scott_295 Posted November 4, 2022 Share Posted November 4, 2022 I've searched around this and other forums and found a thread here re: editing decals (e.g. Decal_DH_dash8_100.bmp). "Opa" Marshall created documentation on editing prop bmps to fix a transparency issue that apparently helped someone with their decal editing. I followed the instructions but had no luck. The decal shows up as a black rectangle on the plane. I also found somewhere what someone else had done and followed their method with no luck. I then tried taking an already existing decal and editing that, doing nothing but changing the text, following the instructions from DXT1 Bitmap Manipulator to a T. No luck. I cannot figure out why any decal I edit or create is unsuccessful. Has anyone had success and can point me in the right direction? If the pilot's good, see, I mean, if he's really sharp, he can barrel that baby in so low... hee hee. Oh, you ought to see it sometime, it's a sight. A big plane like a 52 - vrooom! Ha! Its jet exhaust frying chickens in the barnyard! Ha ha! - Gen Buck Turgidson Link to comment Share on other sites More sharing options...
scott_295 Posted November 4, 2022 Author Share Posted November 4, 2022 Yes. If the pilot's good, see, I mean, if he's really sharp, he can barrel that baby in so low... hee hee. Oh, you ought to see it sometime, it's a sight. A big plane like a 52 - vrooom! Ha! Its jet exhaust frying chickens in the barnyard! Ha ha! - Gen Buck Turgidson Link to comment Share on other sites More sharing options...
chris_eve Posted November 4, 2022 Share Posted November 4, 2022 Not aware of a "decal" concept … is it a particular type of texture file? Either way, in my experience "black squares" are usually the result of editing an older style texture, where black was translated as being transparent, and saving it in a different format, thereby losing the native transparency. Over the years there have been several different "flavours" of texture bmp and you need to ascertain exactly what type of file you're dealing with so you can save it in the same format. Link to comment Share on other sites More sharing options...
scott_295 Posted November 5, 2022 Author Share Posted November 5, 2022 The kind of decal I'm talking about is the lettering you see of a plane's airline.There's one in the texture folders of the 747. And, yes, black is the transparency for the alpha channel. As for the type of bmp, I made a small edit to the plane itself and saved it as a DXT3 extended bitmap, which is what I always use for FS9. I've never had a problem using that format. In fact, I think I learned about it in this forum. Anyway, I saved the decal in the same format and nada. Zilch. Fail. I'm about a millimeter away from giving up. You're probably my last hope. lol If the pilot's good, see, I mean, if he's really sharp, he can barrel that baby in so low... hee hee. Oh, you ought to see it sometime, it's a sight. A big plane like a 52 - vrooom! Ha! Its jet exhaust frying chickens in the barnyard! Ha ha! - Gen Buck Turgidson Link to comment Share on other sites More sharing options...
mikeandpatty Posted November 5, 2022 Share Posted November 5, 2022 You need to use your "decal" as an individual layer in photoshop, above your basic fuselage layer. Also set blending options to "multiply". Select all layers, save the file as a bmp source. This gets rid of the black background Link to comment Share on other sites More sharing options...
scott_295 Posted November 13, 2022 Author Share Posted November 13, 2022 The good old decal bmp thingy. Thank you very much, RJ. That's the info I was looking for. Much appreciated. If the pilot's good, see, I mean, if he's really sharp, he can barrel that baby in so low... hee hee. Oh, you ought to see it sometime, it's a sight. A big plane like a 52 - vrooom! Ha! Its jet exhaust frying chickens in the barnyard! Ha ha! - Gen Buck Turgidson Link to comment Share on other sites More sharing options...
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