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FlyJSim Developer Update - Q4XP UNS And Shared Flight Alpha
Nels_Anderson posted an article in X-Plane
/images/notams/notams20/jsim0802/jsim0802.jpgShared FlightWe’re getting closer! Over the past few months, we’ve beenundertaking private testing, making sure our server infrastructureholds up, and tailoring aircraft configurations to work as flawlesslyas possible. Some of you may recall signing up to our beta-signup sheet, andvoicing your opinions on what aircraft you want to see. /images/notams/notams20/jsim0802/shared-flight.jpgWe are happy to reveal a few more aircraft to you today that willbe available at the launch of beta testing! Bare in mind that this isnot the full launch list, and aircraft may be added. FlyJSim 732 TwinJet v3FlyJSim 727 Series v3FlightFactor A320FlightFactor 767 CollectionFlightFactore 757 CollectinoHotstart TBM900Carenado BonanzaLaminar Research B58 BaronLaminar Research Cessna 172Laminar Research 737-800ToLiSS A321ToLiSS A319Just Flight PA28 ArrowRotate MD-80IXEG 737-300HoldMyBeer SR22If you don’t see a particular aircraft on there, don’t worry. We’restill updating our list and listening to feedback and developers. Is Testing Available Yet?On the 29th July, we moved Shared Flight into an expanded Alpha. Afirst wave of invites were sent out for Discord users. We now haveover 70 users using the plugin, and we couldn’t be happier with theresponses. Our aim with Shared Flight is to have users trust theprocess. Flying with others shouldn’t be more complicated than flyingsolo. Not only do our alpha testers appear to be embracing thisconcept, but also taking to more challenging conditions they would nothave otherwise done so themselves. Q4XPQ4XP development continues at a swift pace. The biggest advancementin the last few months has been the UNS, which is being worked onferociously by Justin and Amy. The current version of the UNS thatwill ship in the Q4XP v1.0 is the UNS-1E with version 802/803. We havea few clips to show for the first time today. What makes the UNS different from the default FMC? For the firsttime, we’re actually "simulating" an FMS unit, and not just asuperficial unit designed to interface for route planning. Therefore,everything gets considered into the simulation. Sensors, electricalinput, approach handling, data handling is all a deep part of oursimulation. /images/notams/notams20/jsim0802/q4xp.jpgLet's take the sensors as an example, positional data input (eitherfrom GPS, GNS etc) makes use of Kalman filters. This is an algorithmdesigned to provide an estimate out of f multiple, random inputs. TheUNS can filter out statistical noise, and also make predictions in theabsence of data. Keep an eye on those RNP tolerances! Our UNS will simulate a level of electrical connection, and act asindependent units. Each unit is tied to an electrical input sourcefrom the aircraft. Once connected, each unit will compute at realistictimes. Loading screen times will variably change, changing pages comesat varying refresh rates, the display will even simulate a linear lagtime from top to bottom with a screen change. Because each unit can act independently, a separate communicationbus link must be simulated independent of both UNS units, and enablingcrossfill. Whilst the Q4XP ships as a dual UNS unit, the groundwork isin place for each unit to act in single configuration. And on the topic of independent control, how about independentdisplay control? Take charge of display brightness, power andposition. There’s a lot to talk about the Q4XP, and we can’t wait to sharefurther details with you next time! Setting ExpectationsWe’ve heard a lot of comments..for a comment on our developmentplans. To be simple and to the point, our plans have not currentlychanged, and our current lineup of products in development are forX-Plane only at this point in time. On the contrary, we welcome and respect companies that aim to pushthe boundaries of flight sim. We’ve been in this genre for many years,and we follow the work of many of our peers. Our ideals as a companyis for high quality simulation and as much of a care for our fans aspossible. It’s fantastic to see developers that subscribe to thatideal. The community is all the more stronger for it when it does! Source FlyJSim Introduces Shared Flight -
/images/notams/notams19/flyj0516.jpgFlyJSim is proud to announce our next product that bringsmulti-crew pilot operations to flight-simulation as seamlessly aspossible and aiming to support all popular and quality aircraft inX-Plane. Flight simulation has seen amazing improvements in the past 25+years with improved scenery, flight dynamics, and aircraft complexityand simulation depth. But even as the aircraft have gotten morecomplex and more accurate, flying them has been largely an isolatedexperience. Not only is it unrealistic to fly a complex aircraft byyourself, it is far more fun to share in the experience. A crew cantake on greater challenges, have better results, and far more funwhile doing it! Sitting in the cockpit of the FlyJSim 727 SeriesProfessional V3 and looking around, its daunting to handle piloting,navigation, communication, and monitor engineering station systems.Especially while flying complex procedures or handling irregularoperations! We feel this is not a realistic experience, and worse, itis just way less fun than flying the plane with your buddies. Realworld pilots spend a long time getting to know their planes, but oneof the joys of flight simulation is learning new aircraft. Flying anew aircraft with a friend, or learning from someone with a few loggedhours in the plane, is a really great way to learn and experience newplanes. Shared Flight aims to enable multi-person crews and flights in aseamless shared cockpit experience. It seeks to eliminate massive painpoints with existing solutions that have so far discouraged peoplefrom enjoying a shared cockpit experience. A client-server modeleliminates firewall and P2P networking issues. Terrain mesh andscenery differences are smoothly accommodated. And aircraft will beactively supported by the Shared Flight team so that users will neverhave to manage, make, or distribute their own "config" files, norwonder why things just don't work. Throttle and controls can be handedoff between pilots effortlessly, so that one person can fly thedeparture and another the arrival, or different legs of a longhaul. Source