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Landing at Kajjansi Airfield (HUKJ), Kajjansi, Uganda. Textron Aviation Cessna 172 Skyhawk (G1000).
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Namulonge Airstrip (HUNA) to Entebbe International Airport (HUEN), Uganda. Textron Aviation Cessna 172 Skyhawk (G1000) - Registration: 5X-VWC.
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Takeoff from Ugashik Airport (9A8). Textron Aviation Cessna 172 Skyhawk (G1000).
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Takeoff from Homer Airport (PAHO). Textron Aviation Cessna 172 Skyhawk (G1000).
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Landing at Namulonge Airstrip (HUNA). Textron Aviation Cessna 172 Skyhawk (G1000).
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/images/notams/notams19/dead0306.jpgThe team behind Deadstick, the bush flying simulatorcurrently under development, have released a short video update announcingthat in response to feedback going forward they will be issuing fewer,but more in depth, updates rather than the currently weekly updates. Inaddition, they are still recruiting pilots for beta testing. About DeadstickInitially announced to dedicated flight sim fans duringFlightSim2017, Deadstick captures the thrill of being a bush pilot,braving the elements in an attempt to keep both yourself and aircraftintact as you deliver cargo. The skill is of flying is no longerenough as you must use your superior pilot judgement to navigate lowcloud, attempt daring off airport landings, and survive deadly stormsgenerated by a dynamic and unpredictable weather system. deadsticksimulator.com
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/images/notams/notams19/dead0306.jpgDeadstick - Development Update Part 3 - The Fun BitTactile WorldOne of the key philosophies of Deadstick is the focus on being thepilot not the aeroplane. To this end, we have tried to capture as manyof the processes that a pilot would go through and faithfullyreplicate them in-game. Some of these features we have demonstrated previously, however wehave since identified a few areas in which we felt we could go evenfurther to enhance the experience within Deadstick. Some of theseitems are highlighted below. Briefing RoomsOne of the key elements of Deadstick we have yet to reveal to thepublic is the map screen and job planner. Its development has beenvery fluid with constant iteration as we work to make it asuser-friendly and intuitive as possible. As such, it has never quitebeen at a point where it has been representative enough of the finalversion to show it off (one for a future update)! One big lesson from this process however, was the discovery that wewere making life far too easy for the player. From the map screen,players had constant access to weather information (TAFs/METARs) andairfield information (NOTAMs). Any jobs that were available would bedisplayed on the map screen and could be selected at any time. A key part of good airmanship is gathering relevant information fora planned route and using that information to safely conduct aflight. By providing constant access to this information at the pressof a button, we were robbing the player of the opportunity to gatherthis information in a realistic manner - and so, we decided to makethings more difficult! All weather (TAFs, METARs) and notices (NOTAMs) must now begathered by the player by visiting an airfield's briefing room,walking in, and using the briefing computer. Any information obtainedwill then update the map screen and can be used for planning. As inthe real world however, that information is only relevant at the timeyou retrieved it and will quickly go out of date. It is thereforeimportant to factor these briefing room visits into your daily flightsto have a good idea of the forecast and/or temporary airspacerestrictions that might be active that day. To complicate mattersfurther however, as in the real world, not all airfields have suchfacilities and, as such, the player will need to carefully plan theirflights to make sure they don't find themselves in unforecastweather/temporary airspace! Cell PhoneIn much the same way that weather and NOTAMs must be obtainedmanually via the briefing rooms, we wanted the manner in which theplayer obtains jobs to be done in a similarly physical fashion and soit was only natural that we equip the player with a cell phone. Thisis your central device for communication within the game. Should you start to get a reputation as a safe and successful BushPilot within Deadstick, you will likely start to get text messageswith job requests from which you can choose to accept orignore. Everything you do in Deadstick will have some influence onyour reputation and, as such, you must manage it carefully should youwish to grow your bush flying empire. Don't worry though - if you ruinyour reputation in one location you can always fly elsewhere and hopeto start afresh. A word of warning though - the extent of damage toyour reputation caused by a particular 'event' will also determine howbadly that ripples through to other airports and may therefore haveimplications on your job offers elsewhere. If you're going to crash -best to do it where no one will see you - although it may then be along walk home! With that in mind airport facilities can also be contacted via textmessages including salvage companies, should you find yourselfstranded out in the bush with a broken aircraft. Be careful however, as much like the VHF radio simulation, we alsosimulate cell phone coverage and reception. If you're in an area oflittle to no coverage, you may just find yourself walking around onfoot searching for signal before you can make that important rescuecall. Yes, you can text and fly. However, we don't recommend it! RefuelingManaging weight, balance and fuel loads are key elements toperforming a successful flight and, as such, we felt it important toimprove upon our previous proximity based fueling mechanic withplayers instead being able to physically refuel the aircraftmanually. It is now possible to taxi up to the pumps, remove the fuelhose and manually refuel the aircraft with the hose physics correctlysimulated. A small detail that goes a long way to creating abelievable and physical world. /images/notams/notams20/dead0328/refuel.gifYou'll have to pay for this however, using your hard earned cash,so be sure not to overfill the aircraft and limit your cargo carryingcapability should you not need to! Checklists/Walk AroundOne of the goals with Deadstick is to provide purpose to people'sflying, by gamifying the bush flying experience without compromisingon the simulation aspects where important (such as the flightmodel). It was therefore important to us to design an initial aircraftthat is forgiving and simple enough for a newcomer to fly, whilstbeing accurate and faithful enough to the real world inspiration thatexperienced pilots and simmers can push it to the limit. /images/notams/notams20/dead0328/checklist.gifWhilst we are happy we have such an aircraft, one thing hascontinued to foil people not familiar with the type - the MasterSwitch location! We saw this as a great opportunity to think about anddevelop our walk around and checklist system. Checklists can now bepulled out and flicked through in the same tactile manner as our otherinteractions, providing clear and concise instruction to the pilotwhen performing external walk arounds, pre-flight checks, powerchecks, etc. For each item, it is also possible to click on a givenaction and have it highlight the relevant object on the aircraft foryour attention - No more searching for the Master Switch! Checklist usage is not mandatory and, similarly, does not force theexact sequence of events to be followed accurately. In the real world,it is possible to skip checklists or read off items out of habit vsproperly checking the item leading to mistakes. These all play intothe human factors element we see as key to the challenge ofDeadstick. Our walk arounds have been updated too. It is now possible toperform all of your full and free checks whilst examining the exteriorcondition of the aircraft. TowbarAt times, it is not always convenient to start up and taxi youraircraft, particularly if you want to go in reverse! As such came theneed to be able to maneuver our aircraft on foot. What better way todo that than with a towbar which can be quickly hooked onto thetailwheel? This is a physical process, with your character applyingforces to the aircraft to get it moving. Maneuvering the aircraft on aflat apron may be relatively straightforward but trying to pull it uphill or, worse, stop it from rolling downhill, could lead to anexpensive mistake! /images/notams/notams20/dead0328/towbar.gifAbout DeadstickInitially announced to dedicated flight sim fans duringFlightSim2017, Deadstick captures the thrill of being a bush pilot,braving the elements in an attempt to keep both yourself and aircraftintact as you deliver cargo. The skill is of flying is no longerenough as you must use your superior pilot judgement to navigate lowcloud, attempt daring off airport landings, and survive deadly stormsgenerated by a dynamic and unpredictable weather system. Source
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/images/notams/notams19/dead0306.jpgIt's been a couple of months since we've heard from the team developingDeadstick Bush Flight Simulator(read last news here)but now that have announced that they are entering beta testing. Further,beta testers are being recruited for the closed beta period. Interested? Sign Up Here
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/images/notams/notams19/dead0306.jpgHey future pilots, We know we haven't updated the community as much as we have likedto (please accept our largest of apologies for this!), but we wouldlike to let you know that we will now be showing you more of the gameand its progression towards Early Access which is now due for releasein Q2 2019. We plan to improve this hugely by scheduling in bimonthlylivestreams, the first of which will be on the 14th of March2019. Details of where you can watch these will be provided closer tothe time. This will be a great way to see the latest game updates and giveyou the chance to ask questions directly to the developers ofDeadstick. We can't wait to show off more of the game. We hope you are asexcited as we are! For more info, here is our Steam announcement.Source
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/images/notams/notams18/bush0510.jpg Survival flight sim, Deadstick - Bush Flight Simulator, is pickedup by Independent Game Publisher The Irregular Corporation London, 9th May 2018 - UK based independent game publisher, TheIrregular Corporation, today announced that it has secured publishingrights to REMEX Software's new title, Deadstick: Bush Flight Simulator- a new breed of PC Flight Simulator aimed at replicating thechallenges of surviving as a light aircraft bush pilot tasked withdelivering cargo in remote, inhospitable terrain. Initially announced to dedicated flight sim fans duringFlightSim2017, Deadstick captures the thrill of being a bush pilot,braving the elements in an attempt to keep both yourself and aircraftintact as you deliver cargo. The skill is of flying is no longerenough as you must use your superior pilot judgement to navigate lowcloud, attempt daring off airport landings, and survive deadly stormsgenerated by a dynamic and unpredictable weather system. Explore in first-person outside your aircraft to load cargo,upgrade and maintain your plane, before jumping into the cockpit toperform pre-flight checks. Once prepared, head into the skies andfight your flight-stick above a beautifully-rendered, rugged fictionallandscape heavily inspired by Alaska and Idaho. Every dial and buttonin your study-level cockpit is simulated, and every manoeuvre issignificant, thanks to a painstakingly accurate, physical, andunforgiving flight model. Head into Deadstick's fully-featured SandboxBush Pilot career mode and customise, maintain, and upgrade your craftas you perform bigger, more dangerous jobs. "After seeing first-person the excitement around Deadstick atFlightSim 2017 we knew that REMEX Software had something special andwere determined to support them in any way possible." said StuartMorton, Producer at The Irregular Corporation. "The fidelity Deadstickis being developed at is incredible, and I think all flight simulatorfans should be looking forward to what Deadstick is going to bring tothe genre." Deadstick: Bush Flight Simulator is coming exclusively to PC in2018 and you can add it to your Wishlist on Steamhere.For more information and updates please visitdeadsticksimulator.comor follow Deadstick on Twitter or Facebook. About Remex SoftwareREMEX Software specializes in cross platform games and simulationdevelopment. Founded in 2014 and with a wealth of experience withinthe games industry, REMEX Software has already delivered powerfulsimulation solutions within the Games, Aerospace and Racingsectors. Twitter:https://twitter.com/REMEXSoftware Facebook: https://www.facebook.com/REMEXSoftware/ Web site:https://www.remexsoftware.com/ The Irregular Corporation is a British games publisher, based inLondon. Founded by industry veterans based in the UK, their focus ison creating and supporting original games for niche markets andcommunities. Since March 2017, the company has been working onSailaway: The Sailing Simulator for PC, which recently had its fullrelease after evolving in Early Access. The publisher also recentlyannounced that they're working on the experimental-adventure titleUnder a Porcelain Sun from Studio Oleomingus. Their latest release, PCBuilding Simulator launched into Early Access in March 2018 andachieved over 100,000 sales in its first month. Twitter:https://twitter.com/IrregularCorp Facebook:https://www.facebook.com/theirregularcorp/ Web site:http://www.theirregularcorporation.com/