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It was originally just a thought - could one make race cars and race tracks for use with Microsoft Flight Simulator and Steam? But why use FSX? Although FSX is considered game-ware, it is first a hands on simulator that in many respects was way ahead of its time. So the question became, why not use it for real hands on simulation when it comes to racing hot cars down fast tracks? Auto Sports Race Simulation for FSX and Steam is in its infancy. But based on very promising results the race tracks and cars demonstrate a whole new dimension for, or a way to get a lot more use out of, your FSX and/or Steam Edition. It can also be a heck of lot cheaper than racing games; and you don't have pre-programmed drones, but instead can make friends in multi-player with other real simmers as racing buddies. Le Mans 4 FSX , Indy 4 FSX, Pomana Dragstrip, and Lime Rock 4 FSX are great places to race FSX compatible cars. In the future, other famous race tracks will be rendered for Auto Sim racing too! A Forum can be just about that alone. But to have simulation applied into a "racing game" requires some organization, and the forum is the best place for that also. For now, we are starting off with a Support Forum, which will probably be more focused on announcements of improvements, as no FSX tweaks should be needed in installing and using race tracks and cars from AutoSportsSimulations.com. But still, issues could come up, and the support forum is a a good place for this. And its also a good place to start ideas and have them tossed around, as its then organic - For example, imagine what a real multi-player race environment in FSX could be like in the near future where in fact even doing a 24 hours race at Le Mans 4 FSX with an additional 30 cars or so. Or what would it be like to race for three hours at Indy 4 FSX in Multiplayer? Can you also imagine FSX sim car clubs as there is no reason not to have those too - and then there are tons of other things to think about. So this is where if you have an idea, it should get into that part of the support forum. Then we eventually will be able to figure all the sub forums that we are going to need,and you can figure a lot of them!
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