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Found 4 results

  1. Lockheed F-35 Simulator Simulator built by YouFly By Raymond Andersen Intro My name is Raymond Andersen and some of you might know me better as Rays Aviation. I have had the pleasure of visiting the Danish company YouFly and taking a flight in their brand new Lockheed F-35B Lightning II prototype simulator. This article covers the experience that I had flying this simulator together with a description of the setup and also a flight in one of their known and famous Lockheed Martin F-16 Fighting Falcon simulators. When I first saw that YouFly was building an F-35 simulator, I was of course very curious. This is a brand new aircraft and reading the short history of the real F-35, I did get a bit afraid if the aircraft would actually ever become accepted as a success due to all the technological challenges and issues. The Danish Air Force (RDAF) are to replace their aging Lockheed Martin F-16 Fighting Falcons and there have been several companies who has been interested in building the successor for the F-16, this such as Boeing with their F/A-18E and F version of the Super Hornet, SAAB with the JAS-39 Gripen, Eurofighter Gmbh with their EF-2000 Eurofighter Typhoon and of course the Lockheed F-35A Lightning II - the winner was the F-35A Lightning II that should be the next generation fighter/bomber aircraft for the RDAF. Since the RDAF is purchasing this aircraft, the idea of flying the F-35 in a simulator just got a whole lot more interesting and certainly very exciting, so when I discovered that YouFly had completed the first prototype I immediately contacted YouFly. www.YouFly.nu / www.F35simulator.com / www.F16simulator.com Background Information and History of YouFly It all started back in 1996 where YouFly built their first simulator, which was a Lockheed Martin F-16 simulator using the Falcon4 software. This however was only for entertainment purpose since the technology at that time was not suitable for a full scale simulator production. Then in 2004 the company delivered their first F-16 simulator for an entertainment center in Denmark and from here it really started to become a business. In 2008 YouFly secured the rights for using a new professional high fidelity software platform which made the company and the simulators even more interesting and certainly much more unique also featuring a new visual system and upgraded capability. Already the year after (in 2009) the first delivery of three network F-16 simulators was commenced which lead to the installation of two complete simulators for the Happy-Landings in Frankfurt in 2011. These simulators were now using Lockheed Martin's Prepar3D software platform together with a full 180 degree curved screen. In 2015 YouFly had delivered more than 20 simulators all over the world and the Lockheed F-35 Lightning II was now already on the table as well as the notorious A10 Warthog. Pre-Flight, Setup & Upgrades When I arrived at YouFly I was met by the owner Frank Riedel who welcomed me into his simulation hangar. Here he had placed 2x linked F-16 simulators as well as the F-35 prototype simulator together with the work-in-progress A10 Warthog simulator - this is certainly toys on a large scale for aviation enthusiasts like me, and I could already feel the adrenaline pumping around in my body of pure excitement. We talked about the various simulators for a while, both the F16's which I had actually flown some years ago and of course also the new F35. While talking about the simulators Frank showed me around and we also got behind the simulators to take a look at the hardware, the instructor station and the projector setup including the special made curved screen. We got a nice talk about the simulators and especially about the F35 where Frank gave me a detailed walk-though of the simulator. The F35 simulator is a prototype simulator meaning that this is the very first F35 simulator that YouFly have built. During this process, Frank got several ideas for improving the simulator and these improvements will be fully implemented or set as options in the sales version. The prototype simulator features a 180 degree curved screen with a minimum diameter just covering the simulator cockpit. This works out nicely and provides the simulator with a fair and realistic visual experience, however this is not 100% accurate and in accordance with how the real experience should be - therefore YouFly has already noted that the sales version will feature a 180 degree curved screen with a larger diameter that is in accordance with the projected images providing the simulator with an accurate image experience. The base construction is built out of wood and the small panels around the cockpit are built from laser cut, backlight and engraved acrylic plates. The reason for selecting wood and acrylic plates for the prototype was simply because these materials are cheap and easy to work with going through the entire process of getting everything to fit correctly. Now the entire layout and the various spec measurements are perfectly aligned and all the templates are created and ready for being used in the sales version. The sales version will feature a fiberglass base instead together with either acrylic or aluminum panels that of course still will be laser cut, backlit and engraved to make everything as realistic as possible. The center panel is one huge fully integrated touchscreen with a 16:9 format - this is however not 100% accurate since the real F35 uses the 16:10 format. The 16:9 format works perfectly none-the-less, and I would not have seen the difference if Frank had not told me. The screen is a built-in screen and is supported by an aluminum and acrylic construction around the screen including an integrated glare wing. The pedestal is integrated with the center panel and features a few additional modules made from acrylic laser cut plates as well as a small TFT screen for the backup attitude indicator. The modules on the pedestal as well as the other modules around the cockpit are all built by YouFly and are all connected using Leo Bodnar PCB's with a USB interface to connect to the computers that are running the simulator. The controls (throttle and stick) are original Lockheed Martin F35 simulator controls which LM uses in their own simulators. The throttle also supports auto-throttle where the throttle moves when flying on auto-throttle; however this can be set as an option. Not sure if the throttle in real life moves when flying on autopilot but YouFly have added this features with their own throttle-motor application. The throttle is pushed in a straight line and the movement from idle to max power is actually quite long providing a superb feeling for the pilot. The stick flexes like an Airbus stick and feels awesome - the flex gives a superb feeling of the aircraft and is nowhere similar to flying the F16 where the stick is almost 100% fixed and controlled by pressure sensors. The rudder pedals were YouFly's own creation and they felt really nice and comfortable with a firm, accurate and realistic motion. The cockpit of the F35 is so very different from the F16 or even older jets, mostly due to the amount of buttons and switches that just normally are found in a cockpit. The F35 has almost no switches and the side panels are almost completely empty as per the real F35. I did notice that the armrest in the right side of the cockpit was not added in this prototype simulator, and Frank told me that this of course would be included in the sales version as well as a new gear handle that were to be about 1.5 inch shorter than the prototype gear handle. The seat that is equipped in the prototype simulator is actually a real F16 seat that had been a part of a tandem F16 from the RDAF that crash landed back in the 1980's. This was an awesome experience to see and also to use this original seat, but the seat for the sales version of the F35, will of course be a correct replica of the F35 seat instead. How to get into the simulator - well since this simulator did not feature a canopy or steps, YouFly had created a movable seat, meaning that the seat was mounted on tracks and the instructor could then easily pull back the seat for easy access and then push the seat into a lock, ready for flight. I talked to Frank about this solution, which absolutely works perfectly, but Frank has a new idea for the sales version. The sales version will feature a fully integrated canopy that will open up like the real F35 canopy. I saw the drawings for this solution and I was super excited to see the process of creating the sales version was already kicked off. One thing that I of course was missing, but also had expected would not be included, was the famous F35 helmet. This was not included in the simulator; however Frank had an idea for how to get that working as an option for the sales version. By using a helmet together with Google-glasses that could get the HUD projected just in front of the pilot's eyes. The technology has not yet been released and therefore this is not an option that is available just yet. The software used for the F35 is Lockheed Martin's Prepar3D v2.5 featuring Dino Cattaneo's famous F35 aircraft - this also means that the simulator does not replicate the F35 version that will be purchased for the RDAF (the A-model), but instead the B-model which in Frank's words are "the fun-version" because it is the real STOL version used by the US Navy. To get the HUD working properly, the TacPack is also included which again also enables additional functions as well as the weapons system to be fully operational. The visuals are created using a 180 degree curved acrylic plate painted with a special paint and on the back side a special made rubber-like film is applied. The images are projected from three HD projectors placed behind the screen which thereby removes the projectors from sight. This works absolutely beautifully however, with a small minus though - when flying at night the center of the projector beams create three small illuminated areas on the screen that most of all resembles aircraft landing lights - this can only be seen when flying at night meaning that flights during daytime is without this issue. This solution is probably not the very best and most optimal solution but that said, the result and the experience is absolutely awesome. Alternatively the projectors should be placed behind the cockpit, but that would then just cause some other issues when applying the full canopy and in my opinion give the simulator a rather low-end / not professional look. The projectors are connected to a Matrox TripleHead2Go and YouFly uses blending software to align the edges of the three projected images. The result is better than expected and when flying you don't really notice that the image is actually created from putting three images together. For this F35 simulator there is also created an instructor station, which is another touchscreen that can be placed wherever you would like. The software is developed by YouFly and integrated so that the pilot or instructor quickly can setup the flight as required. The instructor station is very user friendly and features only the most essential functions. An in-depth walk-though of this software I cannot do, due to limitation within the copyrights of the software. The sound system is as far as I could see a 2.1 speaker system featuring a sub - this could be expanded to maybe also include a bass-shaker under the seat, which I would think could be an over-the-top experience. Currently the simulator is built on a fixed base meaning that you don't feel any movements. If this might be upgraded to a moving platform or if there might be an option for a moving platform in the sales version I don't know. A moving platform could e.g. be supported by either electrical actuators or hydraulics that could be integrated to either the software scripts or for the movements of the controls, but that would probably be rather costly. Flying The F-35 Simulator After the detailed walk-through of the simulator I jumped into the seat and Frank push me into the cockpit and the seat locked - now I found myself completely blocking out the rest of the hangar and it was truly like I was sitting in an F35 cockpit for real. I placed my hands on the controls and just sat there for a minute or two just enjoying the feeling, the environment, the sound and the awesome cockpit. Frank set my first task which was to perform a take-off - I set the F35 for STOL take-off, lined up with the centerline at EKAH and pushed the throttle to max power. Blasting down the runway I felt the F35 to be very easy to control, the rudder pedals was firm and very sensitive and since this was an STOL take-off the take-off roll was very short and lift-off came after just a few seconds. Now I was finally airborne and able to really fell the controls and how sensitive both the elevator and the ailerons actually are. Wow - this was a superb experience flying this aircraft in this environment with such a huge and 180 degree curved screen. I flew the F35 for a while testing climb ratio, stall, aerobatics and in general just how maneuverable this aircraft actually is. The software featuring the airfile is the Prepar3D v2.5 with the F35 created by Dino Cattaneo, so many of you have probably flown this aircraft on a standard computer setup, but flying the F35 in this environment was completely different and completely stunning - this is really the way to do simming! I will not go deeper into the flight characteristics since this is not a test and review of the software and the flightsim platform, but flying with the real controls, a fully operational cockpit touchscreen panel and the visuals was absolutely amazing. After flying a while and getting to know the aircraft and the controls, Frank set my next task which was to perform a normal approach and landing. Before I could do that I had to perform a rapid descent using the spoilers - this was also a great experience and I saw that the spoilers had a massive effect and the aircraft descended quickly and without any problems. I lined up on a long final approaching EKAH Tirstrup Airport, Denmark which was also where I took off. Flying the final approach was a very cool experience and also very easy because the F35 is extremely steady and flies with a lower IAS than e.g. the F16. I touch down nicely with a pitch of about 13 degrees, lowered the nose so that the nose wheel also touched down, but HEY... I couldn't find the wheel brakes... Oops - they were of course where the wheel brakes normally are, located on top of the rudder pedals - I managed to get the F35 to a full stop landing without any further stress. Awesome! I taxied for a new take-off and Frank set the next task which was to perform a vertical take-off - this can only be performed if the gross weight is below 40,000 pounds (if I remember it correctly) and this it was. Taking off vertically is very strange when flying a jet, but when the nozzles was at a 90 degree angle I just had to apply sufficient power and the aircraft slowly took-off. Performing this vertical take-off and controlling the power is by the way, not done normally since the usage of the throttle as you know it, has been disabled in VTOL mode. Instead you control the climb and descent with the control stick using the elevator function meaning that to take-off, I just pulled the stick slowly as if I wanted to pitch up, and the aircraft lifted off nicely and climbed accordingly to my impact on the elevator. The aircraft is very stable and I had no problems keeping the wings level - at an altitude of about 500' I changed the flight mode, slightly lifted the nose and slowly converted into a normal flight mode. Again extremely easy which is also the comments that can be heard from many F35 pilot that are so very amazed of how easy the F35 is to fly and handle. After performing the vertical take-off my next task was to perform a vertical landing as well - this was still to be performed at EKAH as practice before going to the aircraft carrier. I flew the approach like a normal landing but when reaching the runway I converted into hover mode. As previously mentioned the throttle lever is now disabled and I instead controlled the descent with the stick. The ailerons and rudder still work normally, however the ailerons are not as effective as when flying normally, probably because the ailerons function is not actually the ailerons but instead thrusts beneath each wing. The airspeed is controlled by a special trim-button on the throttle handle which changes the thrust and also does minor changes to the angle of the nozzles. I used one of the display screens on the center panel to get a top/down view, and that just made it super easy to perform a perfect landing and I was now ready for the next test. The next test was a landing on an aircraft carrier at night and in windy conditions. Frank set up the scenario where I was on a long approach to the carrier which I couldn't see at first. The windy conditions, the night time scenario and the clouds gave me challenge to do the proper approach and furthermore, the approach was over water which was also black, so I had absolutely minimum visuals. When I got closer to the carrier I could finally see it and that made everything a whole lot easier. I lined up to the left of the carrier and slowly caught up with it. I converted into hover mode and set the IAS by trim to the same speed as the carrier was sailing which was 10 knots. When this was enabled all I had to focus on was to fly the F35 slowly over the deck of the carrier, line up with the center line and slowly descend to a smooth landing on the carrier. To make everything even more easy, I had a camera view on my display, showing me the centerline on the carrier - it was a camera mounted on the belly of the F35 pointing directly downwards. The approach and landing I performed with excellence in my own opinion - it was a truly awesome and realistic experience and I just loved every second of it. After touchdown I sat a few minutes just enjoying the view and the cockpit while the adrenaline was still pumping around in my body. Frank unlocked my seat and pulled me out. When I got up I could still feel my legs shaking from the adrenaline while I debriefed with Frank. Completely amazing! Specs And Setup Overview 1x Special painted 180 degree curved acrylic screen with performance film applied 3x HD HDMI quality projectors (rear projection) 1x HDMI Dashboard (Touch Screen 16:9 format) 1x VGA 800x600 color TFT 1x PC with touch screen (YouFly Instructor Station) 1x PC with P3D v2.5, TacPack and YouFly's custom made interface software 4x USB interfaces covering all modules connected through Leo Bodnar PCBs 1x Rudder pedal - YouFly's own built performance rudder pedals 1x Lockheed Martin original F-35 simulator throttle 1x Lockheed Martin original F-35 simulator control stick 1x Real F-16 seat - will be a YouFly replica F-35 seat in the sales version 1x YouFly replica cockpit base environment Image of the sales version featuring the canopy and large-diameter curved screen: The Lockheed Martin F-16 Simulator YouFly also has two F16 simulators placed in the same hangar as the F35 simulator, so after my flight in the F35 simulator I turned my eyes on my beloved F16 simulator which I had tested some years ago, and Frank quickly pulled out the seat and invited me in for another flight. Going back into the F16 seat and the complete F16 cockpit was just like being home again. The F16's are built with accurate and realistic replica HOTAS controls, a replica own built seat, a complete set of modules that are fully operational including backlights as well as a fully integrated center panel and console. The center panel features a real and 100% working HUD meaning that the HUD is not projected to the visuals screen, but projected to the actual HUD lens as per real life. The base of the F16 is built using wood, the seat is also built using wood, the panels and modules are laser cut, backlit and engraved acrylic plates and the modules are created from multiple plates to get the realistic look and to fit in the backlights. The center panel and pedestal is a metal/wood construction and the controls are high quality controls similar to the Warthog HOTAS from ThrustMaster but where the stick features pressurized control input with a very limited motion as per real life and the throttle is an exact F-16 replica throttle. The gauges and the images on the screens are created as software and is visualized using multiple monitors behind the panels, meaning that the old fashioned steam gauges are digital and not analogue as e.g. SimKits or Flight Illusions gauges are. The software platform used is the Falcon BMS 4.33 software which powers the entire simulator from visuals to aircraft and airfile together with weapons systems etc. The visuals are created as the F35 with a 180 degree curved acrylic plate which is painted in a special paint and applied with a specially made rubber-like film on the back for better performance. The image is projected by three HD projectors connected through a Matrox TrippleHead2Go and put together with blending software. The projectors for the F16 simulators were originally placed behind the cockpit but in this upgraded version the projectors are also placed behind the screen similar to the F35 setup. I will not go into too many details about the F16 simulator since this article is about the F35 simulator, but I can certainly recommend taking a flight in the F16 simulators as well. I have also linked a few video feeds to this article from both my flight in the F35 simulator as well as the F16 simulator. Conclusion My experience at YouFly flying the F35 and the F16 simulators was a truly amazing experience that I most certainly will recommend for my fellow simmers and aviation enthusiast. Currently YouFly's own simulators are only available in Denmark, but who knows for the future - I know that Frank talks a lot about going commercial in the US as well. Flying the YouFly simulators truly changes the way of flight simulation that I am used to. The experience and realism just improves greatly when sitting in a realistic and true to real life cockpit environment actually created for just one purpose - to be as realistic as possible for the one specific aircraft. I was already impressed when I first tried out the F16 simulator about four years ago, but the new visual setup and the exceptionally well created replica F35 cockpit environment, was a completely new and extraordinary experience - I can only see two things top this experience; one would be flying the ultimate sales version with the larger screen diameter, the integrated canopy and various upgrades and the second being a flight in the real F-35 Lightning II, which probably will never happen. I would like to thank YouFly and Frank Riedel for inviting me in for a test flight, and also for taking charge in lifting the flight simulation scene to a completely new level. Keep up the excellent work! Video Links To Rays Aviation YouTube Channel F-35 Conventional Landing: F-35 VTOL Landing on Aircraft Carrier: F-16 Touch 'n' Go: F-16 Attack on Fuel Towers: Rays Aviation
  2. Project Home Cockpit By Rays Aviation Intro Have you ever wanted to expand your flightsim experience? Ever since I started virtual flying I felt like something was missing - an environment, the unique smells, sounds and the look and feel when you enter a cockpit, the excitement of firing up the engine and taxiing to the runway for take-off and then the awesome feeling when you can see the wings starting to bend upwards and you lift off the ground. Flight simulators over the last decade has increased greatly and the realism presented for a flight simmer today is really good - however the real feeling of flying an aircraft just isn't the same sitting in a normal chair, looking at a 20" monitor and controlling a Boeing 737 with a mouse and a basic 3-axis joystick (meaning controlling the rudders by twisting the joystick). There are today several ways in which the simmer can improve their experience - some rather extreme and very costly, but to gain an improved experience does not mean to build a $30 million simulator as the simulators used for type ratings at the professional airlines; it can just might as well be a home built cockpit with wooden frames, a few realistic modules and the experience has already been lifted to a higher level. I started to gain interest in building a home cockpit but thought that it was a too complex project for me, therefore I started out with designing and building a toggle switch panel, just to see if I was able to do that and the result was actually four different toggle switch/rotator switch panels which were all working perfectly. Hereafter I indeed got very interested and setup a new project - building a console/pedestal of various modules etc. This new project I also finished without problems and I actually used that console for quite a while when testing new hardware. Now, after doing these two projects I was really very interested in starting up a new project - this time I wanted to expand my knowledge and test my skills doing a more complex project. I designed a project with the goal of building a MiP (main instrument panel) - not a replica of any aircraft but instead a MiP of my own creation; however everything has a tendency of expanding similar to my project toggle switch panel, so when I had designed my project MiP it was actually not only a project containing a MiP, but instead a complete home cockpit. My name is Raymond Andersen and some of you might know me better as Rays Aviation - This is a story about my latest project of building a home cockpit of my own design. Scoping & Designing The first thing I did when I decided to start this project was trying to define what I actually wanted to do and what the goal should be. If I needed progress goals to keep me going and which additional challenges I wanted to give myself during the project. What I wanted to do was to build a home cockpit which was not a replica of any kind, which included most of the hardware units that I had previously tested and reviewed, which could be connected to just one single computer, which was not a turn-key solution, which included modules or products from at least ten different suppliers and which would feature both a glass cockpit function but also the old standard gauges. The home cockpit should of course be compatible with FSX since that is the flight simulator platform that I am using, and the controls should be HOTAS throttle and stick which I prefer. Cockpit of own creation -- not a replica but okay to use replica modules, etc. Use most of the hardware that I already had in my portfolio Setup should only be featuring one computer (would cause issues in regards to the video inputs but I had a plan...) The MiP should be both a glass cockpit but also include old fashioned gauges Compatible with Microsoft FSX Controls had to be HOTAS throttle and stick configuration Use products from at least ten different suppliers Must NOT be a turn-key solution I decided that I wanted to build the cockpit as a single seat cockpit since I would be using the HOTAS configuration - of course the HOTAS configuration could also apply in a twin seated cockpit but normally this configuration is seen and used in single seated configurations. When creating a single seated cockpit I now did not have to build a pedestal which is normally found between the pilots in a twin seated cockpit. Instead I had to build both a left side and right side console supporting a variety of modules and functions together with the MiP. I decided that I did not want to build an overhead for this home cockpit (could be an additional project in the future), so the plan to build was only: Left side console Right side console Main Instrument Panel (MiP) Support for rudder Support for stick mounted on seat I started by placing all my current hardware on the floor and there from marking each unit with either MiP, left console, right console, seat, floor, etc. so that I could gain an overview of which units I wanted to place where. I hereafter marked an area on the floor covering both the left and right console and started placing the units where I thought it would be the most logical to place them. I did the same with the units for the MiP and quickly ended up with 10 or 15 different layouts. Now I just had to choose which layout would fit my idea the best. Now I selected which layout I wanted to go with and laid out all modules on the floor for both consoles and the MiP, took a picture and slept on the idea for a few days. I looked at the picture a huge number of times to try and see how it could be better - it was as something was missing and I wanted to make it more complex and include more switches, etc. This ended up in me actually designing additional modules for the cockpit - well front plates that could support some different switches. I started searching for switches that would fit my design and idea. I wanted to give my cockpit a touch of a Boeing 737 besides the replica modules that I had, so I went to Opencockpits webshop and ordered some Boeing B737 toggle switches which have the characteristic white cap. I also searched DX.com (Deal Extreme) for additional small toggle switches and click switches - I found some various switches and ordered them. Now that all was ordered I also had the correct measurements for the holes that needed to be cut in the front plates. I updated my drawings and mailed them to one of my contacts "Hedensted Maskinfabrik" who has several machines that are able to laser cut metal - He quickly put my drawings into his production line and the output was some excellent cut aluminum front plates of my own creation. Previously I had built some toggle switch panels so this time it was quite simple and I knew how to proceed. I now had the front panels and the switches that should be a part of the additional self-designed modules, so all I now needed was to connect them to some PCBs - I had some PCBs from Desktop Aviator from my previous project that had some free connection pins, and additionally I also had several PCBs from Opencockpits that also could be used for connecting these new modules - the output was a combination of both and I now had a great variety of modules for the complete setup. Additionally I also had to figure out how and what kind of materials I wanted to use when building the cockpit. Should the frames be built of plastic, metal or wood and if metal then what kind of metal... I had the same issue if I was to choose wood as the material - what size, form and quality should it then be. I have no experience working with metal as steel or aluminum which I thought would be the ideal material for this project - this was however also very expensive and I would need a lot of outside help just to get the project started, so my solution ended up being wood for the frames in the cockpit.Since I am actually an office working guy my skills working with wood, screws, etc. is quite limited, but I had ideas and dedication and I was not afraid to try. One thing was the frames but what about the MiP - I had previously used plywood as a top for a console, but to be honest I found that solution to be a bad idea because the plywood has a very rough surface. That combined with the fact that I did not want to use aluminum or steel gave me a challenge and I had to find a completely different material to use. I found a Danish web site created by a person who had built a Boeing B737 captains side cockpit and he had used a material called FoamAlux, which is foamed PVC (polyvinylchloride) that has the strength like plywood, or actually probably even better, and the surface is super smooth. To process this material was described to be very easy - only using a Stanley knife or similar, but that I later found out would be a modification of reality, or maybe that was because the person who had used this material, had used a thinner piece than what I would later on use. I selected the FoamAlux as material for the MiP and ordered at the local DIY shop one plate with a thickness of 10mm - this was way to think for me to process simply by using the Stanley knife, so I had to use a small manual saw and also an electrical saw to ease the processing, no problem though - it's like the phrase "Learning by Doing". Now my only concern in regards to materials was the glare wings and top + sides of the consoles - my first idea was to use the FoamAlux for that also, but that would be an incredible expensive solution so I had to find a different solution. I went to the local DIY shop and looked around. I found various possible solutions as 3-5mm FoamAlux, plywood, hardened plastics such as Plexiglas and acrylic plates, various hardened foam products and the Kapa Graph plate which is foamed carton in 5mm. The Kapa Graph material was already colored black, easy to process, price wise very fair and it had enough stability for what I needed - the few places where I needed additional stability I could support the Kapa Graph with wood on the back side + all screws mounted into the Kapa Graph would also be fastened into the wood behind because the density of the Kapa Graph is not sufficient enough to withhold screws properly. The Build I started out by building the frames for the left and right console, and I remembered to make sure that the left console had a support for the dual throttle that I was going to place there. That was a very essential part and something that I easily could have overlooked until I were to place the throttle to the setup...yea. After building the two consoles I laid down the FoamAlux plate and started placing various modules on top of it - just to get a picture of what it would look like and get an overview of the complete size of the MiP. Next step was to start the marking of the modules, etc. on the FoamAlux plate together with the edges of the MiP, so that I could start the process of cutting the plate into the correct form including mounting holes for the various modules, TFTs and frames, etc. This part was actually quite easy and I found the FoamAlux to be a nice material to process. It was a material that had a good strength but still was very easy to cut through using a small manual saw. To do the finish and clean the edges I used the Stanley knife. When I had finished the cutting of holes and shaping the MiP I started building the stand for the MiP. Since I had already build the left and right console I could now also calculate which height the MiP would be mounted at - this gave me my total height of the support for the MiP stand. Actually the support and stand for the MiP was built extremely simply but still very stable and when finished I mounted the MiP onto the stand. The next step was painting the MiP - I had looked at various colors but liked the Boeing B737 style using the RAL7011 grey. The FoamAlux surface is very smooth and thereby it turned out to be a little tricky to paint - what I did was actually to paint it several times to get the very smooth and clean surface that I wanted, but that also meant that the MiP suddenly looked brand new and what I actually wanted was for it more to look a little bit used instead. The way I solved this was to paint the MiP a fourth time, but instead of letting the paint dry out 100% I took the paint roll, washed it and dried it about 70% so that the roll still contained moisture, and then used the paint roll on the not completely dried MiP - the effect this "technique" gave was a MiP with a lot of color shadings that was randomly placed and gave the impression that the MiP was old and used but still in good condition. I had now finished the three main components of the home cockpit and I started the process of assembling the left and right console with the MiP. This was really an easy job because I had chosen to use wood instead of metal, so the assembly was done using ordinary torx screws and it did not take that much time. I had an issue though regarding the mounting of the gear lever into the MiP... The gear lever is a replica of the gear lever found in a Boeing 737, and the MiP in the B737 is tilted 150 backwards and this gave me a challenge because my MiP was completely vertical. The solution that I came up with was to even out the 150 by adding wedges made by the Kapa Graph and mounting that onto the button of the gear lever frame behind the MiP. The remaining modules and parts for the MiP were mounted without any problems - the MCP and EFIS fitted perfectly into the holes that I had cut and the MCP could also be fastened with four screws (one in each corner). The two front plates for the gear lever was also super easy to mount, but I came to think about when looking at the gear lever, I could actually see through the gear lever frames and thereby seeing whatever was behind the MiP there. This I was not satisfied with, so I had to find a solution where I could close the gab when operating the gear lever. The solution was to use two pieces of rubber bands (not soft but fairly hardened) and mount them on each side of the gear lever on the backside of the MiP - the result of this was that when the gear lever was down the gap in the top was closed and vice versa. This was a quite easy and very cheap solution that worked perfectly. Adding the Flight Illusion gauges was also a bit of a challenge because making round holes with a diameter of 80mm without proper tools was quite difficult - I searched the local DIY store to see if I could find some drills or similar with that diameter, but unfortunately I was not that lucky. My solution for that issue was to contact one of my professional contacts, Silkeborg Plast, who has machines that can process plastic plates into whatever you want. His machine could cut/drill all 3 holes to perfection similar with a laser cutting machine processing steel or aluminum - the result was excellent and all I had to do was to make a rectangular hole, mount the gauges into the plastic frame and mount the complete unit into the MiP using just four corner screws. The last pieces of the MiP was the TFTs which should be mounted on the backside of the MiP and the two MFD frames that should be mounted on the front side but the wires should connect behind the MiP. This was no problem - the MFDs could be mounted just by using a little bit of glue and for the cables I had drilled two small openings at the bottom and center of each window. Next was mounting the TFTs and this turned out to be extremely easy as well - I could use the support that I had made for the MiP to also support the TFTs - all that was needed additionally was two screws for each TFT which was screwed into the backside of the MiP just below the TFTs, meaning that the TFTs would be resting on the screws and at the same time being supported by the MiP support (the H-frame). Now the basic MiP was created and I turned my focus onto the left and right console - I took some Kapa Graph plates and started measuring the modules that was to be used and then drawing that onto the Kapa Graph - the process itself was done using a Stanley knife, a measuring pin, a pencil and a straight piece of metal (to make sure the lines were perfect). This was super easy and really did not take much time - so suddenly I had all tops including modules etc. mounted on the consoles. After the tops were created and mounted I only remained to mount some Kapa Graph on the sides to close the consoles and create the cockpit look - this however I could not yet do because I had only mounted the various modules but they were not yet connected. Before I put my focus on the connection of everything I wanted to mount the rudder pedals - I wanted them to be one with the setup and not just some "loose" placed pedals which I previously have had some issues with. Before I created this cockpit the rudder pedals were just placed on the floor, but when using them then quite often the pedals moved out of place when applying rudder; really annoying! Therefore I mounted a wooden bar between the left and right leg-support for the MiP and on this bar I mounted the rudder pedals using screws. Now the rudder was indeed an integrated part of the setup, and if they were to move, it would mean that the complete setup would move (not likely to happen). Last challenge in the build was the control stick - the quick and dirty way of adding that to the setup would have been to mount it on the right side console... but I had a different idea. Modern military aircraft like the F-35 have the stick mounted on the right side of the cockpit as also does the F-16, but I more like the idea of placing the stick between the legs as in the F-18. This would however mean that I needed to create a floor support or some kind of integration with my chair. The floor support idea I discharged quickly and started thinking about ways to integrate the stick to my chair. The solution I came up with was a special cut metal plate that could be squeezed in between the brackets below the chair meaning no screws or anything were needed to mount the plate. In the metal plate were drilled four holes according to the locations of the four mounting screws used for my control stick and mounted it now was. Connecting Everything - Part 1 The build was great fun indeed but the next stage of the project would be even more fun, but also at times extremely frustrating it turned out to be - the connection of all modules and getting everything to work together. To get an overview I gathered everything into groups like controls, displays, PCB connected modules as well as what could be connected by VGA or HDMI or USB. Furthermore I also created a subgroup for the USB connections where I gathered USBs that could go into a hub and USBs that needed a direct connection. I found that the wiring was actually quite extensive and getting everything connected and working properly was a challenge in itself. The first step was to get the toggle switch panels connected properly to the PCBs before I would be able to connect them to the USBs - this was a nightmare - my own build panels featured a total of 6x 12-position, 1-pole rotator switches, 15 on/off click switches, 5 on/on toggle switches, 44 on/off toggle switches, 5 on/off/on toggle switches, 3 momentary on/off/on switches, a nose wheel steering module switch and the gear lever with 2 micro switches - color coding groups of wires I found to be a good idea! Finally I got all these wires connected to the supporting PCBs and could now set my focus on the connection of the USBs, VGA and HDMI, but... there was actually one more thing that I had to find a solution for. I had created a backlight function and had some various LEDs that needed power - some LEDs were connected through the PCBs from Opencockpits, so these I did not have to find a solution for, but the other LEDs that were a part of the setup together with the cooling fan for the Tracker IR5, I needed to have a power source for. That together with a 220v power source for the power converters used for some of the modules such as the CPFlight backlight function and the Opencockpits FMC v3 (CDU) and the Flight Illusion gauges. What I did was to build a 220v power station in the right console and from there I connected some power converters to build a low voltage power station, also placed in the right console - this low voltage power station contained output of both 5v and 12v - so now I had sufficient power to support all modules including the USB hubs needed. Before I connected the various cables I made a connection diagram so that I was sure that I had sufficient USB cables to support all functions. This diagram was actually quite complex and later in this article you will see the updated version (I had to make some changes due to some issues that came up). I had some modules such as the CP Flight MCP, the Opencockpits FMC v3, the ThrustMaster throttle and the Tracker IR5 which apparently needed a direct connection - furthermore I had the two TFTs which were to be connected through USBs (two USBs per TFT) and that took a whole lot of USB connections and power - and since I was only using one computer I was quite limited by the USB outputs available on the computer... That was however not my greatest concern - My computer only features two outputs on the video card but what I wanted was to use four independent screens on only two outputs. That at first seemed to be no problem since I could connect the TV to the HDMI and the FMC to the VGA and then the 2x TFTs through USBs - I found that I could do this and actually have four independent screens working. I was truly very excited and very happy because this issue had really been giving me some headaches. The reason for why you see connections for five screens in the control window is because my desktop screen is also connected to the computer using the second VGA connector - however this connector is only able to be used if either the primary VGA or the HDMI connector is disconnected (screen 2). However the four screens were all working perfectly ... well it seemed that they were... The problem did not show itself until I tried to load a flight in FSX - I could use the FSX normally when selecting aircraft, location, weather, etc. but when hitting the ALT+F keys and loading the scenery, FSX automatically converts to a full screen display and this terminated the idea of using the 2x USB TFTs because they just went black. I tried several times but I never could get this to work - the only solution I saw was to keep the flight within a re-sized window and that really killed the idea completely. I am no computer wizard and maybe there could be a solution for this that I am not aware of, but no matter what I tried the result was the same. This issue put me into a standstill and I didn't really know how to proceed. I thought about several solutions as to either purchase a new computer / videocard with additional outputs but this would be rather costly and I did not have that kind of funds to spend this late in the process - so what to do... The solution I came up with was to make a rather drastic change to the MiP - first I thought about excluding the FMC v3 and then adding a 20" monitor to the MiP which should be placed behind the MFDs but would still be able to function as a screen for both the MFDs. This idea seemed fair but on the other hand I didn't like to exclude the FMC v3 from the setup. I discharged that idea and instead went along with a second idea - adding an iPad as PFD/NG to the MiP. This however would mean a re-build of some parts of the MiP and also a compromise to my original idea about only one computer - but that I just had to do. Connecting Everything - Part 2 (Changing The MiP Layout) The reason for why I chose the second idea using the iPad was simply because I already had an iPad, meaning no additional investment, and I came to think about an app that I had previously tested. The IPObjects AirTrack v3.5 which is an app featuring both a PFD, NG, a combined PFD and NG together with EICAS, charts, MCP and much more - this is a very versatile piece of software that could run on the iPad, freeing up the video output for the FMC v3. The AirTrack is compatible with FSX and works on all aircraft as a stand-alone program that is fed with data from the aircraft within FSX. It features the PFD similar to the Boeing 737 style PFD and also a very good quality NG display. These could be shown independently or combined and the data transfer rate from FSX to AirTrack is superb providing a super smooth and perfectly aligned iPad PFD. Furthermore the App also features an MCP including standard functions of an MCP actually including the radios, etc. as well - however this was not my intention to use but the AirTrack also features a function to view airport charts, etc. and that combined with the fact that the iPad could be used as a touch screen, just made this solution very ideal. If I mounted my iPad in the MiP as being the glass cockpit and connected that to the computer with the IPObjects software to run the PFD, NG and EICAS I would have solved the issue without investing a lot of money. I know that I hereby also did compromise my original idea with only one computer, since the iPad is actually an independent computer, but this way I could keep the costs down and still get a realistic layout. During this change of the MiP I actually saw that I could, if I wanted to, fit 2x iPads into the MiP and hereby gaining both a PFD and NG in full size. However since the funds for the project were already spent, I had to limit myself to only one. I had one issue though with the iPad solution - I had already cut holes into the MiP and the iPad could not cover these holes so...... again what to do.... I did not want to do the process of re-building the complete MiP, so I created a frame around the iPad, which in my opinion came out quite okay, and this frame gives the look of the iPad being integrated into the MiP in a good way. Going along with this new idea I suddenly found my two TFT touch screens from Lilliput and my set of MFDs from ThrustMaster to be excluded from my project - this I didn't like and therefore I started to look for a solution where I could still use them in the setup, but now as an "option" and not a must. I looked at several real world cockpits to get ideas and I realized that a solution could be to add the TFTs as information screens containing a live feed from a third computer (primary was my FSX computer and secondary the iPad). I mounted the two TFTs including the MFDs on my right console and connected the TFTs to a third computer that could then be used to show SIDs on one screen and STARS or other airport charts on the other - this computer I then connected to the internet and I could now use Google to search for free airport charts to use for these screens. The MFDs I still connected to my primary computer to be able to assign various commands to the buttons and use them within FSX. A different solution could of course have been to connect these MFDs to the third computer, add a "library" of airport charts, SIDs, STARS etc. to an Excel spreadsheet and then write a few macros that could be assigned to the MFDs buttons; this would result in actually using the MFDs for the TFTs. This solution was an "option" that was not necessary for the project, and this way I could regain a little pride of not compromising my original idea too much. Still I had included the iPad as PFD, NG and EICAS so I had added a secondary computer to the setup and thereby I could not meet the criteria of my original idea, however I found it to be necessary and I could not find a different solution without investing a lot of money. After I had mounted the iPad and the new location of the TFTs and MFDs to the setup, I started drawing a new connection diagram to support and to give me an overview - drawing the complete connection setup did bring me a good overview but also scared me a bit, because now I could actually see how complex this project turned out to be. On the other hand it also made me quite proud because this showed me that I was able to create all of this. Conclusion I had an amazing time building this rather complex home cockpit, and I discovered that even though I am not a computer wizard or an engineer I was still able to finish this project. I of course had a lot of lessons learned throughout the project, but I am certain that I would not be scared to dive into a similar project again. It does take an incredible amount of time doing such a project, but for me it was just as much fun to build the home cockpit as it is using it afterwards. One thing that I believe is very important if you start a project like this, is to prioritize your time and concentrate on what is important in your life; hereby I mean that if you are a family person, don't forget your family! In my case family always come first, then health, then the professional job that puts food on the table and first then hobbies, fun, etc. I am very fortunate that I have a daughter (3 1/2 years old) that is extremely interested in my hobby, simply because it features a huge number of things (switches, etc.) that can move, and she really likes to go to my "office" and play. Quality time yes? I also found that setting up some simple goals was a great way of keeping me going. Building or going through a project with a long time schedule like this, did at times seem to be too much and I found myself just wanted to tear the project apart and say "that was it - that was a too big and complex project for me" but simply by setting small goals such as creating the top panels for one of the consoles or figuring out a way to support the TFTs gave me the sense of success and that boosted my confidence and gave me more energy and devotion for sure. I have already thought about potential upgrades to the setup such as building a shell or mounting a B737 overhead but to be honest that will probably not happen - I have now finished the project and the next step I think will be to take the home cockpit apart, and start all over with a new design or a new project. One thing is for sure - the TV is not the best solution for a display. Even though it is a 42" plasma, the resolution is not high enough (my TV does not have HD resolution), so a future solution will certainly be to add an HD projector providing a full 120" screen instead. I would like to take this opportunity to thank all the people that have been a part of this project - either as a sponsor, a contact or just an advisor. I am very fortunate to have all of you in my network and I really appreciate your help greatly! I would also like to thank www.Flightsim.com and www.DanSim.dk for publishing this article which I hope could encourage other people to enter the flightsim community or even to start other projects to add to the realism of the flightsim idea. Ray Andersen Rays Aviation Additional Pictures
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