! Sgt, USMC, 10 years proud service, Inactive reserve now :D Link to comment Share on other sites More sharing options...
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