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Showing results for tags 'fftf dynamic'.
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/images/notams/notams18/fftf0527.jpgFFTF... What a word. Actually, FFTF stands of the first letters ofFIBER FRAME TIME FRACTION. You want maximum framerates at detailed airports? You want to avoidblurry terrain and have sharpness while flying? You want the bestvalue that balances between performance and image quality? You do notwant to change your settings while making a flight? Well, you can make a lot of tests until you think that you havefound it. You are happy, you have no blurries or stutters and framesare good. You start a flight (or you just changed vehicles) and enteranother area to find your frame drops and stutters appear, or you seeterrain blurries. So, you start all over again and again... You can turn down your detail settings because of that detailedairport that brings down your frames. You can use less autogen andlower terrain settings when flying to avoid blurryterrain. Experienced simmers know that they can use different FFTFvalues for maximum frames or avoiding blurries. What Does FFTF Do?FFTF actually determines the maximum amount of time per frame thatwill run fiber jobs on the primary thread. Performance of the FlightSimulator is greatly affected by the amount of time CPU spendingbetween foreground operation and background data scenery loading. The lower the frame rate is set, the more CPU time is devoted toloading scenery and texture. FIBER FRAME TIME FRACTION is a direct command that helps tune theamount of time per frame that CPU runs fiber jobs. The default valueof it is 0.33, meaning that the CPU will spend 1 millisecond toscenery loading in every 3 milliseconds of rendering. So, the lowerthe value, the better the frame rate but also the more theblurries. What if the FIBER FRAME TIME FRACTION is not static, but dynamic?Sounds great if can be done. It can solve all the above mentionedproblems. But can it be done? Of course it can! We present to you the Dynamic FFTF program An application whichcovers every aspect of user configuration, including Unlimited frames + VSync enabled + TB enabledUnlimited frames + VSync enabled + TB enabled + external limiterUnlimited frames + VSync disabled + TB disabledLocked frames (VSync + TB settings are ignored )There are two options for dynamic FFTF calculation. Frames rangeand AGL height range. Frames RangeSuggested for unlimited frames + VSync disabled + TB disabled. Youset the minimum and the maximum frames + FFTF range + times you wantFFTF to be updated per sec to Flight Simulator. An example can be: Min frames=24, Max Frames=28, FFTF minimum=0.05,FFTF maximum=0.33, times to update per second=1. In this case at 24frames FFTF will be 0.05, at 26 frames FFTF will be around 0.19 and at28 frames, FFTF will be 0.33. Below minimum frames set, FFTF willalways be 0.05 while above max frames set, FFTF will always be0.33. AGL Height RangeSuggested for the rest. You set the minimum and maximum AGLaltitude + FFTF range. (Times to update per second is not availablefor AGL height option). An example can be: AGL Min=0 feet, AGL Max=5000 feet, FFTFminimum=0.05, FFTF maximum=0.33. In this case at 0 feet FFTF will be0.05, at 2500 feet FFTF will be 0.19 and at 5000 feet, FFTF will be0.33. Above 5000 feet FFTF will always be 0.33. Every time that theapplication calculates the new FFTF, it immediately updates the newFFTF value to Flight Simulator. This is the main reason that we do notneed any timer option in this case. Most simmers now know about FFTF and what it does. Many of them useFFTF values from 0.1 or 0.01, but many of them suffer from blurrieswhen flying as a result. This program solves it all! Purchase FSPS - FFTF Dynamic for FSX
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/images/notams/notams18/fftf0414.jpgFFTF... What a word. Actually, FFTF stands of the first letters ofFIBER FRAME TIME FRACTION. You want maximum frame rates at detailed airports? You want to avoid blurry terrain and have sharpness while flying? You want the best value that balances between performance and image quality? You do not want to change your settings while making a flight? Well, you can make a lot of tests until you think that you havefound it. You are happy, you have no blurries or stutters and framesare good. You start a flight (or you just changed vehicles) and enteranother area to find your frame drops and stutters appear, or you seeterrain blurries. So, you start all over again and again... You can turn down your detail settings because of that detailedairport that brings down your frames. You can use less autogen andlower terrain settings when flying to avoid blurryterrain. Experienced simmers know that they can use different FFTFvalues for maximum frames or avoiding blurries. What Does FFTF Do?FFTF actually determines the maximum amount of time per frame thatwill run fiber jobs on the primary thread. Performance of the FlightSimulator is greatly affected by the amount of time CPU spendingbetween foreground operation and background data scenery loading. The lower the frame rate is set, the more CPU time is devoted toloading scenery and texture. FIBER FRAME TIME FRACTION is a direct command that helps tune theamount of time per frame that CPU runs fiber jobs The default value ofit is 0.33, meaning that the CPU will spend 1 millisecond to sceneryloading in every 3 milliseconds of rendering. So, the lower the value,the better the frame rate but also the more the blurries. What if the FIBER FRAME TIME FRACTION is not static, but dynamic?Sounds great if can be done. It can solve all the above mentionedproblems. But can it be done? Of course it can! We Present To You The Dynamic FFTF ProgramAn application which covers every aspect of user configuration,including: Unlimited frames + VSync enabled + TB enabledUnlimited frames + VSync enabled + TB enabled + external limiterUnlimited frames + VSync disabled + TB disabledLocked frames (VSync + TB settings are ignored )There are two options for dynamic FFTF calculation. Frames rangeand AGL height range. Frames RangeSuggested for unlimited frames + VSync disabled + TB disabled. Youset the minimum and the maximum frames + FFTF range + times you wantFFTF to be updated per sec to Flight Simulator. An example can be: Min frames=24, Max Frames=28, FFTF minimum=0.05,FFTF maximum=0.33, times to update per second=1. In this case at 24frames FFTF will be 0.05, at 26 frames FFTF will be around 0.19 and at28 frames, FFTF will be 0.33. Below minimum frames set, FFTF willalways be 0.05 while above max frames set, FFTF will always be0.33. AGL Height RangeSuggested for the rest. You set the minimum and maximum AGLaltitude + FFTF range. (Times to update per second is not availablefor AGL height option). Most simmers now know about FTFF and what it does. Many of them useFFTF values from 0.1 or 0.01, but many of them suffer from blurrieswhen flying as a result. This program solves it all! Purchase FSPS - FFTF Dynamic for P3Dv3