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/images/notams/notams21/dino1022.jpgBoy, what a week has been for Flight Simulator! Sim Update 6, newSDK, full trailer for Reno Air Races and the GOTY Edition (with theSuperbug coming much earlier than we expected) - AWESOME NEWS. The most important for us is the new SDK (1.15) that was justreleased - and now it FINALLY has an updated and comprehensive list ofthe variables and parameters that will work in the game (as opposed tothe previous list that was copy-pasted from FSX...and was incorrect insome cases). As result, we now have clear instructions on how to do certainthings and will be able to provide a more detailed simulation of somesystems. However, as usual, SIM UPDATE 6 has brought a number of changesthat may create problems to the existing aircraft. We are currentlymaking detailed test flights on all of our planes and will update themas needed. Here is the current status of our findings so far: ALL OF OUR AIRCRAFT: AFTER SHUTTING DOWN THE AIRCRAFT, THEEXTERNAL AND INTERNAL MODELS ARE BOTH SHOWN ONE ON TOP OF EACH OTHER -this is a simulator problem - we have reported it to Microsoft. LONG-EZ (multiple flights): Microsoft made some changes tothe Garmin AERA GPS which broke the compatibility with the plane. Wehave fixed the problem and will release an update soon, with otherimprovements. Apart from that the plane works fine. MB-339 (quick test): The smoke effects do not work asintended anymore. This was expected as SU6 contains major changes tothe special effects systems. We will rewrite the smoke effects andwill update the plane as soon as possible, but it may take alittle. T-45C (quick test): at a glance, the T-45C seems to workfine. In the meantime we made some minor improvements yet to bereleased... so it may well be that we will update the aircraft in anycase. New ProjectsF-35: Good news here...SU6 did not break our STOVL system!Apart from that there is not too much to report here, except from thefact that the clarifications in the SDK will allow us to implementsome minor improvements to the avionics. SU-31: SU6 was supposed to bring some improvements toaerobatic planes... from our quick tests, it seems that the SU-31works a little better. We'll do more test in the next few days. M-346: No impact for the moment. Let us know if you find anything strange in our planes after SU6! Source
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/images/notams/notams21/rex1020.jpgREX Game Studios has contacted us about the effects of the justreleased Sim Update VI for Microsoft Flight Simulator. This SU6 update hascaused both REX Weather Force and Global AirportTextures to have issued. REX is currenting testing fixes and shouldhave updates available in the next 24 to 36 hours. REX Game Studios at the FlightSim.Com Store
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/images/notams/notams21/msfs1019.jpgRelease Notes 1.20.6.0To celebrate the launch of Windows 11, Microsoft Flight Simulatoris lighting up some of the world's most famous points of interest inWindows 11 colors! There is also a free livery for the EXTRA330LT. StabilitySeveral crashes have been fixed across the titleMore optimization work has been performed including performance issue with Real-time AirTraffic after a long period of timeImprovements of the installation logic for outdated / missing packages NavigationNew AIRAC cycle 2110 is now availableImprovements on offset localizer/LDA approaches for the NavdataUpdated the in-sim Magnetic Variation modelFixed ATC announcing a DME Arc approach with 10 times the radiusSeparated different airways with the same name in the NavdataFixed cases of corruption in Title and Descr fields in flight plans WeatherActivated gust tweaking in custom weather settingsAmbient pressure is now smoothly calculated across the entire air columnImproved ATIS Cloud layer reporting VRFixed aliased menus and ingame panelsFixed some lighting issues in VRFixed wrong camera initial rotation in some cockpitFixed "dot" cursor when using the mouseFixed mouse cursor depth when hovering the toolbarImproved general stability in VR mode ActivityFixed Friends status as offline friends were still marked as onlineBetter handling of edge cases when loading save filesFixed Balkan bushtrip which could not be completed due to missing airportFixed conversion error in POH takeoff speeds in the Flight assistant panelFixed issue where the altitude displayed on the nameplates was incorrectFixed VFRMap icons disappearing during bushtripsFixed bug causing the female voice to be heard instead of MALE voice in the Deadstick Landing tutorialFixed ICAOs on main path disappearing from the VFR map after resizing it PlanesGeneral:Fixed a bug that prevented Live/AI aircrafts lights from showingReduced the effect of clouds water density on air density (source of drag when flying through clouds) by a factor of 10xAltimeter reading should now properly coincide mathematically with atmosphere ambient pressureFixed physical altimeters so they can now display different valuesFixed UseTemplateValue put inside an Action for custom checklistsCorrected issue that would cause trim keys to start repeating instantly when held downFixed shared large cameras for hangar sequences so they no longer display the ground onlyAnalogic external HUD now supports negative altitude values as the interior instrumentsReworked gear advisory audio warning system for floating planesImproved water rudder and water handling at low speeds. Plane now turns into the windIncreased aerobatic max rotation speed and acceleration which improves aerobatic handlingImproved auto rudder assistance crosswind cancellation to make it smooth over 0 to 500ft, instead of brutal on/off on takeoffImproved pfactor for tail dragger airplanesImproved free full castering for tail dragger airplanesRemoved backward limitation for flap lift center displacement. (Effect on lift center and Cm)Added system to precisely define lift center motion across ranges of AOAFixed a bug with the spoiler/speedbrake lever animation not being in the correct position when using an external device to control itFixed a bug with external devices AP keys not doing exactly what they should on some aircraftFixed some camera issues with aerobatics: Inverted flight camera transition between normal & inverted flight and fast rolls behavior in 3rd person viewFixed issue where Waypoint generated on WorldMap were not flown along by the AutopilotFixed existing flyback issue on KLCT KBVT flightReference QNH can now be changed during flightAutopilot will no longer automatically transition to altitude capture when in avionics managed modeFixed corrupted VFR & PFD 2D Terrain in some casesCorrected an issue that would cause the trim keys to behave incorrectly when used on a plane which has a trim switch but no trim wheelFixed the altimeter not displaying the correct altitude at the start of a flight (especially in some missions)Made reverse flight transition smoother so that one can take 90A_ turns or a bit more than 90° without weird roll transitionsConnected all the transponders from the base sim to the new transponder IDENT simvarAdded a link an Ident and a type to the radio frequency. Ident is ICAO code. Type is one of the following: ATIS,UNI, CTAF, GND, TWR, CLR, APPR, DEP, FSS, AWS, BlankFixed custom airports are displayed twice on navigation instruments More...
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/images/notams/notams21/msfs1016.jpgWe are just a few days out from the release of Sim Update 6! Thenew build will go live on October 19th with many anticipated bug fixesfrom the community. Right after release, we have our monthly Live DevQ&A on October 20th at 1750Z (10:30 am PT) over on our Twitchchannel. In case you missed it, our Discord admins also just opened a spookylivery contest. If you're skilled with making aircraft liveries orwant to create your very first one, join our Discord and look for thechannel "#halloween-livery-contest" for rules and how toenter. We are looking forward to a busy upcoming week! - The MSFS team Source