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Showing results for tags 'solomon islands'.
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/images/notams/notams20/emer1108/emer1108.jpgChangelog v1.13Added support for P3D v5Added specular and bump maps to building texturesAdded reflections to building windowsOptimizations to building models, removing hidden polygonsFixed an issue where P3D v3 native AFCAD was being used in P3D v4 (P3D v4 users only)Fixed floating huts on Laena Island /images/notams/notams20/emer1108/kaghau-airport-1.jpgKaghau Airport is an island airport located in the ChoiseulProvince of the Solomon Islands. The airport has a single 2,428 x 148ft (740 x 45 m) runway that is of a grass and sand surface mix. Kaghauairport is sometimes referred to as Kagau Airport or Kagau IslandAirport. The airport sees light traffic and even has scheduled airservice. We have developed this airport with performance and compatibilityin mind. This airport is 100% compatible with the popular FTX Globalseries of terrain sceneries as well as countless other add-ons. Inorder to give you the best performance possible, we have designed thisscenery so that the level of custom objects displayed can be changedby simply adjusting your Scenery Complexity slider in thesimulator. This eliminates the need to restart your simulator, likeyou would need to if this was changed externally. /images/notams/notams20/emer1108/kaghau-airport-2.jpgFeatures60cm/px photoreal imagery 38m/px Terrain Mesh Custom HD textures for all buildings, tropical plants, and ground vegetation Runway grass at "Extremely Dense" settings Ambient Ocean Sounds Designed for maximum compatibility between default and 3rd party terrain add-ons Custom autogen levels can be changed using your simulator's Scenery Complexity slider /images/notams/notams20/emer1108/kaghau-airport-3.jpgPurchase Emerald Scenery Design - Kaghau Airport for FSX/P3D
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/images/notams/notams20/emer0502.jpgEmerald Scenery Design plans to release Solomon Islands Xv0.60 tomorrow, a day later than originally planned while workingout some stubborn issues. This is an early access freeware, developed forFSX and P3D. Emerald previously announced: Since the release of Allan Island for P3D v5, I have been workingon getting the Solomon Islands all straightened out for the upcomingv0.60 update. I have experimented with sloped runways in the scenery (P3D v5only), however something isn't working quite right just yet. With thatsaid, unfortunately sloped runways will not be present in thisupdate. However, I am hoping to get them working in a futureupdate. Source
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/images/notams/notams19/emer0802.jpgSolomon Islands X v0.58 Update Now Available for FSX and P3D. It has been a long 7 months since SolX has seen its last update,but I believe this update will be well worth the wait. v0.58 not onlyreintroduces roads for the entire island of Guadalcanal, but alsoimproves on a few areas of photoreal and adds a large coverage of1.2m/px and 60cm photoreal for Mount Balbi on the island ofBougainville in PNG. What's New In V0.58?Added and improved LandClass around Buka (AYBK).Added roads, trails and streams back to QMID area 9035 (Covers Guadalcanal and more).Added volcanic steam to Mount Bagana.Added 60cm photoreal coverage for West Guadalcanal Reefs.Added 60 & 120cm (1.2m/px) photoreal coverage for Mount Balbi (PNG).Added new custom 7cm textures for Asphalt and Dirt roads.Added new higher resolution custom sand LandClass texture.Updated grass field LandClass texture, improving resolution.Updated photoreal for Panguna Mine from 120cm (1.2m/px) to 60cm.Optimized some photoreal areas to better reduce file size.GuadalcanalDFPavuvu AreaSavo IslandRemoved a vector bridge on Guadalcanal.Removed unused seasonal landclass textures.Reworked shorelines for the entire island of, and some islands surrounding Guadalcanal.Changes to WaterClass for compatibility with Guadalcanal West Reefs coverage.SolX AirportsAdded Buka Airport (AYBK). [Control Panel option for ORBX AYPYJacksons compatibility.] Fixed an issue where Buka's (AYBK) apron wasexcluded by SolX Vector. A Small Dilemma Involving Custom LandClass TexturesIt was discovered that the current scenery configurator (Providedby 29Palms) in use throughout our sceneries has limited use when itcomes to file extensions. It was originally intended to allow usersthe option to disable our custom (and higher resolution) LandClass andvector line textures. Unfortunately this is not going to be an optionfor the time being. Anyone who wishes to disable these textures willhave to do so manually for the time being. It is a possibility that we may be able to rectify this issue inthe future, but for the time being it will have to go unsolved. Source
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/images/notams/notams19/emer0101/emer0101.jpgA few months ago, it dawned on me that Solomon Islands X has beenin production since 2014. With today being the first day of 2019, thatmeans that this scenery has been in development for just under 5years. That's a long time for a project. However, I am only one personwith limited time, so the progress that has been made over the lastfew years is amazing for that. As we roll further into 2019, you will see several more updates tothe Solomons, improving the landscape more and more each time. A lot of time and effort has gone into this update, hopefullysetting 2019 off to a great start. Many improvements have been made tothe islands around Gizo (AGGN) and Munda (AGGM). Vector roads, trailsand streams are starting to see their way back in and a handful ofbugs have been exterminated. With that said, let's dive into some of the improvements in this update: /images/notams/notams19/emer0101/solomon-2.jpgWhat's New In v0.57?Added more LC coverage near AGGF.Added roads, trails and streams back to QMID areas 9036 and 9235.Added annotated autogen bushes to custom Landclass grass textures.Fixed a bug in QMID area 9035 where a small water poly area was inverted.Fixed an issue where new vector data did not display on in-sim maps. (When using SolX vector)Fixed an issue where default freeway cars were still visible in some areas.Updated OSM base vector data for Kolombangara island. (This data is more refined than what we originally had available)Made some accuracy improvements to new base vector, focusing on larger inaccuracies.Reworked Terrain excludes, splitting excludes into QMID regions.Updated configurator for compatibility with new exclude changes.Made some vector improvements around AGGH.Improved vector for islands near AGGN.Improved vector for many islands near and around AGGM.Minor vector improvements to Rennell Island for compatibility with roads, trails and streams.Minor vector improvements to Nendo Island for compatibility with roads, trails and streams. /images/notams/notams19/emer0101/solomon-1.jpgSolX AirportsAdded Kukudu Airport (AGKU)Added Aropa [Kieta] Airport (AYIQ)Honiara Intl /Henderson Field (AGGH)Updated radio frequencies.Adjusted positioning of hangers near helipad1.Babanakira [old] (AGGI)Removed all default information data. (Because AGGI was changed to AGGD)Choiseul (AGGC) is now known as Taro Island.Source
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/images/notams/notams18/emer0902/solomon-islands-x-1.jpgSolomon Islands X for FSX and P3D has been updated to v0.55. This newupdate has focused mainly on improving the vector and water body dataacross the entire region. /images/notams/notams18/emer0902/solomon-islands-x-2.jpgWhat's New In v0.55?Fixed LandClass overlay issues near AGGH.All residual files will now be removed when uninstalling. (Requires full installer) /images/notams/notams18/emer0902/solomon-islands-x-3.jpgSolX VectorImproved vector accuracy near and for the following airports:Ballalae (AGGE)Maringe (AGGF)Santa Anna (AGGT)Kaghau (AGKG)Reworked Lungga River. (Near AGGH) [based on new 2018 imagery]Minor adjustments to QMID regions 9235 & 9236Adjustments to Nugu and Rua Sura Island areas.SolX AirportsAdded Malekolon (MKO) & Kaghau (AGKG) Source