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/images/notams/notams22/dcd0429.jpgI've made quite a few posts this week! The drama of Sim Update 9seems to be passing now, and obviously it's caused a lot of developersand users a lot of problems with new bugs appearing everywhere,constant CTDs for console users and so on. I'm hoping that the simwill again settle down and that future updates will be less traumatic- Microsoft and Asobo Studios genuinely want things to go moresmoothly and are working hard to try to find solutions to all theseproblems, so stick with it if you can. The update did reveal a major cause of many problems – a mod calledthe GTN-750. If you own it, and have issues with aircraft systems ornavigation, try those airplanes without the mod. It contains vitalnavigation systems that over-ride those in the sim with differentcoding, and as a result the other airplanes that you may own, causingblack screens or other failures. This isn't the fault of the moditself, merely the fact that using it blocks off the sim's ownsystems, causing problems with other airplanes that might rely on thebase sim's coding. The F-15 Eagle updates were of course put on hold and won't startagain until next week unfortunately, such is the knock-on effect ofhaving to trawl through the problems created with each Sim Update andfix them. Work was progressing well and hopefully will continue to doso now, with lots of new details being added, as well as the cool neweffects in SU9 such as the custom G-vapor and others. I've attached afew images of the work being done for you to look over, nothingground-breaking this week I'm afraid but hopefully the updates will bereleased somewhere in the first half of May if there are no other simtraumas to deal with. Source
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/images/notams/notams22/conc0428.jpgShe's back. After tremendous work by CodenameJack, and Concorde users"LameLefty" and "RESETXPDR" on the Microsoft forums, all of the engineand fuel issues have been diagnosed and fixed. The updates will besent to Just Flight and the Marketplace today to ensure Concorde getsback into the skies as quickly as possible for all owners. I should also add that Jorg Neumann at Microsoft has been hugelyhelpful in talking over what went wrong. We were able to find a way toimprove the communication between Asobo Studios and third-partydevelopers prior to Sim Update releases, so that all developers knowmore about what has actually been changed within the sim *before* thefinal update rolls out. The plan is that with a detailed Changelog inadvance of Sim Update releases (but while still in beta), devs canrapidly locate and diagnose issues and prepare their updates with moreaccuracy, instead of wondering what's a new sim-bug and what's agenuine fix or change each time the updates roll out. This idea is aWIP, as it would require Asobo to lock down their code earlier to givedevelopers more time to make changes, but Jorg liked the idea andhopefully it will become a thing in the future. Concorde's update should reach users today or tomorrow, dependingon where you purchased Concorde. Source Latest Sim Update Breaks DC Designs Concorde
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/images/notams/notams22/conc0427.jpgAfter much work by CodenameJack and also some great assistance byConcorde fans and users, there appears to be a potential fix ready forConcorde. The alterations by Asobo in the depths of the newfuel_system affect fuel pressure lines, hence the reheats cutting outand the failure of fuel transfer (fuel line pressure too low in bothcases). If all works well, the update will be rolled out within a day ortwo across all platforms. Other aircraft have not been affected asthey don't use the new fuel system yet or their fuel systems are farsimpler than Concorde's immense set up (181 lines, 48 junctions, 33valves and 37 pumps). There is no documentation in the SDK on whatAsobo changed or why. The fault created by the change was reported byConcorde users during the SU9 beta, but nothing was done and nofeedback was provided either to us or to them, so we cannot tell ifit's a sim-bug or intentional. I will post again when the update goes live. We won't changeanything else, this emergency update will be just to ensure thatConcorde is operating correctly again. Source Latest Sim Update Breaks DC Designs Concorde
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/images/notams/notams22/dcde0426.jpgDear Asobo Studios: Thank you for breaking our airplanes, for thethird time, with Sim Updates. We will now once again cease productionwhile we try to understand what you have broken, how to fix it, thenget everything updated for our customers (again). That is all. Concorde is effectively grounded until it can be fixedand updated. Apologies to all. ETA: CodenameJack has narrowed the issue down to the new Asobofuel_system. Yes folks, a year and a half since launch, and they'restill changing things as crucial to airplanes as fuel - this bug wasreported during the beta by users, and yet SU9 was released anywaywithout the bug being fixed. Do we now fix it our end? Will Asoboissue a patch? Will the patch then break our fix? The beta system isof absolutely no use if Asobo do not act on crucial issues such asthese *before* going live with their updates. The fighter jets (F-14, F-15 and F-15) and PT-17 Stearman are stillon the older fuel system, so appear unaffected at this time. Source
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/images/notams/notams22/su90426.jpgRelease Notes 1.25.7.0Also includes versions 1.25.5.0 and 1.25.4.0 Beta Versions. If you are playing on PC, some packages in your community foldermay not have been updated and, as a result, may have an unexpectedimpact on the title’s performance and behavior. Please move yourcommunity package(s) to another folder before relaunching the title ifyou suffer from stability issues or long loading times. A new Spotlight Event landing challenge is available for you to fly, featuring the Cessna 172 Skyhawk landing at Kingston Airport in Nevada.CFD simulation is now available on the Cessna 172 Skyhawk G1000 and can be enabled by aircraft creators.New FXs added to the F/A-18E/F Super Hornet. Experimenting G force now triggers wingtips & wing vortex. You can also discover the vapor cone as you break the sound barrier. High speed and low altitude will also interact with the environment over snow, dust & water.General Bug FixFixed a silent crash when launching the title directly from the shortcut without having the Steam client openFixed missing legs in the bush trip briefing screen when the user had a save from a previous updateFixed missing text for “Delete from Xbox Cloud storageâ€Accessing the EXIT POS X/Y/Z simvars should no longer crash the titleFixed Short Stuff achievement unlockingImproved compilation time for WASM modules at first bootFixed font issues in the in game panelsFixed mouse cursor that remained in resize mode in specific states (pausing the game for example)Fixed extremity Dead Zone and Reactivity Settings not saving on XboxFixed cursor issues in cockpit and in devmodeFixed VR controllers not working when using Legacy interaction systemFixed the RTC for the Robin DR400 and the Boeing 747-8 IntercontinentalFixed the Autopilot behaviorFixed Heading selectStabilitySeveral crashes have been fixed across the titleOngoing performance optimization workFixed parsing of XML gauges on Xbox that prevented the correct loading of some filesNavigation/TrafficAI aircraft will no longer get expedite requestsILS can now be received when the aircraft is slightly below the antennaChanged the way we handle several ILS on the same frequency (better handling of opposite runways having the same ILS frequency)WeatherFixed popcorn clouds are present over a clear sky in Live WeatherReduction of clouds banding that appear at close rangeProperly save and load cloud density from WPR filesCorrected error in ISA pressure formula application to weather atmosphere that was causing errors in the QNH to pressure altitude relationship, especially at high field elevationsFixed issue where altitudes below sea level could report incorrect ambient pressuresAudioSwitched to Azure Neural Text-To-Speech technologyFixed attenuation distance in cockpit for AI SimObjects using legacy wavedata pipelineActivityIt's now possible to delete flight files from the cloud storageFixed extra flight saved after landing at an airport after ‘continue’Fixed "Look Ma, no hands!" achievementPlanesGeneralDoubleHorizontalGauge and DoubFixed values shown in the Fuel in-sim panel when setting one of the sliders to 0%leVerticalGauge can now receive valuePrecision tag from panel.xmlFixed ice continues to accumulate on aircraft’s windshield after Icing Effect is set to OffFixed an issue that caused text to render incorrectly with certain fontsAdded an optional settings to camera.cfg files allowing to change the distance between the external camera and the planeAdded capability to send multiple arguments to JS views (with H events) from the xmlAdded Subtract keyword support (typo) in panel.xml parsingRename cameras NodeToHide parameter with better naming : VarToggleOn a turbine engine, you can now adjust the maximum rate at which N2 progress (below low_idle_n2)Fixed empty CG Position does not reset to default when reset button is pressed in the weight and balance menuCorrected an issue that prevented a tooltip from showing on the light controls of floaters planeCorrected an issue that caused the windshield icing to be unaffected by the icing optionsChanged FuelSystem Tank level SimVars to be settableCorrected an issue which would sometimes cause the fuel & payload page to incorrectly calculate the fuel load of some tanksAdded missing inputs for NAV3 & NAV4 to match their NAV1 & NAV2 counterpartsAdded new parameters for better control of the new propeller simulationImproved the debug information for the new propeller simulationNew debug feature for easier debug & adjustment of aircraft stall behaviorsImproved debug information for debug & adjustment of aircraft moment of inertiaFixed problem with FLCH and planes that are using the new propeller systemImproved aircraft force debug visualization to visualize soft body fuselage rigidity simulationAdded new simulation of fuselage rigidity impact on aerodynamics (soft body simulation)Improved information on Debug Aircraft Engines debug window and fixed an issue with some data on fixed beta aircraftChange overspeed limit based on the reference speed above mach2.5 : max speed is considered as EAS and not IAS (only above M2.5)Corrected QNH formula application to align with atmosphere ISA fixesMore...