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Does anyone here still own the GSX or Fslabs for FSX?
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/images/notams/notams22/gsx0929.jpgGSX Pro Update: GSX Pro NEW: Menu system changed; Auto-close function has been removed.GSX Pro NEW: It’s now possible to use a Hot key (Ctrl+Shift+F12 by default, can be configured) to call the menu if the Toolbar icon is Active.GSX Pro NEW: Updated manual to explain how the menu behavior changed and how to configure the Hotkey. Fixed the PMDG 737 refueling example.GSX Pro Fix: Menu options keys 0-9 no longer activate with Ctrl/Shift/Alt modifiers, causing services starting when changing cockpit views with the menu open.GSX Pro Fix: Passengers created in Air when Boarding at Gates with Jetways starting inside Terminals with solid Roofs.GSX Pro Fix: Error when Reloading SimBrief if the wrong username was used or there was no flight plan available online.GSX Pro Fix: Error happening when returning to the Main Menu if Passengers were still being generated.GSX Pro Fix: Service Doors not closing automatically at the end of Catering service.GSX Pro Fix: Refueling stuck when closing menu before service.GSX Pro Fix: Error when listing nearby airports if the airport cache wasn’t ready.GSX Pro NEW: Added new Handling operators: Iran Air, Iraqi Airways and Al-Burhan.GSX Pro NEW: Added new Jetway logos for some Japanese Banks.GSX Pro NEW: Parking Spots with an empty Parking Name in the airport .BGL are now displayed as “Rampâ€.GSX (FSX/P3D): Fixed Marshaller/VGDS Fonts appearing at the wrong altitude.FSDT Installer NEW: When downloading unencrypted airport files for FSDT sceneries bought on the Marketplace, their GSX profile will be downloaded as well.FSDT Installer NEW: Fixed a problem with Danish locale, resulting in activation keys starting with “AA†not being recognized correctly.FSDT Installer NEW: Fixed an error that could happen when clearing the temporary internet files cache before downloading files.About GSXGSX Ground Services by FSDreamTeam is a revolutionary new productthat simulates several operations on the ground, such as marshalling,catering, boarding/disembarking passengers (including baggage),stairs, refuelling vehicles, pushback with realistic behaviour, followme cars, docking system and more. Source Review: GSX Pro First Look
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/images/reviews/gsxfirst/title.jpgReview: GSX For MSFS 2020 First LookBy FilbertFlies The release of FSDreamTeam's GSX for MSFS is imminent! This videooffers a bit of everything - an introduction to what GSX offers, abasic tutorial on how you use its most important features and mythoughts on how good it is based on my experiences so far. I look athow it interacts with the PMDG 737-700, the Fenix A320 and theFlybywire A32NX. I hope you find it useful. For more in-depth coverage of some of the features that didn't makeit into this video, make sure you join me on a stream or two, eitherhere or onTwitch. System Specsi7 8700k processor32 GB RAMGeForce GTX 1080TiLG UltraWide 25UM58 25-inch MonitorThrustmaster T16000.M flight stickThrustmaster TFRP T. Flight Rudder PedalsHoneycomb Bravo Throttle QuadrantAbout GSXGSX Ground Services by FSDreamTeam is a revolutionary new productthat simulates several operations on the ground, such as marshalling,catering, boarding/disembarking passengers (including baggage),stairs, refuelling vehicles, pushback with realistic behaviour, followme cars, docking system and more. FilbertFlies Youtube Channel Discord Twitch
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/images/notams/notams22/fsdt0630.jpgGSX Ground Services is a revolutionary new product that simulates several operations on the ground, such as marshalling, catering, boarding/disembarking passengers (including baggage), stairs, refuelling vehicles, pushback with realistic behaviour, follow me cars, docking system and more. This has been a popular product for FSX/Prepar3D and was announced for MSFS 2020 a few months back. The team has now released a third preview video showing what is in store: GSX Second Preview
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/images/notams/notams22/gsx0315.jpgSecond preview of Fsdreamteam GSX in MSFS 2020. Showing a completePushback procedure using a Tow Truck with a Toolbar. The software isstill under development, and features will likely change in the finalversion. GSX Ground Services is a revolutionary new product that simulatesseveral operations on the ground, such as marshalling, catering,boarding/disembarking passengers (including baggage), stairs,refuelling vehicles, pushback with realistic behaviour, follow mecars, docking system and more.
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/images/notams/notams21/drea0907.jpgWe released today GSX 2.9.4 update, featuring the long awaitedMulti-liveries support for Handling, Catering and Jetway logos inPrepar3D V5. Run the FSDT Live Update to install the new liveries. GSX Ground Services for FSX and Prepar3D, is a revolutionary newproduct that simulates several operations on the ground, such asmarshalling, catering, boarding/disembarking passengers (includingbaggage), stairs, refuelling vehicles, pushback with realisticbehaviour, follow me cars, docking system and more. These all featuremany native FSX animations and believable human characters. Source
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/images/notams/notams21/gsx0207.jpgDeveloper FSDreamTeam has just released a sneak preview videoshowing GSX custom pushback animations working in MicrosoftFlight Simulator. This shows a test of their brand new custom animationmodule for MSFS 2020, which drives all GSX vehicles. Source FSDreamTeam Bringing GSX To MSFS
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Hey Folks, I have a problem using the mentioned two-add on together, because: 1. Carenado ATR 72-500 do not have Ground Power simulated, or APU build in. 2. GSX do not allow ANYTHING with working engines, to do. 3. GSX handles the ATR H mode start as running engine. As you can deduce from these points, the battery will discharge during passengers boarding... Do one of you knows any solluion for this problem? Cheers: Joe
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- atr 72-500
- carenado
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/images/notams/notams20/drea0811/gsx-1.jpgIn a brief Facebook post, accompanied by some screen shots,developer FSDreamTeam has announced that they are bringing theirpopular GSX Ground Services add-on to the new MicrosoftFlight Simulator. GSX is a revolutionary product that in FSX and P3D simulatesseveral operations on ground, like marshalling, catering,boarding/deboarding of passengers and baggages, stairs, refuelingvehicles, pushback with realistic behavior, follow me cars, dockingsystem and more. Presumably the MSFS version will have similar features. /images/notams/notams20/drea0811/gsx-2.jpg /images/notams/notams20/drea0811/gsx-3.jpg /images/notams/notams20/drea0811/gsx-4.jpgSource FSDreamTeam Previews Chicago O'Hare For MSFS FSDreamTeam Previews Basel Scenery For MSFS
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/images/notams/notams19/gsx0906.jpgTalk about taking flightsim realism to an extreme -- GSX 2.7now has ramp personnel in variable clothing depending on weather. A newvideo demonstrates the effect. About GSXGSX, Ground Services for FSX and Prepar3D, from FSDT, is arevolutionary product that simulates several operations on ground,like marshalling, catering, boarding/deboarding of passengers andbaggage, stairs, refueling vehicles, pushback with realisticbehavior, folllow me cars, docking system and more. All featurenative FSX animations and believable human characters. GSX offers vehicles in many different types and sizes, depending onthe airplane used and the geographical location, and every vehicle isavailable in many different liveries, chosen automatically by yourlocation in the FSX World. www.fsdreamteam.com
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/images/notams/notams19/gsx0424.jpgFS Dream Team (FSDT) continues to update their ever popularGSX product (Ground Services Expansion). They have justreleased two videos showing the use of PBR within GSX and anotherthat shows how easy it will be to create custom logos for groundoperators and jetways. Source
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/images/notams/notams18/gsx0909.jpgGSX Level 2 is an Expansion for the base GSX product (doesn't workwithout GSX), which offers the following two main features: Visible Animated PassengersSODE replacement Jetways worldwide.FeaturesAnimated Passengers, boarding/unboarding the airplane using either Staircases or Jetways.Many different characters, each one with his own different animation and walking style.Visible Pilots and Crew boarding/unboarding the airplane.Loadmaster assistant replaces the Crew on Cargo airplanes.SODE replacement Jetways at every airport.Complete Jetway editor, to fully customize the Jetway appearance at each parking spot.More than 80 different Jetway types, modeled after real-world specification, each one avabile in different variations.Jetway Numbers using DX11 (Prepar3D 4 only).Jetway with Air and Power units, which can keep the airplane battery charged.Default Jetways are replaced automatically.3rd party Jetways using the default animation system can be excluded on demand, in the airport customization. Purchase FSDT - GSX Level 2 Expansion Purchase FSDG - GSX
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/images/notams/notams18/fsdt0611/gsx.jpgGSX Ground Services is a revolutionary product that simulatesseveral operations on ground, like marshalling, catering,boarding/deboarding of passengers and baggage, stairs, refuelingvehicles, pushback with realistic behavior, folllow me cars, dockingsystem and more, all featuring many native animations andbelivable human characters. GSX Level 2 ExpansionAn "expansion"? Yes, it means we are not releasing a entirely newversion of GSX, causing grief to anybody that bought it recently, andhaving to deal with several upgrade offers that won't surely satisfyeveryone so, instead, we are releasing it as an expansion, whichmeans: The core GSX product will continue as it is, constantly updatedfor free in all its main features, so you won't have to pay for a newversion, just to get rid of bugs of the old one...You are not being asked to pay for something you might not beinterested right now.It's easier for us supporting it, because the code to maintain isonly one, with just a different behavior depending if you bought theexpansion or not so, this will give you the guaranteed of continuedsupport for the whole GSX program.We believe the expansion approach is one that will allow us tosustain the continuing development of the product for the followingyears, without leaving anybody out. We'll surely improve all the corefeatures in GSX, like Pusback, which is the likely candidate for thenext rewamp (last year we remade the Refueling), and we'll still addnew services to the core product, like water/lavatory vehicles, andsuch core updates will continue to be free. GSX Level 2 focuses on two main features: SODE Jetways, EverywhereGSX has been one of the most popular products out there, because itwas always thought as a "global" add-on that would work everywhere,not tied to a specific airport or airplane add-on. The expansion willfollow on that concept, with jetways, which will be improved in thefollowing way: Upon installing it, ALL those outdated, ugly (by current standards)and bugged default jetways, will disappear, to be replaced by SODEjetways, way more reliable, and so much better looking, with the samelevel of quality you might have seen in our KORD V2 preview. This isnot very different that having the default Pushback truck disabledduring the GSX installation: the old default jetway model will bereplaced with one with compatible dimensions, just way better looking,and using SODE instead. So, without doing anything on your part, all default jetways in alldefault airport will immediately work/look much better. The followingscreen shot is an example of the default EDDM scenery, with standardjetways automatically replaced by GSX. What about 3rd party airports? Yes, we can replace them too but, it won't be made automatically, you'll have to go through the GSX parking customization page, and indicate the parking(s) you want the jetway replaced so, it will automatically create a very small .BGL EXCLUDE file, which will remove JUST the jetways from any 3rd party airport that used the default (CTRL+J) animation system, but its own custom models. We DO NOT touch any of the original scenery files, and if you justremove the GSX-created Exclusion .BGL, that scenery will go back tothe way it was. We'll have a single shared folder in the\Fsdreamteam\Addon Manager\Exclude, which will contain all theseautomatically created Exclude files, with a name that will clearlyrelate to the associated scenery. CustomizationThe jetway customization features are extensive, see the followingscreen shot, which shows the new jetway editing page: /images/notams/notams18/fsdt0611/fsdt-1.jpgHere, we customized the parking to replace the "defaultreplacement" ( a better looking version of the default jetway model ),with an actual Thyssen-Krupp Apron Drive Chrystal 3-tunnels 38/19,which is the real world designation for that specific jetwaymodel. GSX Level 2 will come with 80+ real world jetways, modeledafter their real life counterparts, from several manufacturers likeThyssen-Krupp or JBT. We'll surely plan to expand this library a lotduring the life of the product, with the goal of having everycommercially available jetway in. Jetway AccessoriesJetways can have several accessories, which can be turned on/off:the air conditioner unit, the power unit, the ground markings, and alogo. You might want to remove, for example, ground markings and theAir/Power units on the 2nd jetway in a dual-jetway parking spot. Or,you can select a logo from a list of commonly seen advertizers (HSBC,Swift, etc.) or use your own graphics. The power unit will actually power the airplane. Similar to thepopular option in FSUIPC which prevents battery discharge when parked,we'll keep the airplane powered when a jetway with a power unit isconnected. This will work with every airplane that use a standard electricalsystem but, same as the fuel system, if the airplane is flagged havinga custom electrical system, we won't touch it. However, we'll publishsome variables that airplane developers can read, so they will know ifGSX has connected a jetway with a power unit, and decide to dowhatever they need to do in their code, to supply the airplane withexternal power. Same for the Air conditioner unit, 3rd partydevelopers can read a variable too and do whatever they want to do,knowing there's external Air available. Jetway Numbers (Prepar3D 4 Only)Jetways by default will have their number automatically set to theactual number of the parking (taken from the AFCAD), and users cancustomize the Font size, style, background and foreground color. Thisfeature will not be available in FSX, since it uses the Render toTexture feature of the P3D4 PDK. This use DirectX11 to draw thenumbers and, since it's a static texture that never changes, it'srendered only once, so the fps impact is exactly zero. Animated Passengers, EverywhereThe second main feature of the GSX Level 2 expansion, are visibleanimated passengers, boarding the airplane either using our newjetways (of course, they must have glass windows to be visible), andwith boarding stairs, which is where they really shine. We modeled a much better looking passenger bus, and you'll be ableto see them coming out of it, and enter the airplane whenboarding. There are many different characters, each one independentlyanimated with its personal walking style and attitude so, the poshgirl will walk very differently from the old lady or the little child,or the business man. We also have characters for pilots and the crew. When boarding, aVan will come first, with the captain and the first officer coming outfirst, followed by the fight attendants, which will place themselvesat every exit, greeting the passengers as they board. Then a passenger bus will came, boarding exactly the number ofpassengers calculated by GSX, which is only simulated in the currentversion. Release Date And PriceIf everything goes right with Beta testing, which will probablystart in the last week of June (because me and the other main GSXdeveloper will be on vacation in the US until June 24th), we areaiming for a September release. Source Purchase GSX at the FS Pilot Shop