blpilot43 Posted March 14, 2022 Share Posted March 14, 2022 Greetings Flyers... I am trying to add / extend ramp to Panama Tocumen MPTO for terminal expansion. Auto Gen (trees and plants) are removed, but I'm not getting an evenly flat surface in the new polygons. I executed the following procedure: (ADE 176.6715) Airport Background Flatten Mass Class Map Exclude AutoGen Alt 144.9 Been awhile since I've done one of these. I appreciate any advice on this... Thanks! Bob Link to comment Share on other sites More sharing options...
f16jockey_2 Posted March 14, 2022 Share Posted March 14, 2022 Airport Background Flatten Mass Class Map Exclude AutoGen Looks OK to me. (It's Mask Class Map, but surely that's a typo) Just make sure you're compiling to an active scenery folder, for testing you better make this folder topmost (in Scenery Library Editor). You should see FSX "rebuilding scenery library" on startup. And make sure you have no older (and maybe incorrect) BGL versions wandering around for this airport. ADE 176.6715 I'm at v01.78.798, but that can't be the reason for the malfunction. Wim Link to comment Share on other sites More sharing options...
CRJ_simpilot Posted March 16, 2022 Share Posted March 16, 2022 (edited) I'm not sure if the produced BGL will flatten third party mesh. If you do have third party mesh, then perhaps this could be your issue? It would be a battle over BGL/scenery hierarchy for lack of the right term. The other possibility of error may lie in the SDK source files, or your particular Sim environment, i.e., all of its add-ons and what not. A temporary "safe mode" of sorts can be achieved with the fantastic program Scenery Config Editor found at SourceForge. I use this program to turn off huge add-ons so they don't render when I don't fly there to reduce the likelihood of a VAS crash to desktop. New York in this case is a perfect example. If I fly to NY I turn that add-on on and a lot of other add-ons off. If not, I'll get a CTD upon flying into the area. It's because the Sim loads EVERYTHING no matter if you fly there or not. Refer to my Sig. below from PMDG. Anyway... Edited March 16, 2022 by CRJ_simpilot "Cornpop", said I had to edit my post... OOM errors? Read this. What the squawk? An awesome weather website with oodles of Info. and options. Wile E. Coyote would be impressed. Link to comment Share on other sites More sharing options...
CRJ_simpilot Posted March 16, 2022 Share Posted March 16, 2022 Looks OK to me. (It's Mask Class Map, but surely that's a typo) Just make sure you're compiling to an active scenery folder, for testing you better make this folder topmost (in Scenery Library Editor). You should see FSX "rebuilding scenery library" on startup. And make sure you have no older (and maybe incorrect) BGL versions wandering around for this airport. I'm at v01.78.798, but that can't be the reason for the malfunction. Wim Auto Gen (trees and plants) are removed, but I'm not getting an evenly flat surface in the new polygons. It appears he's using an active folder. OP, which active directory are you using anyway? OOM errors? Read this. What the squawk? An awesome weather website with oodles of Info. and options. Wile E. Coyote would be impressed. Link to comment Share on other sites More sharing options...
f16jockey_2 Posted March 16, 2022 Share Posted March 16, 2022 (edited) I'm not sure if the produced BGL will flatten third party mesh. If you do have third party mesh, then perhaps this could be your issue? It would be a battle over BGL/scenery hierarchy for lack of the right term. Mesh is mesh, no matter if it's default, freeware or payware. If one places a flatten BGL in the TOPMOST active scenery folder (as was in my reply), it'll flatten everything. Wim Edited March 20, 2022 by Nels_Anderson Link to comment Share on other sites More sharing options...
blpilot43 Posted May 20, 2022 Author Share Posted May 20, 2022 I did finally get it all together. I believe my issue was two-fold in that I had already done some updating on MPTO before, and my error was attaching more ramp to the existing ramp but was considerably off on the land altitude which threw me off approx 10-15 feet. I simply deleted ALL ramp / tarmac and re-drew the updated current tarmac layout. Looks awesome now. Thank you for your input and advice! Bob Link to comment Share on other sites More sharing options...
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