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First: Cessna 172 SP G1000. A new project. Testing a number of new aircrafts in my hangar at Honolulu PHNL Airport. It starts with a Cessna SP172 G1000. The digital version of the C-172 with 6-pack is a study in itself. The first flight will be VFR. So just visually. Taxiing is a long way to runway 8R. That's why I ended up on 4R after one lap. The tower, the ATC apparently had no objection to it. Not even asked. No idea how that works. We'll find out later.
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Air Traffic at Honolulu International Airport (PHNL) (Hawaii). Scenery by FunnerFlight. I hope you like this video ;)
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/images/notams/notams19/orbx0829.jpgWelcome to paradise! We are enormously excited to announceCityscape Honolulu, a comprehensive city and mini-region forPrepar3Dv4. Developed by Frank Schnibben and Holger Sandmann (who youwill most recently know from the incredibly popular Australia V2),Honolulu uses ground-breaking techniques to blend photoreal andlandclass components to give one of the most detailed scenery packagesever brought to P3D. Covering the entire Hawaiian island of Oahu, Cityscape Honolulubrings to life this stunning tropical location with impeccablequality. From the postcard locations of Diamond Head and Waikiki, tohistory-laden Pearl Harbor and Ford Island; from bustling Downtown tosuburban Pearl City, the entire Honolulu metro area is modeled inunparalleled custom detail. Beyond the city, explore the ruggedKo'olau Range, the laid-back towns of the North Shore, picture-perfectKaneohe Bay and the beautiful beaches at Kailua and Waimanalo. Ofcourse whilst there is plenty to explore within the scenery, Honoluluis located a short (island) hop from the rest of the Hawaiian chain;and for those of you who prefer your flying more medium-haul, be sureto test your transoceanic navigation skills to American Samoa and theUS West Coast. Far more than a regular Cityscape, Honolulu includes a host ofdetails and features. 20,000 unique custom buildings, hand-placedvegetation, 60+ high-detail POI (with complete PBR), road traffic,bridges, night lighting hand-coloured photoreal are just thestart. The 3D buildings are created in a totally different method toour CityScene line; Frank's method combines correct footprint, heightdata and unique textures with highly-optimized modelling to ensure thebest balance between performance, detail and immersion. Beyond themetro area, an entire mini-region has been created, with high-detailmesh, custom landclass types, totally overhauled road/rail, coastline,waterbody, waterclass, vertical obstructions, powerlines and more. Alleight airfields on the island (five active, three decommissioned) havebeen greatly improved over the default, and create the perfect basesfor you to explore the stunning terrain. FeaturesA complete Cityscape and Mini-Region covering Honolulu and the entire island of OahuUltra-HD photorealistic depiction of Honolulu, Waikiki, Pearl Harbor and Pearl CityAll eight Oahu airports have been upgraded from default to "region standard" - much like you see in AUv2, GES/GEN, etc. Mixture of photoreal and custom landclass textures for best balance between realism, performance and download/disk usage.High-quality mesh, based on high-resolution LIDAR, including underwater bathymetryComplete replacement of all geodata for Oahu for a much more detailed and accurate landscape; shorelines, lakes, road/rail, traffic etc. 23,000 unique custom buildings with exact footprint and height data, combined with 90,000 custom-placed agn buildingsOver 60 high-detail POIs, most with complete PBR texturingDetailed depiction of Pearl Harbor with all museums and relevant historical sitesVisit the USS Missouri, USS Bowfin and USS Arizona MemorialNumerous helipad locations, including on custom US Navy ships in harbor.Exceptionally detailed hand-placed vegetation using local flora typesAll vertical obstructions on the island; wind turbines, antennae, power grid towers, chimneys etcStunning night lighting, including dynamic and 3D lighting for best visuals and performanceExhaustively optimized for best performance using unique modelling and texturing techniques. More than 1500 sq km of stunning tropical terrainCreated by powerhouse developers Frank Schnibben and HolgerSandmann, with additional help from Chris Clack and GayaSimulations. Source