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How Flaps Affect Aircraft Performance | A Demo in MSFS By thecorporatepilotdad Flaps can help decrease takeoff performance up to a point, but if flaps are used at all, will they impact climb performance? Will adding flaps help clear an obstacle? This video will help answer some basics about how airplane flaps can help and hurt performance. A greater flap deflection can and will have an impact on takeoff performance but what about on landing? This video will show the benefits of flaps on landing and show what happens when flaps are not used for landing. If interested in aviation podcasts, please take a listen to The Corporate Pilot Guys Podcast which I am a co-host of. Myself and the other co-host are both professional pilot who have currently fly business jets and we've both flown various types of jet aircraft over the last 20 years. We talk about current events, failures, training, written tests, and so much more. Episodes also include ATC tips given by Air Traffic Controllers as well as aircraft buying tips from an aircraft broker (McGill Aviation). The Corporate Pilot Guys Podcast: https://open.spotify.com/show/3CGTyNGt0hGG9nlSDElOlj Join this channel at the Private Pilot tier or higher to get access to AD-FREE guides and tutorials on the Citation Longitude, CJ4, Flysimware Cessna 414, Concorde, and more. These videos are informative and are entertainment, but in no way are they meant to replace actual in-person flight instruction from a Certified Flight Instructor. @thecorporatepilotdad thecorporatepilotdad Youtube channel The Corporate Pilot Guys Podcast About The Author This video is produced by thecorporatepilotdad. He has been a FlightSim.Com member for close to twenty years and using Flight Simulator since back in the day of FS98 and FS2000. He is also a professional pilot with over 8000 hours of real world flight experience ranging from Cessna 152s to super-mid size business jets.
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Soft Field Takeoff And Landing | A Demo In MSFS By thecorporatepilotdad Flying in an out of soft field airports (grass, sand, dirt, gravel, etc) do present a different set of challengers over landing on a hard surface runway. This demonstration will present some of those differences along with what not do to during soft field operations. Soft field taxi, takeoff, and a landing will be demonstrated. About the creator of this video: ATP rated 8,000+ hour corporate pilot and former CFI who enjoys making YouTube videos as a hobby along with using A.I. to make thumbnails for videos. If interested in aviation podcasts, please take a listen to The Corporate Pilot Guys Podcast which I am a co-host of. Myself and the other co-host are both professional pilot who have currently fly business jets and we've both flown various types of jet aircraft over the last 20 years. We talk about current events, failures, training, written tests, and so much more. Episodes also include ATC tips given by Air Traffic Controllers as well as aircraft buying tips from an aircraft broker (McGill Aviation). The Corporate Pilot Guys Podcast: https://open.spotify.com/show/3CGTyNGt0hGG9nlSDElOlj Join this channel at the Private Pilot tier or higher to get access to AD-FREE guides and tutorials on the Citation Longitude, CJ4, Flysimware Cessna 414, Concorde, and more. These videos are informative and are entertainment, but in no way are they meant to replace actual in-person flight instruction from a Certified Flight Instructor. @thecorporatepilotdad thecorporatepilotdad Youtube channel The Corporate Pilot Guys Podcast About The Author This video is produced by thecorporatepilotdad. He has been a FlightSim.Com member for close to twenty years and using Flight Simulator since back in the day of FS98 and FS2000. He is also a professional pilot with over 8000 hours of real world flight experience ranging from Cessna 152s to super-mid size business jets.
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Version 1.5.0
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P3D v4 Scenery--Laguindingan Airport (RPMY) Photoreal Version 1.5. Laguindingan Airport (RPMY). This is an updated RPMY photoreal scenery which changes were made to the airport landscape. Laguindingan Airport is the main airport serving the cities of Cagayan de Oro and Iligan and the provinces of Misamis Oriental and Lanao del Norte. It is one of the gateways to Northern Mindanao, Philippines. This scenery is created with Google SketchUp, ModelConverterX, FSEarthTiles, and Airport Design Editor. By Zoom Morales/PFSG.- 1 review
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I had not done a flight sim in years and in January bought MSFS 2020 to run on a new-built PC. I have been learning to fly with the new system. I worked thru the Flight Training series for the light planes. Which was a very nice way to get started. I had the most trouble with landing and flying the traffic pattern. So I have got to where I am comfortable on the Cessna 152 and 172 and wanted to step up to next challenge. So I chose the Bonanza as a faster plane. Also I had seen on Youtube the story of the young pilot who did solo around the world in the Bonanza. The first flights were not good, but I am getting a better feel for it now. I have an observation and a question on this plane as modeled in MSFS. I make a landing approach and get lined up on a reasonable height and distance. And I have gear down and flaps going to full. As the speed drops below 80 kts, it seems to sink rapidly. And unless I am very quick on the throttle back up to 50 -60 % throttle, I am fighting stall warnings and sinking to the ground short of the runway. It seems like it does not glide down to a landing well at all. And the question. The Bonanza has an extra control for the engine power. It has a throttle like usual, then a second lever for 'RPM'. The checklist says to set it to max rpm. Is this or prop pitch or what? I did not see any explanation. I don't understand the relationship, and I don't know the keys for changing it in flight without having to zoom down to the lever to click on it. Any advice would be most helpful.
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In my original FSX setup I had a program that allowed you to position your aircraft some distance from the runway and you could practice landings as well as ILS. Does this ring a bell with anyone. EngineerTom, KTPL 81 and still flying.
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Llanada Grande Airport (SCLD). Textron Aviation Cessna 172 Skyhawk (G1000).
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Billy Bishop Toronto City Airport (CYTZ). Daher TBM 930.
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Nice Côte d'Azur Airport (LFMN). Textron Aviation Beechcraft Bonanza G36.
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Sedona Airport (KSEZ). Textron Aviation Cessna 152.
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Courchevel Altiport (LFLJ), Courchevel, France. Daher TBM 930.
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Don't know what is this loud beeping sound that I hear twice. Also what does "LDG INHIBIT" in magenta colour stand for?
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Tenzing-Hillary Airport (VNLK), Lukla, Nepal. Textron Aviation Cessna 208 B Grand Caravan EX.
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Donegal Airport (EIDL), County Donegal, Carrickfinn, Ireland. Textron Aviation Beechcraft Bonanza G36.
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Episode 03, Mariscal Sucre International Airport (SEQM), Quito, Ecuador, Textron Aviation Beechcraft King Air 350i.
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I am flying a freeware version of the A-10 Thunderbolt II in FSX Steam Edition. Unfortunately it did not come with Spec or reference sheets. I do not have a problem taking off but would really need help with the Descent, Approach, ILS Glideslope and Landing speeds and flap positions. When I land I always come in hot even when I have full flaps activated. The same info for the B17 would be great..... If there is a website where I can get that info that information would be great also. Thank you all in advance.... Regards and Happy Flying
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I am giving the A-10 Warthog a go and have been flying the FSX Fairchild A-10 Thunderbolt II by Mike Stone and reworked by: Pave Tack by Karol Chlebowski Threat Warning Scope by Dietmar Loleit Chris Tomlin 3D landing lights Repaint by Steve Hess This Freeware plane did not come with a spec or reference sheet so I have no clue on take-off and landing speeds and flap us. Take-off not a problem but would like specs on descent and approach speeds and flap position and ILS Glideslope approach and landing speed and flap settings. If there is a website where I can download this info that information would be great. Thanks everyone in advance. Flying FSX Steam Edition.
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Hi, After some advice. I flew Rick Pipers Andover in FSX. Aircraft is amazing but when I land the aircraft wont power back up and just stops. Even if I put full throttle it wont budge. meaning you can't fly touch and go's or taxi off the runway. Anyone know why?
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Hey aviation enthusiasts! As we all know very well, Ryanair is considered to be THE WORST airline ever, or as of today anyway. But WHY, just WHY is Ryanair considered so bad??? Because of their kind of hard landings? 'Cause if it's because of that, passengers can deal with that. Are there any other reasons? Do they not treat their customers well? They're not expensive, so... They're considered to be the worst, but why ARE Ryanair considered to be the worst airline, with the stereotype of them always having hard landings? TheAviationEnthusiast
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RORTOS F18 Carrier Landing II Landing Tutorial II A good landing is one of the most rewarding parts of a flight. "F18 Carrier Landing II" from RORTOS is all about landings, but provides little instruction on how to accomplish them. This second tutorial will explain how to land the default F18 aircraft using advanced controls. For this article we are assuming that you are already reasonably capable of landing the plane using simple controls; if not, please read the first tutorial. Using the advanced controls you now have more complete control of the jet. Your controls now include: Steering Throttle Flaps Brakes/Speed Brakes Landing Gear Check this image where the controls are labeled: Each landing will start you in the air, at relatively high speed, at 5 or 6 miles from your landing point, whether a carrier or base. The first thing you need to do is slow the plane down. With basic controls just reducing the throttle was sufficient. With advanced controls cut the throttle to about 1/3 and also apply the speed brakes: The speed brakes control must be held down, so keep your right thumb over it while you continue to fly towards your target. Continue holding until the speed is under 250 knots. At that point, it's time to start using flaps: I use half flaps at this point as shown. Just tap the flaps control at the mid point and the lever will move and stay there. Watch your speed and continue flying towards your target. If you start speeding up use the speed brakes as necessary. When cleared to land, put down the landing gear: Just tap on the gear control and it will move and you'll have three green lights showing all three wheels are down and locked. At this time also go to full flaps (flap lever all the way down). Continue towards your target, watching your speed and using the instruments in the upper left corner for guidance as described in the previous tutorial. Your target landing speed is around 170 knots but be careful to not go much below that as you will stall. If you've done everything right you'll soon see a view something like this: My horizontal alignment is not perfect but it's close and the green circle in the upper left corner says that altitude is right. In a few seconds the plane is down and snags a cable. At this point cut the power to zero. Carrier and ground landings are now different in one respect. When landing at a base there is no cable to stop you. You must cut power, but unlike when using simple controls that is not enough. You must also apply the brakes until you come to a full stop. Use the same control as the speed brakes and hold it full down until stopped. Tips: In a real carrier landing the pilot goes to maximum throttle at touchdown, in case of a "bolter". In this way, if the hook fails to grab a cable the plane can just take off again. If you bolter in this sim you've already ruined your score so the value of going around is questionable. Also, while the ideal landing speed is around 170, you're being scored on how quickly you land rather than how well. You can certainly land successfully at a speed well above 170. With practice you can also keep your speed up for a longer time on the approach and thus improve your score.
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RORTOS F18 Carrier Landing II Landing Tutorial A good landing is one of the most rewarding parts of a flight. "F18 Carrrier Landing II" from RORTOS is all about landings, but provides little instruction on how to accomplish them. This basic tutorial will explain how to land the default F18 aircraft. For this article we are assuming you've made the follow choices when starting: Fast Landings Flight mode: normal Plane controls: simple Your mobile device is used for steering, replacing the control stick found in a jet fighter. Turn it like a wheel left/right to move in those directions. Tilt it up to go up, tilt it down to go down. Throttle is controlled with your left thumb on the slider shown at the lower left of the screen. OK, with the basics out of the way let's get to doing a landing. Each mission starts about five miles from your landing point, which is either a carrier or your base. The landing is done the same either way, the only difference being the carrier presents a much smaller target and thus you have to be more accurate. First off, I suggest cutting power to roughly half; in simple mode this will slow down the plane. You'll want to get it in the 200 to 250 knt range for landing. Much below 200 knt and you risk a stall and loss of control. Here's the view: F18 Carrier Landing II HUD Look at the upper left corner. The instrument there in your HUD (heads up display) shows your compass heading, distance to landing point and most important the "localizer" portion of the instrument landing system or ILS. This will aid you in lining up with the runway. Look at the line in the middle of the compass, with the arrow at the top and with the center section split to the right. What that means is that you need to steer right of the target in order to be lined up properly with the runway. Your target is the segmented circle with the number 5.1 next to it; the 5.1 is the distance. As shown in this image, we're steering to the right of the target. As we continue in this direction, the split line in the center of the compass will more towards the center and eventually will all line up. Just before that happens, turn the plane towards the target and fly straight towards it. Make small adjustments to your heading as necessary to keep the arrow pointed straight ahead and the center of the line perfectly lined up. Here's the view you should see when lined up correctly: F18 Carrier Landing II HUD It's not quite perfect but very close. Note that the localizer line is almost perfectly straight. We're pointing slightly to the right of the target; ideally the little airplane symbol in the center of the screen would be right in the middle of the segmented circle. Continuing flying like this as straight toward the target as possible. At some point you'll be given clearance to landing. Shortly after that is a good time to put your landing gear down. The landing gear control is at the bottom right; just touch it until the switch moves and you see the green lights. As you get within visual range of the target the segmented circle goes away so as not to block your view, and you should see something like this: F18 Carrier Landing II short final As you can see from the localizer needle, and the visual of the carrier for that matter, I'm not perfectly lined up here but it was close enough I was able to pull off the landing. Navy planes are not gracefully eased down as civilian planes are, rather you want to pretty much fly it right into the runway, especially so on a carrier landing. So keep the speed up somewhere in the 200 knot range and keep the power on. Fly the plane right into the landing zone and cut power the instant you touch touch. If you've done things right, you'll grab one of the arrestor cables and be rewarded with a successful landing and a nice score. Now, go back and practice some more. Have fun!
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How To...Runway Alignment By Steve Sokolowski (8 September 2005) In the 1990s, I lived in a place called Waikoloa, a village located on the island of Hawaii. On those lazy days in paradise, flying a Piper Tomahawk with a buddy of mine was one of those experiences I'll not soon forget. Taking off from Kailua-Kona Airport in the early morning, with its sunlight glistening like the sparkle of diamonds upon the crystal aqua blue water of the Pacific; I reached my cruising altitude of 2000 feet. With ocean water below, majestic mountains, topped with a light sprinkle of newly fallen snow reminiscent of wipped cream covering the top of a childhood ice cream sundae, to my left. If this wasn't heaven, it was a close second. With only 5 hours of flying time under my belt, I left the black sand beaches of the Big Island for the state of Florida. Leaving my friend and his Tomahawk behind, I longed for the days of strapping myself in the seat; releasing the parking brake and pushing that throttle to the firewall; waiting for that moment of freedom. Freedom from the bonds of earth called gravity. I had it. I admit it. I had the flying bug, deep within me. And the only "fix" that would satisfy this strange addiction, was the purchase of Microsoft's Flight Simulator 2002. Nothing can compare to flying with the clouds, but Microsoft has come close. The biggest problem I have with FS2002 is trying to visualize a three dimensional world, while being confined to the realm of a two dimensional computer monitor. While on "final" to Ocala Regional Airport (Florida - KOCF) it's hard to visualize the attitude in reference to the airport. To help with a VFR landing, I made use of the available ILS signal from Ocala. At a frequency of 111.5 MHz, both horizontal location and altitude above the airport is easily made available at a glance. But it stilled lacked "reality". While surfing the Internet one day, I came across the "How To..." articles found on the FlightSim.Com web site. There was one of the many fine articles that caught my attention. It was titled: "Stay Aligned With The Runway On Approach" by Bob Allison. Figure 1 Bob came up with a novel yet simple modification that literally painted a small blue box on the computer monitor in the approximate location of the runway threshold. But when I tried the "trick", I found out pretty fast that the blue box was moving out of the range of the viewing window when descending 500 feet per minute to an airport. So why not convert the small blue box to a 4 inch long blue vertical line? Take a look at Figure 1. Just by changing the box into a line, you can easily align your "172" for perfect landings without the use of the ILS. With just the use of the VOR (130.70 MHz for Ocala Regional), compass and the magical blue line, you can easily maneuver your aircraft until the runway threshold is located within the boundaries of the blue line (lets call it the "Alignment Bar"). Modifying the Panel.cfg File To get the Alignment Bar to appear on screen, a small number of lines must be added to the panel configuration for the aircraft you wish to change. To add the Alignment Bar to the Cessna 172 for example, just locate: C:Program Files/Microsoft Games/FS2002/aircraft/c172/panel/panel.cfg using Windows Notepad editor. Just remember; it is a good idea to save the PANEL.CFG program to another file or hard drive BEFORE making any changes. Then, if any errors are made, the original .cfg file can be easily re-installed. With Panel.cfg displayed on your Notepad editor; let's tell the computer that we will be adding another window to the program. Under [Window Titles] - add the following: window05=target (see below). The original configuration is colored in "brown" while the added material is in "blue". // Panel Configuration file // Cessna 172sp // Copyright (c) 2001 Microsoft Corporation. All rights reserved. [Window Titles] Window00=Main Panel Window01=Radio Stack Window02=GPS Window03=Annunciator Window04=Compass window05=target // <== Add this Line [Window00] file=panel_background_640.bmp file_1024=panel_background_1024.bmp size_mm=640 position=7 visible=1 no_luminous=1 ident=MAIN_PANEL Now we must define the color, position and thickness of the Alignment Bar. To do this, just add the following 11 lines to the .cfg file as seen in Blue (below) after [Window04]: [Window04] file=172SP_compass.bmp size_mm=70 position=2 visible=0 ident=COMPASS_PANEL gauge00=Magnetic_Compass!Magnetic-Compass,0,0 Figure 2 //------------------------------------------------ [Window05] // VERTICAL BLUE LINE Background_color=41,200,253 size_mm=512 window_size_ratio=1.00 position=0 visible=0 ident=Target window_size= 0.003, 0.407 window_pos= 0.505, 0.07 // Position left, Position Up-Down // Increase this Number '.505' Line goes RIGHT Lower this number '0.07' - Line goes up // ------------------------------------------------ Figure 3 [VCockpit01] size_mm=512,512 pixel_size=512,512 texture=$C172s_1 background_color=0,0,0 visible=0 gauge00=Bendix_King_Radio!Bendix-King Radio Nav-Comm 1, 0, 0, 205, 77 gauge01=Bendix_King_Radio!Bendix-King Radio Nav-Comm 2, 206, 0, 205, 77 gauge02=Cessna172!Clock, 413, 1, 93, 93 gauge03=Bendix_King_Radio!Bendix-King Radio DME, 0, 86, 198, 51 gauge04=Bendix_King_Radio!Bendix-King Radio . . . . . . . . . Figure 4 With the added lines complete, save the file to its original hard drive location: C:Program Files/Microsoft Games/FS2002/aircraft/c172/panel/panel.cfg It's now time to run Flight Simulator 2002 and take a look at our handiwork. When loaded, select the Cessna C172SP and hit "Fly Now". With the 172 file running, you will be greeted with the usual Cessna Panel display and scenery window. To activate the Alignment Bar; hit the SHIFT-6 buttons. Magically the Blue Line will appear. To remove the Bar; just hit the SHIFT-6 buttons again. Using The Alignment Bar Figure 5 Let's say your flying at 2100 feet and you're at 30 degrees to the left of the centerline at the desired airport (Use the ILS if available). Turn on the Alignment Bar (See Figure 2). Notice the ILS indicates that you're over too far to the left and need to compensate. The idea is now to maneuver your Cessna so that the runway "centerline" is parallel to the Alignment Bar. Figure 3 indicates that you are on the glide path and that the Alignment Bar is parallel to the runway's centerline. Figure 4 is from a previous flight, note the Alignment Bar is centered with the runway. The ILS indicates proper positioning; although a bit low. I've also included the GPS in this photo. See how the GPS shows proper alignment with the runway. Figure 5 shows your Cessna about .5 miles from the runway; the Alignment Bar is still centered with the runway. Continuing your final descent on this approach will guarantee you a successful landing time and time again. Steve Sokolowski SteveSokolowski2004@yahoo.com