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/images/notams/notams20/fsps0607.jpgWelcome to Donauworth-Genderkingen airfield, located 6 km southeastof the city of Donauworth and 2 km west of Genderkingen, at analtitude of 1312 feet. The airfield is also 32 km north of ourfirst scenery add-on "Airport Augsburg - EDMA". For this airfield we made full use of the Prepar3D v4.5 SDK,applying high resolution PBR textures to ground models, buildings andobjects. Dynamic lighting is also used throughout the scenery,offering a superb night flying experience. Featuring a 700 meter runway, the airfield Donauworth-Genderkingenis used for light general aviation aircraft. FeaturesHighly detailed representation of Donauwörth-Genderkingen Airfield and surrounding areaHigh-resolution textures (4096)PBR Textures for ground, buildings and objectsPhotorealistic ground based on high-resolution aerial imagery (20cm/px)Dynamic night lightingAutomatic season switching for photoground and vegetation (SODE)Runway lighting is not only active during night, but also depending on the weather conditions (SODE)Animated Windsock indicating wind speed and direction (SODE)Fully compatible with ORBX FTX Germany South, FTX Global, FTX Vector & openLC Europe.Custom made 3D tree modelsSource
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/images/notams/notams19/augs0624.jpgNow On Sale - Save 20%FSPS Scenery has lowered the base price and put their Augsburg Airport EDMA scenery on 20% off. Where formerly the full price was $22.49 for a short time it's on sale for only $13.59. Welcome to Augsburg Airport, the first scenery add-on by FSPS. ThisGerman airport is located 7 km north of the city of Augsburg and ismainly used for general and business aviation. Designed exclusively for Prepar3D v4, meaning we made full use ofthe SDK's features, this add-on offers a high-quality flyingexperience with much attention to detail and at the same time a smoothframe rate. High-resolution and detailed textures are included for runway,taxiways, aprons, buildings and much more! /images/notams/notams19/edma0222/edma-1.jpgFeaturesHighly detailed representation of Augsburg Airport and surrounding areaHigh-resolution texturesPhotorealistic ground based on high-resolution aerial imagery (20 cm/px)Dynamic night lighting at the apronsAutomatic season switching for photoground and vegetation (SODE)Runway and taxiway lighting is not only active during night, but also depending on the weather conditions (SODE)Animated Windsock indicating wind speed and direction (SODE)3D Grass during spring, summer and fallRealistic specular effects for ground and buildingsFully compatible with ORBX FTX Germany South, FTX Global, FTX Vector & openLC Europe. /images/notams/notams19/edma0222/edma-2.jpgPurchase FSPS Scenery - Augsburg Airport EDMA P3Dv4
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/images/notams/notams19/fsps0416.jpgNow On Sale - Save 30%Welcome to Augsburg Airport, the first scenery add-on by FSPS. ThisGerman airport is located 7 km north of the city of Augsburg and ismainly used for general and business aviation. Designed exclusively for Prepar3D v4, meaning we made full use ofthe SDK's features, this add-on offers a high-quality flyingexperience with much attention to detail and at the same time a smoothframe rate. High-resolution and detailed textures are included for runway,taxiways, aprons, buildings and much more! /images/notams/notams19/edma0222/edma-1.jpgFeaturesHighly detailed representation of Augsburg Airport and surrounding areaHigh-resolution texturesPhotorealistic ground based on high-resolution aerial imagery (20 cm/px)Dynamic night lighting at the apronsAutomatic season switching for photoground and vegetation (SODE)Runway and taxiway lighting is not only active during night, but also depending on the weather conditions (SODE)Animated Windsock indicating wind speed and direction (SODE)3D Grass during spring, summer and fallRealistic specular effects for ground and buildingsFully compatible with ORBX FTX Germany South, FTX Global, FTX Vector & openLC Europe. /images/notams/notams19/edma0222/edma-2.jpgPurchase FSPS Scenery ¡V Augsburg Airport EDMA P3Dv4
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/images/notams/notams19/edma0222/edma0222.jpgWelcome to Augsburg Airport, the first scenery add-on by FSPS. ThisGerman airport is located 7 km north of the city of Augsburg and ismainly used for general and business aviation. Designed exclusively for Prepar3D v4, meaning we made full use ofthe SDK's features, this add-on offers a high-quality flyingexperience with much attention to detail and at the same time a smoothframe rate. High-resolution and detailed textures are included for runway,taxiways, aprons, buildings and much more! /images/notams/notams19/edma0222/edma-1.jpgFeaturesHighly detailed representation of Augsburg Airport and surrounding areaHigh-resolution texturesPhotorealistic ground based on high-resolution aerial imagery (20 cm/px)Dynamic night lighting at the apronsAutomatic season switching for photoground and vegetation (SODE)Runway and taxiway lighting is not only active during night, but also depending on the weather conditions (SODE)Animated Windsock indicating wind speed and direction (SODE)3D Grass during spring, summer and fallRealistic specular effects for ground and buildingsFully compatible with ORBX FTX Germany South, FTX Global, FTX Vector & openLC Europe. /images/notams/notams19/edma0222/edma-2.jpgPurchase FSPS Scenery ¡V Augsburg Airport EDMA P3Dv4 /images/notams/notams19/edma0222/edma-1.jpg
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/images/notams/notams19/fsps0212.jpgWelcome to Augsburg Airport, the first scenery add-on by FSPS. ThisGerman airport is located 7 km north of the city of Augsburg and ismainly used for general and business aviation. Designed exclusively for Prepar3Dv4, meaning we made full use ofthe SDK's features, this add-on offers a high-quality flyingexperience with much attention to detail and at the same time a smoothframe rate. High-resolution and detailed textures are included for runway,taxiways, aprons, buildings and much more! FeaturesHighly detailed representation of Augsburg Airport and surrounding areaHigh-resolution texturesPhotorealistic ground based on high-resolution aerial imagery (20cm/px)Dynamic night lighting at the apronsAutomatic season switching for photoground and vegetation (SODE)Runway & taxiway lighting is not only active during night, but also depending on the weather conditions (SODE)Animated Windsock indicating wind speed and direction (SODE)3D Grass during Spring, Summer & FallRealistic specular effects for ground & buildingsFully compatible with ORBX FTX Germany South, FTX Global, FTX Vector & openLC Europe. Purchase FSPS - Augsburg Airport EDMA P3D v4
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/images/notams/notams18/fftf0527.jpgFFTF... What a word. Actually, FFTF stands of the first letters ofFIBER FRAME TIME FRACTION. You want maximum framerates at detailed airports? You want to avoidblurry terrain and have sharpness while flying? You want the bestvalue that balances between performance and image quality? You do notwant to change your settings while making a flight? Well, you can make a lot of tests until you think that you havefound it. You are happy, you have no blurries or stutters and framesare good. You start a flight (or you just changed vehicles) and enteranother area to find your frame drops and stutters appear, or you seeterrain blurries. So, you start all over again and again... You can turn down your detail settings because of that detailedairport that brings down your frames. You can use less autogen andlower terrain settings when flying to avoid blurryterrain. Experienced simmers know that they can use different FFTFvalues for maximum frames or avoiding blurries. What Does FFTF Do?FFTF actually determines the maximum amount of time per frame thatwill run fiber jobs on the primary thread. Performance of the FlightSimulator is greatly affected by the amount of time CPU spendingbetween foreground operation and background data scenery loading. The lower the frame rate is set, the more CPU time is devoted toloading scenery and texture. FIBER FRAME TIME FRACTION is a direct command that helps tune theamount of time per frame that CPU runs fiber jobs. The default valueof it is 0.33, meaning that the CPU will spend 1 millisecond toscenery loading in every 3 milliseconds of rendering. So, the lowerthe value, the better the frame rate but also the more theblurries. What if the FIBER FRAME TIME FRACTION is not static, but dynamic?Sounds great if can be done. It can solve all the above mentionedproblems. But can it be done? Of course it can! We present to you the Dynamic FFTF program An application whichcovers every aspect of user configuration, including Unlimited frames + VSync enabled + TB enabledUnlimited frames + VSync enabled + TB enabled + external limiterUnlimited frames + VSync disabled + TB disabledLocked frames (VSync + TB settings are ignored )There are two options for dynamic FFTF calculation. Frames rangeand AGL height range. Frames RangeSuggested for unlimited frames + VSync disabled + TB disabled. Youset the minimum and the maximum frames + FFTF range + times you wantFFTF to be updated per sec to Flight Simulator. An example can be: Min frames=24, Max Frames=28, FFTF minimum=0.05,FFTF maximum=0.33, times to update per second=1. In this case at 24frames FFTF will be 0.05, at 26 frames FFTF will be around 0.19 and at28 frames, FFTF will be 0.33. Below minimum frames set, FFTF willalways be 0.05 while above max frames set, FFTF will always be0.33. AGL Height RangeSuggested for the rest. You set the minimum and maximum AGLaltitude + FFTF range. (Times to update per second is not availablefor AGL height option). An example can be: AGL Min=0 feet, AGL Max=5000 feet, FFTFminimum=0.05, FFTF maximum=0.33. In this case at 0 feet FFTF will be0.05, at 2500 feet FFTF will be 0.19 and at 5000 feet, FFTF will be0.33. Above 5000 feet FFTF will always be 0.33. Every time that theapplication calculates the new FFTF, it immediately updates the newFFTF value to Flight Simulator. This is the main reason that we do notneed any timer option in this case. Most simmers now know about FFTF and what it does. Many of them useFFTF values from 0.1 or 0.01, but many of them suffer from blurrieswhen flying as a result. This program solves it all! Purchase FSPS - FFTF Dynamic for FSX
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/images/notams/notams18/fftf0414.jpgFFTF... What a word. Actually, FFTF stands of the first letters ofFIBER FRAME TIME FRACTION. You want maximum frame rates at detailed airports? You want to avoid blurry terrain and have sharpness while flying? You want the best value that balances between performance and image quality? You do not want to change your settings while making a flight? Well, you can make a lot of tests until you think that you havefound it. You are happy, you have no blurries or stutters and framesare good. You start a flight (or you just changed vehicles) and enteranother area to find your frame drops and stutters appear, or you seeterrain blurries. So, you start all over again and again... You can turn down your detail settings because of that detailedairport that brings down your frames. You can use less autogen andlower terrain settings when flying to avoid blurryterrain. Experienced simmers know that they can use different FFTFvalues for maximum frames or avoiding blurries. What Does FFTF Do?FFTF actually determines the maximum amount of time per frame thatwill run fiber jobs on the primary thread. Performance of the FlightSimulator is greatly affected by the amount of time CPU spendingbetween foreground operation and background data scenery loading. The lower the frame rate is set, the more CPU time is devoted toloading scenery and texture. FIBER FRAME TIME FRACTION is a direct command that helps tune theamount of time per frame that CPU runs fiber jobs The default value ofit is 0.33, meaning that the CPU will spend 1 millisecond to sceneryloading in every 3 milliseconds of rendering. So, the lower the value,the better the frame rate but also the more the blurries. What if the FIBER FRAME TIME FRACTION is not static, but dynamic?Sounds great if can be done. It can solve all the above mentionedproblems. But can it be done? Of course it can! We Present To You The Dynamic FFTF ProgramAn application which covers every aspect of user configuration,including: Unlimited frames + VSync enabled + TB enabledUnlimited frames + VSync enabled + TB enabled + external limiterUnlimited frames + VSync disabled + TB disabledLocked frames (VSync + TB settings are ignored )There are two options for dynamic FFTF calculation. Frames rangeand AGL height range. Frames RangeSuggested for unlimited frames + VSync disabled + TB disabled. Youset the minimum and the maximum frames + FFTF range + times you wantFFTF to be updated per sec to Flight Simulator. An example can be: Min frames=24, Max Frames=28, FFTF minimum=0.05,FFTF maximum=0.33, times to update per second=1. In this case at 24frames FFTF will be 0.05, at 26 frames FFTF will be around 0.19 and at28 frames, FFTF will be 0.33. Below minimum frames set, FFTF willalways be 0.05 while above max frames set, FFTF will always be0.33. AGL Height RangeSuggested for the rest. You set the minimum and maximum AGLaltitude + FFTF range. (Times to update per second is not availablefor AGL height option). Most simmers now know about FTFF and what it does. Many of them useFFTF values from 0.1 or 0.01, but many of them suffer from blurrieswhen flying as a result. This program solves it all! Purchase FSPS - FFTF Dynamic for P3Dv3
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/images/notams/notams18/fsps0119.jpgFSX Booster Live 2018 arrives as a brand new product focusing tonew users of Flight Simulator. Improving P3D performance was nevereasier and neither will ever be. FSX Booster Live 2018, uses just abar you can move from 0 to 100 % and that's it. No options to confuseyou, not tick boxes, no extra details, nothing at all. If at 0% (Decrease frames) all P3D graphics power is diverted tofaster tile loading, better graphics quality, smoother texture andautogen loading. If at 100% (Increase frames) all P3D power isdiverted to frames per second. So just fire-up your FSX and then start FSX Booster Live2018. Watch that while you move the bar to 100% you gain frames, watchas you move the bar to 0 how graphics become more stable andbetter. Everything now is in your hands: You can control the all-time FSXtrouble, the quality-to-frames ratio - as you want. It will only takesome flights to find the desired value! Either boost frames all theway up, or all the way down so you would gain graphics stability andsmoothness or of course, anything in between! Of course the main advantage is that you can do it LIVE! Forexample if at a very congested airport where frames naturally drop,you may use the 100% setting, but while flying you may use a lessaggresive setting of 50%. /images/notams/notams18/fsps0119.pngFeaturesDirect connection to FSXInstant resultsNo edit to fsx.cfg and user's options.Up to 200% FPS (frames per second) improvementProduct RequirementsWindowsXP SP3Vista7810 (32/64 bit only)Flight SimulatorMicrosoft Flight Simulator X DVD Version (FSX)Microsoft Flight Simulator X Steam Edition (FSXSE)Microsoft's NET Framework 4Up and running internet connection for activation and licence checking of the product on each application's start-up.PDF viewer application for reading the manual.LimitationsOne active installation on only one PC at any given time. (Checked via online validation after every installation.) Users can have the application install on multiple computers moving the active license around using the included "Transfer License" function.FSX Booster Live 2018 must run on the FSX PC in order to communicate with it. No remote option.FSX Booster Live 2018 is NOT COMPATIBLE with FSX Fiber Accelerator or the older FSX Booster / Xtreme FSX PC apps. This title should run alone. Purchase FSPS - FSX Booster Live 2018 A separate version is also available that works withPrepar3D.
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/images/notams/notams18/fsps0105.jpgP3D Booster Live 2018 arrives as a brand new product focusing tonew users of Flight Simulator. Improving P3D performance was nevereasier and neither will ever be. P3D Booster Live 2018, uses just abar you can move from 0 to 100 % and that's it. No options to confuseyou, not tick boxes, no extra details, nothing at all. If at 0% (Decrease frames) all P3D graphics power is diverted tofaster tile loading, better graphics quality, smoother texture andautogen loading. If at 100% (Increase frames) all P3D power isdiverted to frames per second. So just fire-up your P3D and then start P3D Booster Live. Watchthat while you move the bar to 100% you gain frames, watch as you movethe bar to 0 how graphics become more stable and better. Everythingnow is in your hands: You can control the all-time P3D trouble, thequality-to-frames ratio - as you want. It will only take some flightsto find the desired value! Either boost frames all the way up, or allthe way down so you would gain graphics stability and smoothness or ofcourse, anything in between! Of course the main advantage is that you can do it LIVE! Forexample if at a very congested airport where frames naturally drop,you may use the 100% setting, but while flying you may use a lessaggresive setting of 50%... FeaturesDirect connection to P3DInstant resultsNo edit to prepar3d.cfg and user's options.Up to 200% FPS (frames per second) improvement Purchase FSPS - P3D Booster Live 2018 for P3Dv4 Also available separately for P3D v1, v2, v3