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runway textures, numbers and names


Roger Wensley

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The BGL SDK states the runway surface properties in ASCII format. Here's a sample runway properties list:

 

lat="41.35184943"

lon="-89.15309158"

alt="199.33918762"

surface="ASPHALT"

heading="179.580000"

length="6000F"

width="100F"

number="18"

designator="NONE"

patternAltitude="304.799988"

primaryTakeoff="YES"

primaryLanding="YES"

primaryPattern="LEFT"

secondaryTakeoff="YES"

secondaryLanding="YES"

secondaryPattern="LEFT">

-----

and the surface list:

 

ASPHALT, BITUMINOUS, BRICK, CLAY, CEMENT, CONCRETE, CORAL, DIRT, GRASS, GRAVEL, ICE, MACADAM, OIL_TREATED, PLANKS, SAND, SHALE, SNOW, STEEL_MATS, TARMAC, UNKNOWN, WATER

 

I have used ADE which has a dropdown list. In does not show here but the property is wrapped in quotes.

 

Maybe the bgl decompiler will assist.

If the .bmp is not compressed, see if the order in the surface list gives any indication by running through the .bmp files.

 

I also looked in the bglcomp.xsd (compiler definitions) in the ctRunway (complex type structure) and found stSurface where st defines it as string type.

 

One thing that complicates everything that marking items like runway numbers, etc, had the background texture bump as part of the bmp image. So there may be no single bump to globally address the surface texture.

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