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Showing results for tags 'aldergrove'.
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/images/notams/notams22/pyre0614.jpgHey there to everyone once again, I'm here with a quick update onBelfast progress. Thought it'd be a great idea to have a separatetopic for it so that it doesn't get lost in the previous one. Whatyou're seeing on these videos is just the tip of the iceberg. Thisproject will feature a lot of new crazy things that I've never donebefore. It's still a WIP, so as always don't freak out if something ismissing/looks odd, we'll get there, soon-ish. The most important partof every airport, and also the most time consuming one - the passengerterminal, is complete, which means we are not far from release. Also, all of this great stuff will be brought to EGPH (There'll bea huge update for it) and EGPF in an update as well, EGNX and EGPDwill come with it on release, obviously. UKLL will come at a laterstage.
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Announcing Belfast International (Aldergrove) Xtreme for X-Plane 11 /images/notams/notams19/uk2k0122/uk2k0122.jpgBelfast International airport is principal international Gateway toNorthern Ireland. With almost five million passengers and dozens ofairlines, Belfast is a busy UK airport. Flights to over 75destinations worldwide operate from Belfast, with main scheduleservices from Easyjet, Jet2 and Aer Lingus. /images/notams/notams19/uk2k0122/belfast-1.jpgThe scenery includes features such as: Custom Light effects and halosCustom Taxiways so you can see the stand you are selecting in the UIGround routes for AIPhysical Based RenderingSpecular lightingGround Traffic /images/notams/notams19/uk2k0122/belfast-2.jpgOn top of the pre-conversion features: Full detail BuildingsRealistic Ground MarkingsHi Res ground imageUK Runway markingsStunning Night Effects3D Approach LightsDozens of Airport VehiclesExcellent Frame RatesRunway WigwagsFull set of signsFencingGrass edge effects /images/notams/notams19/uk2k0122/belfast-3.jpgExpected release date will be 2nd February. Source